Nightmare Web

by CanceRevolution

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Nightmare Webs

Whispered about in hushed tones among seasoned adventurers, the Nightmare Webs are one of the most deceptive and deadly oozes lurking in the dark corners of the world. At first glance, these oozes seem like nothing more than the intricate designs of spider webs, often found adorning the ceilings and walls of caves, forests, or abandoned buildings. Their thin, silvery strands glinting in the dim light may lure the unsuspecting closer, only to reveal the horrifying truth of their nature when it's too late.

Possessing an agility and flexibility unparalleled among other oozes, Nightmare Webs can spring to life with shocking speed. When a creature comes into contact with them, the web's strands immediately adhere, expanding and contracting to envelop their prey. The ooze secretes a potent acidic toxin upon contact, beginning the slow process of digestion. Every aspect of the Nightmare Web is a tool of ensnarement, from its stickiness to its stretchability, designed to trap, poison, and consume anything unlucky enough to touch it.

The Nightmare Webs' ability to mimic the appearance of regular spider webs makes them especially dangerous. Their presence turns seemingly harmless paths or treasure-laden rooms into deadly traps. However, there's a glimmer of hope for those trapped in their grasp. Fire is the bane of these treacherous oozes. Those who've faced them advise carrying torches or fire-based magics when delving into unknown territories, as the bright flames can cause the webs to retract and shrivel. Tales of close encounters with Nightmare Webs often emphasize the lifesaving grace of a well-timed blaze, illuminating the darkness and warding off one of the most fearsome foes of the underworld.

Tier 4



Small Nightmare Web

Small, Ooze

Tier 4, Challenge Point 10, XP: 40

Attributes

AC 16 AP 0
HP 58 Posture 36
  • Damage Immunities: Acid, Bleed, Brain, Poison, Psychic
  • Damage Weakness: Fire
  • Passive Insight/ Perception 8
  • Senses Blind Senses
  • Language None

Movement

Base/ Climb 45 Swim 25 Dash 50

Stats + Skills

STR -2 DEX +6 INT -5 WIS -2 CHA -4
  • LU +0: Luck Points: 0; Critical Fail: 1

Ability

  • Echolocation You lose Blind Senses and become completely Blinded while Deafened.
  • Camouflage While you are motionless, you appear as a normal web of a giant spider. Any creature attempting to discern your true form must succeed on an Investigation Check (DC 14).

Action (2)

  • Phagocytose Hit +6, Dmg 1d10 strike + 1d10 acid
  • Corrosion Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage.
  • Long Reach: The reach of this weapon is 15 feet.
  • Poison Hit: On a hit, the target must succeed on an Endurance Save (DC 14), or become Poisoned (1d8, 1 turn). A creature that is already Poisoned takes 1d8 extra poison damage instead.
  • Sticky: On a hit, you stick to the target. Both you and the target share the same space.
  • If any Attack against you misses, it then hits that target instead. The target can use 1 Action to make an Athletics save (DC 14) to remove you on a success.

Bonus Action

  • Web Jump Choose 1 space within 60 feet of you. You jump to that space with the help of webs.
  • Any Attacks of Opportunity against you are made with disadvantage when you jump this way.


Nightmare Web

Medium, Ooze

Tier 4, Challenge Point 20, XP: 80

Attributes

AC 18 AP 0
HP 166 Posture 90
  • Damage Immunities: Acid, Bleed, Brain, Poison, Psychic
  • Damage Weakness: Fire
  • Passive Insight/ Perception 8
  • Senses Blind Senses
  • Language None

Movement

Base/ Climb 45 Swim 25 Dash 50

Stats + Skills

STR +6 DEX +10 INT -5 WIS -2 CHA -4
  • LU +0: Luck Points: 0; Critical Fail: 1

Ability

  • Echolocation You lose Blind Senses and become completely Blinded while Deafened.

  • Camouflage While you are motionless, you appear as a normal web of a giant spider. Any creature attempting to discern your true form must succeed on an Investigation Check (DC 18).

  • Mitosis: When your Posture is broken, you can divide yourself into two Small Nightmare Web.

Action (2)

  • Phagocytose Hit +10, Dmg 2d10 strike + 2d10 acid
  • Corrosion Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage.
  • Long Reach: The reach of this weapon is 20 feet.
  • Poison Hit: On a hit, the target must succeed on an Endurance Save (DC 18), or become Poisoned (1d8, 1 turn). A creature that is already Poisoned takes 1d8 extra poison damage instead.

Bonus Action

  • Web Jump Choose 1 space within 60 feet of you. You jump to that space with the help of webs.
  • Any Attacks of Opportunity against you are made with disadvantage when you jump this way.


Wide Nightmare Web

Large, Ooze

Tier 4, Challenge Point 40, XP: 160

Attributes

AC 16 AP 0
HP 332 Posture 168
  • Damage Immunities: Acid, Bleed, Brain, Poison, Psychic
  • Damage Weakness: Fire
  • Passive Insight/ Perception 8
  • Senses Blind Senses
  • Language None

Movement

Base/ Climb 45 Swim 25 Dash 50

Stats + Skills

STR +12 DEX +8 INT -5 WIS -2 CHA -4
  • LU +0: Luck Points: 0; Critical Fail: 1

Villain Action

  • Detach Webs When you roll for Initiative, you can make 2 Small Nightmare Web come from inside you.

Ability

  • Echolocation You lose Blind Senses and become completely Blinded while Deafened.
  • Camouflage While you are motionless, you appear as a normal web of a giant spider. Any creature attempting to discern your true form must succeed on an Investigation Check (DC 20).
  • Mitosis: When your Posture is broken, you can divide yourself into two Nightmare Web.

Action (2)

  • Phagocytose Hit +12, Dmg 3d10 strike + 3d10 acid
  • Corrosion Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage.
  • Long Reach: The reach of this weapon is 60 feet.
  • Poison Hit: On a hit, the target must succeed on an Endurance Save (DC 20), or become Poisoned (1d8, 1 turn). A creature that is already Poisoned takes 1d8 extra poison damage instead.

Bonus Action

  • Web Jump Choose 1 space within 60 feet of you. You jump to that space with the help of webs.
  • Any Attacks of Opportunity against you are made with disadvantage when you jump this way.