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### Vampires "Can you truly judge me without understanding the core of my existence? My thirst for mortal blood is a manifestation of who I am, a step forward in the intricate dance of evolution. This is a nature possibly beyond the grasp of your comprehension. Isn't it curious that you, too, are a predator? You consume the flesh of animals without hesitation, yet stand in judgment when I feed on the very essence that sustains life. This makes your accusations seem rather hollow, doesn't it? We, the vampires, accept our nature with grace and dignity. We don't shy away from recognizing our place in the world's hierarchy. We have shielded humanity, asking only for the barest of tributes in blood. Yet, you perceive me as a creature to be reviled. Your disdain is not rooted in a genuine moral high ground. Instead, it's tinged with fear, envy, and perhaps a touch of jealousy. You see the allure, the might, the liberation that we possess. Given the choice, I believe you might even forsake your very essence to stand among us. I once gazed upon the realm of the undead with longing. Now, having transcended mortality, I am unchained in a world of endless fascination. And no amount of superficial judgment will deter me from my true destiny." \pagebreak ### Tier 2 ___ > ## Vampire Familiar >*Small, Beast / Undead* > >*Tier 2, Challenge Point 4, XP: 8* > > ### Attributes >|**AC** 14 |**AP** 0 | >|:-|:-| > |**HP** 24 | **Posture** 18 | > - **Damage Resistance:** Dark > - **Damage Weakness:** Light > - **Passive Insight/ Perception** 16 > - **Senses** Dark Vision > - **Language** None > ### Movement >|**Base/ Fly** 35 | **Climb/Swim** 10 | **Dash** 20| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +0 |**DEX** +6 |**INT** -2 |**WIS** +6 |**CHA** -2| >|:---:|:---:|:---:|:---:|:---:| > - **LU -2:** Luck Points: 0; Critical Fail: 1 to 2 > > ### Abilities > > - **Blood Frenzy** Once per round, you can Bite 1 target that is Bleeding as a Free Action. > > ### Actions (1) > - **Bite:** *Hit* +6, *Dmg* 1d6 thrust > - *Consume:* If you hit an Attack against a creature that is Bleeding, you can deal extra 1d4 bleed damage, and regain that same amount of HP. > > - **Light Claw** *Hit* +6, *Dmg* 1d6 slash > - *Bloody Hit:* On a hit, the target must succeed on a Endurance Save (DC 14), or start Bleeding (1d4). > - *Light Attack:* You make 2 Attacks. If the first Attack was with advantage or disadvantage, the second Attack gains the same advantage or disadvantage. \columnbreak ___ > ## Vampire Spawn >*Medium, Humanoid/ Undead* > >*Tier 2, Challenge Point 12, XP: 24* > > ### Attributes >|**AC** 16 |**AP** 1 | >|:-|:-| > |**HP** 77 | **Posture** 42 | > - **Damage Resistance:** Dark > - **Damage Weakness:** Light > - **Passive Insight/ Perception** 16 > - **Senses** Dark Vision > - **Language** 2 Languages > ### Movement >|**Base/ Fly** 35 | **Climb/Swim** 20 | **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +5 |**DEX** +6 |**INT** +1 |**WIS** +6 |**CHA** +0| >|:---:|:---:|:---:|:---:|:---:| > - **LU -2:** Luck Points: 0; Critical Fail: 1 to 2 > > ### Abilities > > - **Blood Frenzy** Once per round, you can Bite 1 target that is Bleeding as a Free Action. > > ### Actions (1) > - **Bite:** *Hit* +6, *Dmg* 1d8 thrust > - *Consume:* If you hit an Attack against a creature that is Bleeding, you can deal extra 1d8 bleed damage, and regain that same amount of HP. > > - **Light Claw** *Hit* +6, *Dmg* 1d8 slash > - *Bloody Hit:* On a hit, the target must succeed on a Endurance Save (DC 14), or start Bleeding (1d6). > - *Light Attack:* You make 2 Attacks. If the first Attack was with advantage or disadvantage, the second Attack gains the same advantage or disadvantage. \pagebreak ### Tier 3
___ ___ > ## Lesser Vampire >*Medium, Undead* > >*Tier 3, Challenge Point 20, XP: 60* > > ### Attributes >|**AC** 18 |**AP** 1 | >|:-|:-| > |**HP** 127 | **Posture** 68 | > - **Damage Resistance:** Dark > - **Damage Weakness:** Light > - **Passive Insight/ Perception** 17 > - **Senses** Dark Vision > - **Language** 3 Languages > ### Movement >|**Base/ Fly** 45 | **Climb/Swim** 20 | **Dash** 40| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +7 |**DEX** +8 |**INT** +4 |**WIS** +7 |**CHA** +7| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > >\columnbreak > > ### Abilities > > - **Blood Frenzy** Once per round, you can Bite 1 target that is Bleeding as a Free Action. > > - **Bloodthirst** When you start the turn within 5 feet of a Bleeding creature, you can regain 1d8 HP. > - **Sunlight Weakness** You take 1d12 light damage at the start and at the end of your turns while exposed to sunlight. > ### Actions (2) > - **Bite:** *Hit* +8, *Dmg* 1d12 thrust > - *Armor Piercer:* You ignore 2 AP > - *Consume:* If you hit an Attack against a creature that is Bleeding, you can deal extra 1d12 bleed damage, and regain that same amount of HP. > > - **Light Claw** *Hit* +8, *Dmg* 1d10 slash > - *Bloody Hit:* On a hit, the target must succeed on a Endurance Save (DC 16), or start Bleeding (1d8). > - *Light Attack:* You make 2 Attacks. If the first Attack was with advantage or disadvantage, the second Attack gains the same advantage or disadvantage. \pagebreak ___ ___ > ## Feral Vampire >*Medium, Undead* > >*Tier 3, Challenge Point 32, XP: 96* > > ### Attributes >|**AC** 15 |**AP** 0 | >|:-|:-| > |**HP** 200 | **Posture** 103 | > - **Damage Resistance:** Dark > - **Damage Weakness:** Light > - **Passive Insight/ Perception** 17 > - **Senses** Dark Vision > - **Language** None > ### Movement >|**Base/ Climb/ Fly** 45 | **Swim** 25 | **Dash** 50| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +8 |**DEX** +5 |**INT** -2 |**WIS** +7 |**CHA** -3| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > > - \columnbreak > > ### Abilities > - **Blood Frenzy** Once per round, you can Bite 1 target that is Bleeding as a Free Action. > > - **Bloodthirst** When you start the turn within 5 feet of a Bleeding creature, you can regain 1d8 HP. > > - **Sunlight Weakness** You take 1d12 light damage at the start and at the end of your turns while exposed to sunlight. > ### Actions (2) > - **Bite:** *Hit* +8, *Dmg* 1d12 thrust > - *Armor Piercer:* You ignore 2 AP > - *Consume:* If you hit an Attack against a creature that is Bleeding, you can deal extra 1d12 bleed damage, and regain that same amount of HP. > > - **Light Claw** *Hit* +8, *Dmg* 1d10 slash > - *Bloody Hit:* On a hit, the target must succeed on a Endurance Save (DC 16), or start Bleeding (1d8). > - *Light Attack:* You make 2 Attacks. If the first Attack was with advantage or disadvantage, the second Attack gains the same advantage or disadvantage. > ### Reaction > - **Blood Feast** As a Reaction, you can make 1 Attack when a creature takes bleed damage. \pagebreak ### Tier 4
___ ___ > ## Vampire >*Medium, Undead* > >*Tier 4, Challenge Point 40, XP: 160* > > ### Attributes >|**AC** 19 |**AP** 1 | >|:-|:-| > |**HP** 248 | **Posture** 129 | > |**Mana** 10 > - **Damage Resistance:** Dark > - **Damage Weakness:** Light > - **Passive Insight/ Perception** 19 > - **Senses** Dark Vision > - **Language** 3 Languages > ### Movement >|**Base/ Climb/ Fly** 45 | **Swim** 25 | **Dash** 50| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +8 |**DEX** +9 |**INT** +5 |**WIS** +9 |**CHA** +9| >|:---:|:---:|:---:|:---:|:---:| > - **LU +1:** Luck Points: 1; Critical Fail: 1 > > > ### Villain Action > > - **Villain Magic** Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells > ### Abilities > > - **Blood Frenzy** Once per round, you can Bite 1 target that is Bleeding as a Free Action. > > - **Bloodthirst** When you start the turn within 5 feet of a Bleeding creature, you can regain 1d8 HP. > > - **Sunlight Weakness** You take 1d12 light damage at the start and at the end of your turns while exposed to sunlight. > > - **Spell Skill:** Spell Hit: +9, Spell DC (17) > > ### Actions (2) > - **Bite:** *Hit* +9, *Dmg* 1d12 thrust > - *Armor Piercer:* You ignore 2 AP > - *Consume:* If you hit an Attack against a creature that is Bleeding, you can deal extra 1d12 bleed damage, and regain that same amount of HP. > > - **Light Claw** *Hit* +9, *Dmg* 1d10 slash > - *Bloody Hit:* On a hit, the target must succeed on a Endurance Save (DC 17), or start Bleeding (1d8). > - *Light Attack:* You make 2 Attacks. If the first Attack was with advantage or disadvantage, the second Attack gains the same advantage or disadvantage. > > - **Cast Spell** You can cast the following spells: > - *At Will:* Blood Slash > - *Level 1 (1 Mana):* Blood Skull, Darkness, Hypnotize > - *Level 2 (2 Mana):* Blood Drain > ### Bonus Action > - **Cast Spell** You can cast the following spells: > - *Level 2 (2 Mana):* Force Bleed > ### Reaction > - **Blood Feast** As a Reaction, you can make 1 Attack when a creature takes bleed damage. \pagebreak ### Tier 5
___ ___ > ## Higher Vampire >*Medium, Undead* > >*Tier 5, Challenge Point 50, XP: 250* > > ### Attributes >|**AC** 21 |**AP** 1 | >|:-|:-| > |**HP** 311 | **Posture** 161 | > |**Mana** 30 > - **Damage Resistance:** Dark > - **Damage Weakness:** Light > - **Passive Insight/ Perception** 20 > - **Senses** Dark Vision > - **Language** 4 Languages > ### Movement >|**Base/ Climb/ Fly (Hover)** 60 | **Swim** 30 | **Dash** 60| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +11 |**DEX** +11 |**INT** +8 |**WIS** +10 |**CHA** +11| >|:---:|:---:|:---:|:---:|:---:| > - **LU +3:** Luck Points: 3; Critical Fail: 1 > > > ### Villain Action > > - **Ego Save** If you fail a Save, you can choose to take 40 psychic damage to succeed on it instead. > - **Villain Magic** Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells > > ### Abilities > > - **Blood Frenzy** Once per round, you can Bite 1 target that is Bleeding as a Free Action. > > - **Bloodthirst** When you start the turn within 5 feet of a Bleeding creature, you can regain 1d8 HP. > > > - **Coffin Reincarnation** If you die while within 3 miles of the coffin in which you sleep, you can be resurrected after 3 days. Your body will be reconstructed using the coffin. However, if the coffin is destroyed before your resurrection, the process will fail and you will permanently die. > - **Sunlight Weakness** You take 1d12 light damage at the start and at the end of your turns while exposed to sunlight. > - **Spell Skill:** Spell Hit: +11, Spell DC (19) > > - **Cast Ritual Spell** You can cast the following spells: > - Blood Rain, Contact, Invisible Eye > ### Actions (3) > - **Bite:** *Hit* +11, *Dmg* 1d12 thrust > - *Armor Piercer:* You ignore 2 AP > - *Consume:* If you hit an Attack against a creature that is Bleeding, you can deal extra 1d12 bleed damage, and regain that same amount of HP. > > - **Light Claw** *Hit* +11, *Dmg* 1d10 slash > - *Bloody Hit:* On a hit, the target must succeed on a Endurance Save (DC 19), or start Bleeding (1d8). > - *Light Attack:* You make 2 Attacks. If the first Attack was with advantage or disadvantage, the second Attack gains the same advantage or disadvantage. > > - **Cast Spell** You can cast the following spells: > - *At Will:* Blood Slash > - *Level 1 (1 Mana):* Blood Skull, Darkness, Hypnotize > - *Level 2 (2 Mana):* Blood Drain > - *Level 3 (4 Mana):* Control Beast, Enchanting Words, Power Word: Pain > - *Level 4 (6 Mana):* Dark Skulls, Memory Control > ### Bonus Action > - **Cast Spell** You can cast the following spells: > - *Level 2 (2 Mana):* Force Bleed > - *Level 3 (4 Mana):* Blood Snake, > ### Reaction > - **Blood Feast** As a Reaction, you can make 1 Attack when a creature takes bleed damage. \pagebreak ### Tier 6
___ ___ > ## Count Dracula >*Medium, Undead* > >*Tier 6, Challenge Point 100, XP: 600* > >*Special Loot:* Cain's Miserable Blood Fang > > ### Attributes >|**AC** 22 |**AP** 1 | >|:-|:-| > |**HP** 612 | **Posture** 312 | > |**Mana** 50 > - **Damage Resistance:** Dark > - **Damage Weakness:** Light > - **Passive Insight/ Perception** 22 > - **Senses** Dark Vision > - **Language** All > ### Movement >|**Base/ Climb/ Fly (Hover)** 60 | **Swim** 30 | **Dash** 60| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +12 |**DEX** +12 |**INT** +12 |**WIS** +12 |**CHA** +12| >|:---:|:---:|:---:|:---:|:---:| > - **LU -3:** Luck Points: 0; Critical Fail: 1 to 3 > > ### Villain Action > > - **Ego Save** If you fail a Save, you can choose to take 40 psychic damage to succeed on it instead. > - **Villain Magic** Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells > - **Villain Mana** When you start your turn with 0 Mana, you can regain 1d6 Mana. > > > ### Abilities > > - **Blood Frenzy** Once per round, you can Bite 1 target that is Bleeding as a Free Action. > > - **Bloodthirst** When you start the turn within 5 feet of a Bleeding creature, you can regain 1d10 HP. > > - **Coffin Reincarnation** If you die while within 3 miles of the coffin in which you sleep, you can be resurrected after 3 days. Your body will be reconstructed using the coffin. However, if the coffin is destroyed before your resurrection, the process will fail and you will permanently die. > - **Sunlight Weakness** You take 1d12 light damage at the start and at the end of your turns while exposed to sunlight. > > - **Spell Skill:** Spell Hit: +12, Spell DC (20) > > - **Cast Ritual Spell** You can cast the following spells: > - Blood Rain, Contact, Invisible Eye > ### Actions (4) > - **Bite:** *Hit* +12, *Dmg* 1d12 thrust > - *Armor Piercer:* You ignore all AP > - *Consume:* If you hit an Attack against a creature that is Bleeding, you can deal extra 1d12 bleed damage, and regain that same amount of HP. > > - **Light Claw** *Hit* +12, *Dmg* 1d10 slash > - *Bloody Hit:* On a hit, the target must succeed on a Endurance Save (DC 20), or start Bleeding (1d8). > - *Light Attack:* You make 2 Attacks. If the first Attack was with advantage or disadvantage, the second Attack gains the same advantage or disadvantage. > > - **Cast Spell** You can cast the following spells: > - *At Will:* Blood Slash > - *Level 1 (1 Mana):* Blood Skull, Darkness, Hypnotize > - *Level 2 (2 Mana):* Blood Drain > - *Level 3 (4 Mana):* Control Beast, Enchanting Words, Power Word: Pain > - *Level 4 (6 Mana):* Dark Skulls, Memory Control > - *Level 5 (10 Mana):* Blood Puppet > - *Level 6 (14 Mana):* Regeneration > ### Bonus Action > - **Cast Spell** You can cast the following spells: > - *Level 2 (2 Mana):* Force Bleed > - *Level 3 (4 Mana):* Blood Snake, > ### Reaction > - **Blood Feast** As a Reaction, you can make 1 Attack when a creature takes bleed damage. \pagebreak ___ ___ > ## Cain, The First Vampire >*Medium, Undead* > >*Tier 6, Challenge Point 100, XP: 600* > > ### Attributes >|**AC** 1 |**AP** 0 | >|:-|:-| > |**HP** ∞| **Posture** 0 | > - **Passive Insight/ Perception** 5 > - **Senses** Dark Vision, True Vision > - **Language** All > ### Movement >|**Base/ Climb/ Fly (Hover)** 60 | **Swim** 30 | **Dash** 60| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +15 |**DEX** +15 |**INT** +∞ |**WIS** -5 |**CHA** -5| >|:---:|:---:|:---:|:---:|:---:| > - **LU -5:** Luck Points: 0; Critical Fail: 1 to 5 > > ### Villain Action > - **Empty Fight Will** Cain has no will to fight and doesn't roll for Initiative and takes no turns in combat. > > ### Abilities > - **Curse of Infinite Sun Wrath** If Cain takes any Light damage, his body immediately turns to ash. After 3 days, his body is remade from this ash. If the ash is destroyed, his body is remade from absolute nothingness after 30 years. Cain feels the pain of a thousand suns burning while he is without his body. > - Cain also takes 1d12 light damage every second he remains exposed to sunlight. > > - **Immortality Curse** Cain is immortal and has infinite HP. > - **Curse of Infinite Memory** Cain is unable to forget anything, and as a result, lives in a constant state of regret and trauma. If he takes any psychic damage, he becomes Paralyzed and Scared of everything for a year. The *Restoration* can end this effect earlier. > > - **Curse of Infinite Misfortune** Cain is always surrounded by misfortune and everything he makes is destined to fail. Cain automatically fails any Luck Checks. > > - **Curse of Eternal Hunger and Thirst** Cain is fated to feel eternal hunger and thirst. He can only temporarily alleviate his thirst by drinking the blood of someone, but he ends up transforming them into a vampire as a result. When a creature within 300 feet of Cain takes any bleed damage, he immediately teleports within 5 feet of it and makes one Bite Attack. > > - **Curse of Infinite Curses** Cain's Curses cannot be removed or ignored, not even by the *Wish* spell. The only way to break all of Cain's curses is if the soul of his brother *Abel* forgives him. > > - **Tired of living** Cain is tired of living and has lost all will to fight. He is always Exhausted and he cannot become hostile even when someone hurts him. > > ### Actions (1) > - **Bite** *Hit* +15, *Dmg* 1d8 thrust + 1d8 bleed > - *Vampire Curse:* A creature that takes this bleed damage becomes Cursed. While Cursed this way, that creature must avoid drinking any blood for 1 week, or they become a *Higher Vampire*. > - That creature must succeed on a Religion Save (DC 20) whenever it finishes a Short or Long rest, or when a creature within 300 feet of it takes any bleed damage. On a fail, the creature becomes Confused. > - While Cursed this way, the creature will use an Action to drink the blood of any dead or bleeding creature nearby whenever it is possible while Confused.