Druid Circle
Circle of Geometry
Druids of this circle are unusual amongst their kind. They peer into the deeper aspects of the natural world, beyond plants and animals, and down to the fundamental elements that drive reality. They see the repeating patterns of matter and energy which drive the creation of life on its most profound levels. As a result, they can create axiomatic versions of life built from fractal patterns and manipulate leylines of energy into geometric shapes to hinder their foes. Though these druids often appear lost in the intricate beauty of the world around them, they are quick to use their powers and insight against any who would disrupt the grand patterns of life.
Fractal Summoning
At 2nd level, you can summon fractal representations of creatures you’ve seen before. As an action, you can expend a use of your Wild Shape feature to summon a fractal creature in an unoccupied space you can see within 30 feet. The creature can be a fractal representation of any creature you are capable of wild shaping into. The fractal uses that creature’s stat block with the following changes.
-
Its creature type changes to elemental
-
It is immune to disease, poison damage, and the exhausted, paralyzed, petrified, poisoned, and unconscious conditions.
-
All its attacks deal force damage
The fractal is friendly to you and your companions
and obeys your commands. It lasts for 1 hour but disappears earlier if it is reduced to 0 hit points, you use this feature again, or you dismiss it (no action required).
In combat, the fractal shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action unless you use a bonus action on your turn to command it to take another action. That action can be one from its stat block or some other action. If you are incapacitated, the fractal can take any action of its choice, not just dodge.
Exponential Growth
At 2nd level, when you summon a fractal, you can expend a spell slot of 1st level or higher to grow it. When you do so, the fractal gains the following effects based on the level of the spell slot used:
-
It gains additional hit points equal to 10 x level of the spell slot expended, and its hit point maximum increases by this amount.
-
Its size increases by one for every 2 levels above 1st of the spell slot used. If there isn’t enough room for the companion to become larger, it attains the maximum possible size in the space available.
-
Once per turn, when it deals damage to a target, it can deal an additional 1d6 force damage to the target per level of the spell slot used.

Leyline Invocation
At 2nd level, you begin to see the
mathematical patterns that make up
reality and learn to bend them around
yourself. As a bonus action, you can create
a glowing point where you are standing. When
you command your fractal, you can create a point
as part of the same bonus action.
If you have a fractal creature active from your Fractal Summoning feature and it is within 120 feet of you, you can create a point at its location as well. The point appears in any 5-foot square of your choice occupied by you or your fractal, but it does not impede movement. The point lasts for 10 minutes but ends early if you fall unconscious, die, you or your fractal move more than 120 feet away from it, or dismiss it (no action required.)
As an action, you may cause beams of light to connect all the points you’ve created, making a shape that lasts until the start of your next turn. As part of the action used to make this shape, you can create a new point at your location. This point is included in the shape. All creatures of your choice that you can see in the shape at the time of its creation take 1d8 force damage.
The force damage increases to 2d8 at 5th level, 3d8 at 11th level, and 4d8 at 17th level.
Velocity Shift
At 6th level, you learn to manipulate kinetic formulas and alter the velocity of another creature. When a creature you can see starts its turn or moves into a space within 30 feet of you, you can use your reaction to force the creature to make a Charisma saving throw against your spell save DC, which it can choose to fail. On a failure, the creature is teleported to an unoccupied space of your choice that you can see within 30 feet of you. The chosen space must be on a surface or in a liquid that can support the target without the target having to squeeze.
If you have shape created by your Leyline Invocation feature, you can also use this feature when a creature you can see starts its turn or moves into a space within your shape, in which case you can teleport the creature to an unoccupied space of your choice inside the shape.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest.
Geometric Nexus
At 10th level, you can use your geometric points to create a focal point for your powers. As an action, you can choose 2 separate pairs of points created by your Leyline Invocation feature. A line of energy connects the 2 points within each pair. Any creature hit by a line of energy takes 2d8 force damage. Any creature hit by both lines of energy takes 5d8 force damage.
At 17th level, you can target a third pair of points with this ability, and a creature hit by all three lines of energy takes 8d8 force damage.
Paradox Zone
At 14th level, you can alter the nature of reality within your geometric shapes. When you create a shape with your Leyline Invocation feature, you can cause it to gain one of the following properties until it disappears.
-
All creatures of your choice within the area of the shape become invulnerable to damage.
-
All creatures of your choice have advantage on all saving throws, and add your Wisdom modifier to the result of any saving throw they make.
-
The flow of time stops within the area of your shape or outside the area of your shape (your choice) as though under the effects of the time stop spell.
Once you use this feature, you cannot do so again until you complete a long rest.
Art Credit
- Fractal Summoning - Livia Prima, Wizards of the Coast
- Leyline Invocation - Liiga Smilshkalne, Wizards of the Coast





Circle of Geometry NPCs
The following stat blocks can be used to describe non-player character druids who follow the circle of geometry or have abilities similar to a druid of that circle. You can choose the stat block that best aligns with the power level of the NPC.
To further customize your NPC, apply the racial traits of whichever humanoid race you’ve chosen for it. You can also replace any of its known spells with spells of an equivalent level from the druid spell list.
Creating Fractal Creatures
If you wish you add fractal creatures in your adventures to accompany your geometric druids, you can apply the following traits to any beast to turn it into a fractal creature.
- Its creature type changes to elemental
- It is immune to disease, poison damage, and the exhausted, paralyzed, petrified, poisoned, and unconscious conditions.
- All its attacks deal force damage
- It gains the Leyline Invocation feature of the Geometry Druid above
Art Credit
- Fractal Summoning - Livia Prima, Wizards of the Coast
- Leyline Invocation - Liiga Smilshkalne, Wizards of the Coast
- Curiosity Crafter - Rudy Siswanto, Wizards of the Coast
- Golden Ratio - Alix Branwyn, Wizards of the Coast
Geometry Druid
Medium humanoid (any race), any alignment
- Armor Class 13 (leather)
- Hit Points 36 (8d8)
- Speed 30ft.
STR DEX CON INT WIS CHA 10 (+0) 12 (+1) 10 (+0) 14 (+2) 16 (+3) 8 (-1)
- Saving Throws Intelligence +4, Wisdom +5
- Skills Arcana +4, Nature +4, Perception + 5
- Senses passive Perception 15
- Languages any two languages
- Challenge 1 (200 XP) Proficiency Bonus +2
Bonus Actions
Leyline Invocation The druid creates a glowing point where it is standing. It does not impede movement and lasts for 10 minutes but ends early if the druid falls unconscious, dies, moves than 120 feet away from it, or it dismiss it (no action required.)
Actions
Spellcasting. The druid is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13 +5 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, thorn whip
1st level (3 slots): entangle, cure wounds, thunderwave
Leyline Blast. The druid causes beams of light to connect all the points it and other allies have created using the Leyline Invocation feature, creating a momentary glowing shape. All creatures of the druids choice that it can see in the shape at the time of its creation take 9(2d8) force damage.
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands.
Arch Geometry Druid
Medium humanoid (any race), any alignment
- Armor Class 14 (leather)
- Hit Points 88 (16d8 + 16)
- Speed 30ft.
STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 12 (+1) 14 (+2) 18 (+4) 8 (-1)
- Saving Throws Intelligence +5, Wisdom +7
- Skills Arcana +5, Nature +5, Perception + 7
- Senses passive Perception 17.
- Languages any two languages.
- Challenge 5 (1,800 XP) Proficiency Bonus +3
Bonus Actions
Leyline Invocation The druid creates a glowing point where it is standing. It does not impede movement and lasts for 10 minutes but ends early if the druid falls unconscious, dies, moves than 120 feet away from it, or it dismiss it (no action required.)
Actions
Spellcasting. The druid is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15 +7 to hit with spell attacks). It has the following Druid spells prepared:
Cantrips (at will): druidcraft, thorn whip, thunderclap
1st level (4 slots): entangle, cure wounds, thunderwave
2st level (3 slots): moonbeam, flaming sphere
3rd level (3 slots): erupting earth, dispel magic
Leyline Blast. The druid causes beams of light to connect all the points it and other allies have created using the Leyline Invocation feature, creating a momentary glowing shape. All creatures of the druids choice that it can see in the shape at the time of its creation take 9(2d8) force damage.
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands.
Reactions
Velocity Shift (3/Day) When a creature the druid sees starts its turn or moves into a space within 30 feet of it, it can force that creature to make a DC 15 Charisma saving throw, which the creature can choose to fail. On a failure, the creature is teleported to an unoccupied space of the druid's choice that it can see within 30 feet of it. The chosen space must be on a surface or in a liquid that can support the target without the target having to squeeze.
The druid can also use this feature if it sees a creature start its turn or move into the space with a shape created by its Leyline Invocation feature or that of an ally. The teleported creature is moved to any location of the druid's choice within that shape.
1.1.0 Changes
- NPCs Added
- Velocity Shift can't drop creatures in the air.
- You do not create a point at your Fractal's location when you make a shape with Leyline Invocation anymore.
- Exponential Growth must be used when the Fractal is made and the the bonus Damage is 1d6.