My Documents
Become a Patron!
### Carnivorous Plants In the tangled depths of jungles, swamps, and other untamed lands, Carnivorous Plants lie in wait for their next unsuspecting prey. These are not the simple insect-trapping flora known to many, but monstrous botanical nightmares evolved to feast on larger quarry. With vibrant colors and intoxicating scents, they lure creatures close, only to reveal their true, deadly nature. Their forms vary widely — from the enormous, maw-like pitchers ready to swallow whole creatures, to writhing vine-like tendrils that ensnare and constrict, or even blossoms with mesmerizing patterns that lure their prey, rendering them immobile and ripe for consumption. The mechanisms of their hunts are as diverse as they are ingenious. Some use their adhesive surfaces to trap the unwary, slowly digesting them over days. Others might employ rapid movements, snapping shut or coiling around their victims in mere moments. Yet, some of the most sinister employ subtle means: releasing hallucinogenic spores to disorient and confuse, or exuding nectars that dull the senses and willpower, ensuring that prey remains docile and oblivious to their impending doom. Regardless of their method, the aftermath is consistent: nutrients are extracted, and what remains is often discarded, leaving behind macabre evidence of the plant's carnivorous tendencies. While they are rooted and stationary, underestimating a Carnivorous Plant is a mistake many make to their peril. These botanical predators have evolved over eons to be masters of their domains. The wise adventurer knows to be cautious when venturing into their territories, always wary of the enticing aroma or the seemingly harmless blossom that might just be the lure of a hungry Carnivorous Plant. To navigate these regions safely is to respect the primal, voracious appetite of nature itself. \pagebreak ### Tier 3
___ ___ > ## Man Eating Flower >*Large, Plant* > >*Tier 3, Challenge Point 20, XP: 60* > > ### Attributes >|**AC** 14 |**AP** 2 | >|:-|:-| > |**HP** 127 | **Posture** 67 | > |**Mana** 4 > - **Damage Immunities:** Bleed, Brain, Light, Psychic > - **Damage Weakness:** Fire > - **Passive Insight/ Perception** 17 > - **Senses** Blind Senses > - **Language** Sylvan > ### Movement >|**Base** 20 | **Climb/Swim** 0 | **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +7 |**DEX** -3 |**INT** -3 |**WIS** +7 |**CHA** -3 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Villain Action > - **Villain Magic** Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells. > > ### Abilities > - **Camouflage:** While you are motionless, you appear to be a normal inanimate plant. A creature that attempts to analyze you must succeed on a Nature Check (DC 15) to notice your true form. > - **Echolocation** You lose Blind Senses and become completely Blinded while Deafened. > - **Entangle Grounds:** All the area within 30 feet within you becomes harsh terrain for creatures of choice. > - **Plant Regeneration** You regain 1d6 HP at the start of your turn while alive. If you take any fire damage, you lose this ability for 1 turn. > - **Spell Skill** Spell Hit: +7, Spell DC (15) > ### Actions (2) > > - **Cast Spell** You can cast the following spells: > - *At Will:* Sleep, Minor Beam Light, Minor Illusion > - *Level 1 (1 Mana)* Beam Light, Mass Sleep, Hologram > - **Bite:** *Hit* +7, *Dmg* 1d12 thrust + 1d12 acid > - *Armor Piercer:* You ignore 2 AP > - *Corrosion:* Any Construct, Armor or Shield being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - *Swallow (Concentration):* On a hit, the target must succeed on a Brawling Save (DC 15) or be swallowed by you if it’s Medium or smaller. While swallowed: > - • Shares the same space as you. > - • Is in Full Cover. > - • Becomes Paralyzed if it has 0 Posture. > - • Takes 2d8 acid damage at the start of its turns. Any Construct or Armor/Shield/Weapon being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - You can have 1 creature swallowed at once, but you vomit if you lose Concentration. \pagebreak ___ ___ > ## Piranha Plant >*Medium, Plant* > >*Tier 3, Challenge Point 5, XP: 15* > > ### Attributes >|**AC** 7 |**AP** 3 | >|:-|:-| > |**HP** 36 | **Posture** 21 | > - **Damage Immunities:** Bleed, Brain, Psychic > - **Damage Weakness:** Fire > - **Passive Insight/ Perception** 16 > - **Senses** Blind Senses > - **Language** Sylvan > ### Movement >|**Base/Burrow** 25 | **Climb/Swim** 0 | **Dash** 30| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +6 |**DEX** -1 |**INT** -3 |**WIS** +6 |**CHA** -3 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Abilities > - **Blood Frenzy** Once per round, you can Attack 1 target that is Bleeding as a Free Action. > - **Echolocation** You lose Blind Senses and become completely Blinded while Deafened. > - **Camouflage:** While you are motionless, you appear to be a normal inanimate plant. A creature that attempts to analyze you must succeed on a Nature Check (DC 14) to notice your true form. > - **Entangle Grounds:** All the area within 30 feet within you becomes harsh terrain for creatures of choice. > - **Plant Regeneration** You regain 1d6 HP at the start of your turn while alive. If you take any fire damage, you lose this ability for 1 turn. > ### Actions (2) > - **Bite:** *Hit* +6, *Dmg* 1d12 thrust > - *Armor Piercer:* You ignore 2 AP > - *Bloody Hit:* If you deal damage to the HP of a creature, it starts Bleeding (1d6). > ### Reactions > - **Blood Feast** As a Reaction, you can make 1 Attack when a creature takes bleed damage. \pagebreak ___ ___ > ## Cactus Lizard >*Large, Plant* > >*Tier 3, Challenge Point 20, XP: 60* > > ### Attributes >|**AC** 15 |**AP** 3 | >|:-|:-| > |**HP** 127 | **Posture** 65 | > - **Damage Immunities:** Bleed, Brain, Psychic > - **Damage Weakness:** Fire > - **Passive Insight/ Perception** 15 > - **Senses** Blind Senses > - **Language** Sylvan > ### Movement >|**Base** 35 | **Climb/Swim** 20 | **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +7 |**DEX** +5 |**INT** -3 |**WIS** +5 |**CHA** -3 | >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > > ### Abilities > - **Camouflage:** While you are motionless, you appear to be a normal inanimate plant. A creature that attempts to analyze you must succeed on a Nature Check (DC 15) to notice your true form. > - **Echolocation** You lose Blind Senses and become completely Blinded while Deafened. > - **Entangle Grounds:** All the area within 30 feet within you becomes harsh terrain for creatures of choice. > - **Plant Regeneration** You regain 2d4 HP at the start of your turn while alive. If you take any fire damage, you lose this ability for 1 turn. > - **Spiked Armor** When a creature within 5 feet hits you with a Melee Attack, it takes 2d4 thrust damage. > - **Maddening Poison:** When you deal damage to any creature, it must make an Endurance Save (DC 15). On a fail, it becomes Poisoned (1d4, 1 turn) and Confused. On a success, it becomes immune to this effect for the next hour. > ### Actions (2) > - **Bite:** *Hit* +7, *Dmg* 2d12 thrust > - *Armor Piercer:* You ignore 3 AP > - **Shoot Spike:** *Hit* +7, *Dmg* 4d4 thrust > - *Ranged Attack (30/60)* > ### Bonus Action > - **Curl Cover (Concentration)** You gain Heavy Cover until the start of your next turn. > ### Reactions > - **Spike Defense** When a creature hits a Melee Attack against you, you can use your Reaction to shoot spikes everywhere. > - All creatures within 30 feet of you must succeed on a Reflex Save (DC 15), or take 4d4 thrust damage.