Cupid
Often depicted as innocent, rosy-cheeked infants with fluttering wings, the Cupid are far more than mere symbols of love; they are its guardians. These celestial creatures radiate a gentle glow, a testament to the powerful love energy they wield. With the delicate beat of their wings and the twinkle in their eyes, they spread affection, bonding souls and fostering relationships. Despite their youthful appearance, Cupid possess ancient wisdom and have been known to guide and protect those who cherish true love, ensuring its pure essence remains untainted in the mortal realm.
Tier 2
Lesser Cupid
Small, Celestial
Tier 2, Challenge Point 4, XP: 8
Attributes
AC 14 AP 0 HP 23 Posture 18
- Damage Immunities: Light
- Damage Weakness: Dark
- Passive Insight/ Perception 16
- Senses Dark Vision, True Vision
- Language Celestial Speech
Movement
Base/ Fly 30 Climb/ Swim 10 Dash 20 Stats + Skills
STR -1 DEX +4 INT -1 WIS +6 CHA +6
- LU +3: Luck Points: 3; Critical Fail: 1
Abilities
- Enchantment Aura: At the start of your turn, any creature of your choice within 30 feet of you must succeed on an Insight Save (DC 14), or become Enchanted by you for 1 turn.
- Beyond Time: You are unaffected by the effects of chronomancy spells.
Actions (1)
- Forced Love: Choose one creature within 20 feet of you. That creature must succeed on an Insight Save (DC 14), or be under your control for 1 turn, as if by the effects of the Control Creature spell.
- Creatures Enchanted by you automatically fail this Save.
Tier 3
Cupid
Small, Celestial
Tier 3, Challenge Point 10, XP: 30
Attributes
AC 16 AP 0 HP 59 Posture 38
- Damage Immunities: Light
- Damage Weakness: Dark
- Passive Insight/ Perception 18
- Senses Dark Vision, True Vision
- Language Celestial Speech
Movement
Base/ Fly 35 Climb/ Swim 10 Dash 20 Stats + Skills
STR -1 DEX +6 INT +2 WIS +8 CHA +8
- LU +3: Luck Points: 3; Critical Fail: 1
Abilities
- Enchantment Aura: At the start of your turn, any creature of your choice within 60 feet of you must succeed on an Insight Save (DC 16), or become Enchanted by you for 1 turn.
- Beyond Time: You are unaffected by the effects of chronomancy spells.
Actions (2)
- Forced Love: Choose one creature within 20 feet of you. That creature must succeed on an Insight Save (DC 16), or be under your control for 1 turn, as if by the effects of the Control Creature spell.
- Creatures Enchanted by you automatically fail this Save.
Reaction
- Evasion When an Attack would hit you, you can use your Reaction to gain a +3 bonus to your AC, potentially making that Attack miss instead.