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### Living Concrete In the echoing halls of forgotten alchemical laboratories and the shadowed nooks of ancient ruins, one may stumble upon the curious and unnerving manifestation known as Living Concrete. Taking on the appearance of mottled, animated concrete, they blur the lines between the relentless rigidity of stone constructs and the unyielding persistence of oozes. At a glance, a piece of Living Concrete may appear as nothing more than an oddly shaped or out-of-place block, a piece of the very dungeon or city street beneath an adventurer's feet. However, upon closer inspection or provocation, this construct-ooze hybrid reveals its fluid adaptability. It can flow into crevices, reshaping and solidifying as required. Unwary explorers may find themselves suddenly entrapped as the Living Concrete envelops them, attempting to integrate the unfortunate soul into its very form. Defensive and territorial by nature, the Living Concrete is not inherently malicious. However, its mere presence reshapes the environments it occupies, as it constantly seeks to expand and solidify its domain. Ancient texts and whispered tales among alchemists suggest that these creatures might be the remnants of a lost art or experiment, a testament to the unpredictable outcomes when tampering with the very building blocks of nature. \pagebreak ### Tier 3
___ ___ > ## Small Living Concrete >*Medium, Construct/ Ooze* > >*Tier 3, Challenge Point 5, XP: 15* > > ### Attributes >|**AC** 16 |**AP** 3 | >|:-|:-| > |**HP** 36 | **Posture** 12 | > - **Damage Immunities:** Brain, Bleed, Poison, Psychic > - **Damage Resistances:** Slash, Thrust > - **Damage Weakness** Acid > - **Passive Insight/ Perception** 7 > - **Language** None > ### Movement >|**Base** 20 | **Climb/Swim** 20 | **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +6 |**DEX** -3 |**INT** -5 |**WIS** -3 |**CHA** -4| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > >\columnbreak > > ### Abilities > - **Camouflage** While you are motionless, you appear to be normal concrete. Any creature that attempts to analyze you must succeed on an Investigation Check (DC 14) to notice your true form. >- **Stone Endurance** You are immune against being Confused, Exhausted, Enchanted, Scared, Stunned, Suffocated, or Poisoned > > ### Action (1) > - **Phagocytose** *Hit* +6, *Dmg* 3d10 strike > - *Armor Piercer:* You ignore 2 AP > - *Sticky:* On a hit, you stick to the target. Both you and the target share the same space. > - If any Attack against you misses, it then hits that target instead. The target can use 1 Action to make an Athletics save (DC 14) to remove you on a success. \pagebreak ___ ___ > ## Living Concrete >*Large, Construct/ Ooze* > >*Tier 3, Challenge Point 10, XP: 30* > > ### Attributes >|**AC** 16 |**AP** 3 | >|:-|:-| > |**HP** 88 | **Posture** 37 | > - **Damage Immunities:** Brain, Bleed, Poison, Psychic > - **Damage Resistances:** Slash, Thrust > - **Damage Weakness** Acid > - **Passive Insight/ Perception** 7 > - **Language** None > ### Movement >|**Base** 20 | **Climb/Swim** 25 | **Dash** 50| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +8|**DEX** -3 |**INT** -5 |**WIS** -3 |**CHA** -4| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > >\columnbreak > > ### Abilities > - **Camouflage** While you are motionless, you appear to be normal concrete. Any creature that attempts to analyze you must succeed on an Investigation Check (DC 16) to notice your true form. > > >- **Stone Endurance** You are immune against being Confused, Exhausted, Enchanted, Scared, Stunned, Suffocated, or Poisoned > > - **Mitosis:** When your Posture is broken, you can divide yourself into two *Small Living Concrete*. > > ### Action (2) > - **Phagocytose** *Hit* +8, *Dmg* 3d10 strike > - *Armor Piercer:* You ignore 2 AP > - *Knocker:* On a hit, a target smaller than you becomes Knocked Prone and takes double Posture damage. > - **Spit Stones** *Hit* +8, *Dmg* 4d4 strike > - *Armor Piercer:* You ignore 2 AP > - *Ranged Weapon (30/60)* \pagebreak ___ ___ > ## Fat Living Concrete >*Enormous, Construct/ Ooze* > >*Tier 3, Challenge Point 20, XP: 60* > > ### Attributes >|**AC** 16 |**AP** 3 | >|:-|:-| > |**HP** 170 | **Posture** 77 | > - **Damage Immunities:** Brain, Bleed, Poison, Psychic > - **Damage Resistances:** Slash, Thrust > - **Damage Weakness** Acid > - **Passive Insight/ Perception** 7 > - **Language** None > ### Movement >|**Base** 20 | **Climb/Swim** 25 | **Dash** 50| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +10 |**DEX** -3 |**INT** -5 |**WIS** -3 |**CHA** -4| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Abilities > - **Camouflage** While you are motionless, you appear to be normal concrete. Any creature that attempts to analyze you must succeed on an Investigation Check (DC 18) to notice your true form. > >\columnbreak > >- **Stone Endurance** You are immune against being Confused, Exhausted, Enchanted, Scared, Stunned, Suffocated, or Poisoned > > - **Mitosis:** When your Posture is broken, you can divide yourself into two *Living Concrete*. > > ### Action (2) > - **Phagocytose** *Hit* +10, *Dmg* 4d10 strike > - *Armor Piercer:* You ignore 2 AP > - *Knocker:* On a hit, a target smaller than you becomes Knocked Prone and takes double Posture damage. > - *Grapple:* On a hit, the target becomes Grappled. You can Grapple 2 Medium or smaller creatures at once. > - *Fat Prison:* On a hit, a Large or smaller creature then shares the same space as you, and it becomes Knocked Prone, Contained and Immobilized while you are above it. > - That creature can use 1 Action to make 1 Athletics Save (DC 18), moving away from your space. > - **Spit Stones** *Hit* +10, *Dmg* 6d4 strike > - *Armor Piercer:* You ignore 2 AP > - *Ranged Weapon (30/60)*