Art Credit : Wizards of the Coast
Born from the Arcane
Created from pure magic eons ago by a guild of archmages, the first watchers were intended to serve their masters by assisting them in their rituals or by finding precious spell components for them. Having now won their freedom, the few surviving watcher peoples are confined in antique temples erected in honor of ancient arcane gods. Having no need to eat or drink, they don't have to go out to hunt or take care of the fields, so they spend most of their time praying and performing rituals in the name of Mistra, Corellon or other lesser arcane deities. Some of them also use their magic to observe the world from afar.
Visual Communication
The watchers have no mouth, but a single large eye instead of a face. They therefore communicate by tracing small illusions in front of them. It is rare that a watcher leaves his clan to travel the world, because it is very difficult for them to speak with other peoples who do not share their mode of communication.
Watchers Names
Given by the clan during the birth ritual, the names of the watchers are not made of words or letters like the ones of the other races, but are visual and made of colors and symbols instead. Indeed, as they do not speak, the watchers use illusions to draw the symbol of their name by magic when they need to.
Watcher names. Blue Tree, White Hand, Green Sun, Red Fork, Black Fish, Pink Cloud, Yellow Bird
Watchers Traits
All Watchers share the following traits.
Ability Score Increase. Your Intelligence score increases by 2 and your Wisdom score increases by 1.
Age. Watchers are born adult. They are created by magical rituals conducted by older watchers and generally lives around 40 years.
Size. Watchers can vary wildly in size, from 3 feet to 6 feet tall usually. Your size is small or medium.
Speed. You have a walking speed of 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Superior Sight. You have proficiency in Perception or Investigation (select one when you choose this race).
Mouthless. You don't need to breath, eat or drink. You can't talk, eat or drink (so you can't use potions, good berries or other items or effects that would require you to eat or drink).
Mystical eye. You ignore any verbal component when you cast a spell. Instead, the pupil of your eye changes its shape when you cast a spell with a verbal component.
Innate Spellcasting. You know the Prestidigitation cantrip. Once you reach 3rd level, you can cast the Detect Magic spell once per long rest with this trait. Intelligence is your spellcasting ability for these spells.
Born from the Arcane. You gain a Sorcerer's Metamagic option of your choice and 2 sorcery points. You regain all your expended sorcery points when you finish a long rest.
Languages. You can understand, read and write Common and one other language of your choice.
Homebrew lovingly made by LeRoiDeCarreau
A big THANK YOU to my patreons.
You are the ones that make all of this possible!
The Early Birds :
- Full Mettle
- VIV_ID
- Ryan Magee