My Documents
Become a Patron!
# Ranger Conclave ### Primeval Predator Rangers of the Primeval Predator Conclave follow an ancient tradition rooted in powerful druidic magic and cursed bloodlines. These rangers embody the spirit of powerful carnivorous beasts of the past, allowing them to channel the aspects of those titans in order to hunt down their prey. These rangers dwell in the forgotten hunting grounds of the world. They venture out only rarely, as they consider it their duty to patrol and protect the ancient lands from any ne'er-do-wells that forgot their place in the food chain. #### Predator Magic
*3rd-level Primeval Predator feature*
You learn an additional spell when you reach certain levels in this class, as shown in the Predator Spells table. Each spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know. ##### Predator Spells | Ranger Level | Spells |:---:|:---| | 3rd | *inflict wounds* | | 5th | *alter self* | | 9th | *fear* | | 13th | *polymorph* | | 17th | *contagion* #### Predatory Soul
*3rd-level Primeval Predator feature*
Starting at 3rd level, you manifest the spirit of a great beast of the past. As a bonus action, you assume this Predatory form, which lasts for 1 hour, until you end it as a bonus action or until you are incapacitated. You undergo the following changes while in your predator form: - You have advantage on Strength checks and Strength saving throws. - Your speed increases by 10 feet. - You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silver weapons. - Your unarmed strikes are enhanced with natural weaponry such as fangs, claws and whipping tails. Your unarmed strikes deal 1d6 bludgeoning, slashing or piercing damage and you can use Dexterity instead of Strength for the attack and damage rolIs of your unarmed strikes. Once you use this feature, you must finish a short or long rest before you can use it again. At 11th level, you may use this feature twice between rests. \columnbreak #### Feeding Frenzy
*3rd-level Primeval Predator feature*
At 3rd level, as long as an ally that is not incapacitated is within 5 feet of your target, you can reroll any number of damage dice on attacks you make and spells you cast that target that creature. You can reroll each dice only once with this feature and must use the new roll. #### Ancient Titan
*7th-level Primeval Predator feature*
At 7th level, you gain the endurance of the old titanous creatures. When you are in your predator form, you gain the following additional benefits: - Your jump distances are doubled. - Your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. - You gain a number of temporary hit points equal to your Wisdom modifier at the start of each of your turns. When the form ends, you lose any temporary hit points you have from it. - Your size category increases by one (for example, from Medium to Large). If you lack the room to become larger, your size doesn't change. #### Primeval Attunement
*7th-level Primeval Predator feature*
Also at 7th level, your senses expand for a greater awareness of the land and it's denizens. The range of your Primeval Awareness increases to 6 miles (or 12 miles if it is your favored terrain), and lasts for 10 minutes. You also know the number of detected creatures present and the creature's general direction and distance (in mile) from you. > If you are using the optional **Primal Awareness** feature presented in *Tasha's Cauldron of Everything*, replace Primeval Attunement with the following feature: > > ##### Primal Attunement
> *7th-level Primeval Predator feature*
> Also at 7th level, your magic is enhanced by your primal connection. You can cast each of Primeval Awareness spells twice without expending a spell slot, instead of once, before requiring a long rest to be able to cast it again. \pagebreak
#### Ancient Savagery
*11th-level Primeval Predator feature*
At 11th level, your predatory transformation gives you a new edge. When you transform into your Predator form, you can pick one of the following enhancements to your predator form: - **Goring.** Once per turn, when you hit a creature with an attack, you can force the creature make a Strength saving throw against your spell save DC; on a failure, the creature is knocked prone. - **Fearsome.** Once per turn when you hit a creature with an attack, you can force that creature to make a Wisdom saving throw against your spell save DC; on a failure, the creature is *frightened* of you until the end of your next turn. - **Rabid.** Once per turn, when you hit a creature with an attack, you can force the creature make a Constitution saving throw against your spell save DC; on a failure, the creature has disadvantage on attack rolls and ability checks. until the end of your next turn. - **Ravenous.** Once per turn when you hit a creature with an attack, you can regain a number of hit points equal to your proficiency bonus, provided you have less than half your hit points when you hit. \columnbreak
#### Leader of the Hunt
*15th-level Primeval Predator feature*
Starting at 15th level, your predator form emanates an aura of bloodlust. When any ally starts their turn within 10 feet of your predator form, that ally gains a bonus to their next attack roll equal to your Wisdom modifier and can end one effect against them that has them *frightened*.