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Path Of The Dragon Heart
\pagebreak # Path of the Dragon Heart In some places, dragons are seen as deities to mortals. Within their descendants, the Dragonborn kin, some are courageous enough to seek the path to gain their powers. Some gain the dragon's wisdom and with it a mind sharp enough to cut like a blade. But others gain the dragon's heart and the strength to become a lord of both heavens and earth. #### Restriction: Dragonborn Only Only Dragonborn who have taken the barbarian class may choose the Path of The Dragon Heart. The Dragon Hearted fills a particular niche in Dragonborn society and culture. Also, two of the features in this subclass are affiliated directly with the Dragonborn race and subrace. ##### Path Of The Dragon Heart | Barbarian Level | Feature | |:----:|:-------------| | 3rd | Draconic Mind, Draconic Might | | 6th | Monarch's Weaponry | | 10th | Titan's Influence/Liege's War Cry | | 14th | Ruler of The Heavens | #### Draconic Mind At 3rd level, the dragon's wisdom flourishes within you, expanding your mind to the surroundings. Whenever you make an Intelligence, Wisdom, or Charisma saving throw, you can add your rage damage bonus to it. #### Draconic Might Additionally, at 3rd level, while you are raging, your scales harden as the power of the dragons flows inside you. You gain a bonus to your AC equal to your rage damage bonus minus 1. #### Monarch's Weaponry At 6th level, while you are raging, your breath weapon gains an additional 15 feet to its range if it's a cone area, or 5 feet wide to each side and 30 feet to its length if it's a line. It also gains an extra die of damage. Additionally, your draconic features grow more prominent. You can use either your teeth, claws, or tail as an action or bonus action to make a unarmed attack. You are considered proficient with them and you use your Strength to calculate the attack and damage modifier. - **Bite**. This attack deals 1d4 piercing damage plus 1d4 your breath weapon damage and has a reach of 5 feet. - **Claw**. This attack deals 1d10 slashing damage and has a reach of 5 feet. You must have at least one hand free to use this attack. - **Tail**. This attack deals 1d6 bludgeoning damage and has a reach of 10 feet. Alternatively, you can try to grapple a creature with it instead of dealing damage. Your tail is not dexterous enough to use weapons, shields, tools, or any other specialized equipment. \columnbreak #### Titan's Influence At 10th level, the blood of your predecessors grow stronger within you, unlocking new abilities. When you gain this feature, you only get one of the following, depending with subrace was chosen for your race: **Chromatic**. When you use your *Monarch's Weaponry Feature*, all damage dies increases by one step, 1d4 to 1d6 for example, also your *Breath Weapon racial trait* increases, becoming 1d12. Additionally, you can use your *Chromatic Warding trait* a number of times equal to your Constitution Modifier. **Metallic**. Allies within 10 feet of you gain the benefits of the *Draconic Might feature*. Also, you can use your *Metallic Breath Weapon racial trait* a number of times equal to your proficiency bonus. **Gem**. Now your *Draconic Mind Feature* applies to all saving throws and to all non-proficient skills. Moreover, whenever you use your *Gem Flight racial trait*, you and allies within 5 feet of you are considered to be under half-cover. #### Ruler of The Heavens At 14th level, obtained the mastery of your draconic powers. You gain a pair of wings that give you a flying speed equal to twice your walking speed (Having the *Gem Flight racial trait* permanently gives you the bonuses of *Titan's Influence* from the *Gem Subrace*). In addition, you suffer no drawbacks from old age, can't be magically aged, and your lifespan extends by 2000 years.
> ##### Art Credit >--- > [Reckless Cleave](https://www.deviantart.com/themefinland/art/Reckless-cleave-783289589), made by [ThemeFinland](https://www.deviantart.com/themefinland) > > --- > > ##### Alternative Feature > > If a player really wants to enter the theme of playing a dragon-like character and use their *Frightful Presence* action, consider exchanging the *Titan's Influence* feature for the following: > > --- > > ##### Liege's War Cry > At 10th level, you can release a war cry, bringing fear to your enemies and courage to your allies. As an action, while raging, all enemy creatures within a 30-foot radius must make a Wisdom Saving Throw against your Breath Weapon DC or be frightened of you for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. > > Additionally, all allies within the same radius gain a number of temporary hit points equal to twice your barbarian level. While a creature has such temporary hit points, they have advantage on attack rolls against any frightened creature. > > Once you use this feature, you can’t do so again until you finish a long rest.