Stone Giants
Stone giants are the most reclusive of all true giants. These gray-skinned titans make their home in the secluded caverns of the Underdark through a spectacular network of tunnel and waterways.
Masterful Artisans
Stone giants are known for their artistic prowess, as they create elaborate carvings and sculptures. They are able to establish incredible feats of engineering and architectures from complex sculptures straight out of raw stone. Their domains can easily be identified by beautiful murals that decorate cavern walls. Because art plays a central role in stone giant society. Members who possess extraordinary artistic talent or potential are often found in the upper echelons of stone giant society.
Dreams of the Skies
Many stone giants possess a rather unique philosophy when regarding the surface world. Many stone giants believe that the surface world is an illusory realm akin to the dream world. Unfortunately, this causes many stone giants to not believe that the surface world is not real. Unfortunately, this causes many stone giants to roam the surface world as if there were no consequences.
Stone Giant Tactics
Despite their enormous size, many stone giants are known to be quite graceful combatants. Just like many aspects of their culture, many stone giants view combat as an art form. For stone giants, martial skill must incorporate incredible feats of grace and poise as well.
Graceful Combatants
Defeating their enemy with a stone club or boulder is not merely enough to satisfy a stone giant. A true stone giant warrior must defeat their foe as stylishly or graceful as possible. For example, stone giant will attempt to bat a creature long distances uses its greatclub or crush an opponent with boulders using trick shots such as bouncing stones off cavern walls.
If fighting in groups, stone giants often compete with one another for the most artistic of kills. Despite this internal rivalry, stone giants have been known to experiment with different battlefield attack combos to gloriously defeat their opponents.
Titanic Sharpshooters
Stone giant's excel at long range combat, especially when in their favored terrain. Often the first warning of stone giants is through a volley of boulders. Despite their large size, identifying the location of stone giants can be quite tricky due to their natural camouflage. To make matters worse, ranged counterattacks are typically ineffective against stone giants due to their incredible reflexes, which allow them to catch and redirect all but the largest of boulders.
However, if one is able to close the distance against the stone giant, they still must come face to face with the sheer strength of these titans as well as their incredible durability thanks to their ability to harden their stony skin.
Stone Giant
Huge Giant, varies
- Armor Class 17 (Natural Armor)
- Hit Points 126 (11d12+55)
- Speed 40ft., 40ft. climb
STR DEX CON INT WIS CHA 23 (+6) 15 (+2) 20 (+5) 10 (+0) 12 (+1) 14 (+2)
- Saving Throws Str +9, Dex +5, Con +8
- Skills Athletics +9, Perception +4
- Damage Resistances Poison
- Senses passive Perception 14
- Languages Giant
- Proficiency Bonus +3
- Challenge 8 (3900 xp)
Endurance If the Stone Giant fails a Constitution saving throw against an effect that deals damage, it takes half damage and none on a success
Sharpshooter The Stone Giant can ignore penalties on ranged weapon attacks do to firing in melee range. The Stone Giant can also ignore any bonuses a creature may have due to half or three-fourth's cover.
Siege Monster The Stone Giant can deal double damage to buildings and objects
Stony Skin When the Stone Giant takes damage from a critical hit, it can treat the damage as a normal roll instead.
Terran Constitution The Stone Giant has advantage on saving throws against being poisoned or diseased
Titanic Strength The Stone Giant has advantage on Strength ability checks and saving throws against creatures at least one size smaller than it
Actions
Multiattack. The Stone Giant can make two greatclub attacks.
Greatclub Melee Weapon Attack: +9 to hit, 10ft., one target. Hit 15 (2d8+6) bludgeoning damage. If the target is Large or smaller, this attack deals 19(2d12+6) bludgeoning damage instead.
On a hit, the Large or smaller target must succeed a DC 17 Strength saving throw or be pushed back 10ft. or knocked prone(the stone giant's choice).
Rock Ranged Weapon Attack: +9 to hit, 150/600ft., one target. Hit 39(6d10+6) bludgeoning damage. On a hit, the target must succeed a DC 17 Strength saving throw or be knocked prone and restrained. Creatures restrained in this manner must use its action to break free with a successful DC 17 Strength saving throw.
Bonus Actions
Stone Camouflage The Stone Giant has advantage on Dexterity(Stealth) checks made to hide in rocky terrain. While lightly obscured by rocky terrain, the Stone Giant can use its bonus action to take the Hide action
Trick Shot The Stone Giant can choose to attempt to add an artistic flair to one of its weapon attack. When the stone giant make a weapon attack, it can make a DC 15 Strength(Athletics) or Dexterity(Acrobatics) check. On a successful ability check, the stone giant can deal an additional 11(3d6) damage to its next weapon damage roll before the start of its next turn.
On a failed saving throw, the stone giant suffers disadvantage on its next weapon attack before the start of its next turn
Reactions
Rock Catcher If the Stone Giant is targeted with a ranged weapon attack, it can make a Dexterity saving throw equal to half the damage dealt (minimum of 10). On a successful saving throw, the Stone Giant takes no damage instead.
If the Stone Giant fully reduces the attack to 0, it can make redirect the attack back at the attacker. Upon using this feature, the Stone Giant can use Strength as its attack modifier to hit the attacker.
Stone's Endurance When the Stone Giant takes damage, it can use its reaction to take half damage instead.