Race : The Shardfolks

by Carreau

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Shardfolks

Sudden Sentience

When a powerful magic permeates a place, it sometimes happens that the minerals present awaken. Suddenly conscious, they gather to take the form of humanoids made of crystals, rock or ice.

Mysterious Guardians

Living apart from other humanoid societies, the shardfolk generally spend their lives protecting the place and the magic that formed them.

Shardfolks Names

Shardfolks are not male or female, they are simply humanoid crystals. There names are usually equally simple. Short and sharp for the crystal and ice shards, or more guttural for the rock shards people.

Shardfolks names. Shinai, Cyan, Grond, Tol, Aiel, Trann

Shardfolk Traits

All Shardfolks share the following traits.

Age. A Shardfolk is already adult when it reaches sentience, and can generally lives around 500 years after that.

Size. Shardfolks are usually between 5 and 6 feet tall. Your size is medium.

Speed. You have a walking speed of 30 feet.

Living Construct. You don't need to eat or drink, and when you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal. You are immune to spells and effects that should put you to sleep.

Languages. You can speak, read and write Common and Primordial.

Subrace. It exists three kinds of Shardfolks: The Cristal shards, the Rock shards, and the Ice shards. Choose one of these subraces.

Crystal Shard

Ability Score Increase. Your Intelligence score increases by 2 and your Wisdom score increases by 1.

Psionic Mind. You have resistance against being charmed and against psychic damage.

Mystical Gems. You have proficiency in Arcana.

Telepathy. As a bonus action, you can send an harmless image or sound or a short sentence directly into the mind of a creature within 30 feet of you.

Telekinesy. You know the Mage Hand cantrip. When you use that cantrip, the hand is invisible.

Rock Shard

Ability Score Increase. Your Constitution score increases by 2 and your Strength score increases by 1.

Natural Armour. You are literally made of stone. When you aren't wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Grounded. You have resistance against effects that would knock you prone, and when an effect would move you against your will, the forced movement is reduced by 5 feet.

Stone Fists. You are proficient with your unarmed strikes, which deal 1d6 bludgeoning damage on a hit. You can use your constitution instead of your strength for attack and damage rolls when you make an unarmed strike.

Arts Credit : All of the illustrations are the property of Wizards of the Coast

Ice Shard

Ability Score Increase. Your Strength, Dexterity and Charisma scores increase by 1.

Living Ice. You have resistance to cold damage.

Frozen Soul. You know the Shape Water cantrip. You can use it on yourself. When you do so, you can reshape both of your hands into longwords, shortswords, light hammers, spears, war picks, war hammers or into doned shields (you can choose to reshape them into two different weapons or a shield and a weapon, or to reshape only one of your hands). You are proficient with any weapon or shield formed thanks to this feature. The weapons created this way loose their Thrown and Versatile properties if they have one.

Blizzard. As a bonus action, you can create a tempest of hails and snow around you. Each creature within 10 feet of you must succeed a Constitution saving throw with a DC equal to 8 + your proficiency bonus + your charisma modifier, or it gets its speed reduced to 0 until the end of your next turn and it looses its reaction. You can use this trait a number of time equal to your proficiency bonus and regain all expended uses when you finish a long rest.

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