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# Bel'Veth, the Empress Void Anightmarish empress created from the raw material of an entire devoured city, Bel’Veth is the the beginning of a monstrous reality of her own design. Driven by epochs of repurposed history, knowledge, and memories from the world above, she voraciously feeds an ever-expanding need for new experiences and emotions, consuming all that crosses her path. ### Transforming Bel'Veth Bel'Veth has two forms, the fake (start) and the true (legendary), each one have different rules. The fake is a simply monster of the Manual, nothing complex, but the legendary have homebrew rules. __Epic Transformation.__ Try to make the transition epic and, probably, mortal (haha). Fake-Bel'Veth is a less difficult of a normal Challenge 11, but if she take the Coral, the battle will turn and be hard. __True Form Hit Points.__ When transformed, his Hit Point sapare to General Hit Points and Individual Limbs Hit Points, that can dissable some abilities of Bel'Veth when they zero. All damage deal to Fake Form, comes to General Hit Points. ## IN PROGRESS (26/05) \columnbreak ___ > ## Bel'Veth, Fake form >*Medium humanoid, lawful evil* > ___ > - **Armor Class** 16 (natural armor) > - **Hit Points** 112 (16d8 + 48) > - **Speed** 30 ft. (6sqrs) > >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14(+2)|18(+4)|18(+3)|22(+6)|16(+3)|18(+4)| >___ > - **Saving Throws** Dex +8, Con +7, Int +10, Cha +8 > - **Skills** Arcana +10, History +10, nature +10 > - **Damage Vulnerabilities** Radiant, Fire, Acid > - **Damage Resistances** Cold > - **Damage Immunities** Psychic, Poison > - **Condition Immunities** Blinded, Charmed, Poisoned > - **Senses** darkvision 60 ft., passive Perception 13 > - **Languages** Abyssal, Telepathy, Common > - **Challenge** 11 (7,200 XP) > ___ > ### Abilities > ***Death in Lavander.*** When a creature dies 30 ft. near Bel'Veth, it drops a Coral. If Bel'Veth take it, she transforms into Bel'Veth, True Form (next page) until the end of combat. > ### Actions > ***Multiattack.*** Bel'Veth can make two Slap each turn. > > ***Slap.*** *Melee Natural Weapon Attack:* +6 (STR + Proficiency) to hit, 5 ft., one target. *Hit* 2d6+2 (4) piercing damage > > ***Royal Maelstrom.*** Bel'Veth does six Slap in closest creature of she. If it dies, she take the Coral instantly. (Recharge 6) \pagebreak
___ > ## Bel'Veth, True form >*Large monstrosity, lawful evil* > ___ > - **Armor Class** 18 (natural armor) > - **Hit Points (General)** 288 (24d12 + 144) > - **Hit Points (Wings)** 65 > - **Hit Points (Mouth)** 120 > - **Speed** 45 ft. (9sqrs) and 45 ft. fly (9sqrs) > >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18(+4)|18(+4)|22(+6)|22(+6)|16(+3)|20(+5)| >___ > - **Saving Throws** Str +9, Con +11, Int +11, Cha +10 > - **Skills** Arcana +11, History +11, nature +11, intimidation +10, perception +8 > - **Damage Vulnerabilities** Radiant, Fire, Acid > - **Damage Immunities** Psychic, Poison, Cold > - **Condition Immunities** Blinded, Charmed, Poisoned > - **Senses** darkvision 120 ft., passive Perception 18 > - **Languages** Abyssal, Telepathy, Common > - **Challenge** 15 (13,000 XP) > ___ > ### Abilities > ***Especial Hit Points.*** When a player say clearly he will attack a especial part of Bel'Veth, the damage deals on General and Limps. If Wings zero, Bel'Veth lose half of her fly speed. > ### Actions > ***Multiattack.*** Bel'Veth can make four Slap or two Slap and a Mouth each turn. If Wings Hit Points come to zero, she loses one Slap in both chooses. > > ***Slap.*** *Melee Natural Weapon Attack:* +9 (STR + Proficiency) to hit, 5 ft., one target. *Hit* 2d6+4 (10) piercing damage > > ***Mouth.*** *Melee Natural Weapon Attack:* +9 (STR + Proficiency) to hit, 5 ft., one target. *Hit* 3d8+4 (16) piercing damage. Heals Mouth Hit Points equal the damage deals. If Mouth zero, Bel'Veth lose this action. > > ***Royal Maelstrom.*** Bel'Veth does six Slap in closest creature of she. (Recharge 5-6) \columnbreak
### Why not legendary actions? I do this thinking to be a 12th-level four character encountrer. The Fake Form is easier to fight, but if she take-off a character and take the Coral, the players feelings will be "Ow fuc....", but she still be a winnable fight. More, I love DnD 5e but don't play so long, so I have less experience that I fancy.