Weapons Revisited for D&D 5th Edition

by MrApplethorn

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Weapons Revisited

For D&D 5th Edition

Player's Handbook Melee Weapons

Properties Simple Martial Weight Weapons
Light 1d4 1d6 2 lbs. Club, Hand-Axe, Light Hammer, Sickle
Finesse, Light 1d4 1d6 1 lbs. Dagger, Scimitar, Short-Sword
Finesse, Reach 1d4 (1d6) 1d6 (1d8) 2 lbs. Whip *, Chain Whip Ω
Reach 1d4 (1d6) 1d6 (1d8) 3 lbs. Lance *, Longspear Ω
Finesse 1d6 (1d8) 1d8 (1d10) 2 lbs. Dart, Rapier
- 1d6 (1d8) 1d8 (1d10) 3 lbs. Battleaxe, Flail, Javelin,
Long-Sword, Mace, Morning-Star,
Quarterstaff, Spear, Trident,
War pick, War-Hammer
Two-Handed 1d8 1d10 3 lbs. Great-Club
Heavy, Reach, Two-Handed - 1d10 6 lbs. Halberd, Pike
Heavy, Two-Handed - 1d12 6 lbs. Greataxe, Great-Sword

Unused Melee Weapon Property Combinations

Finesse, Reach, Two-Handed 1d6 1d8 2 lbs. Meteor Hammer Ω
Reach, Two-Handed 1d6 1d8 3 lbs. Naginata Ω
Finesse, Two-Handed 1d8 1d10 2 lbs. Nodachi Ω
Heavy, Reach - 1d8 (1d10) 6 lbs. Glaive ↻
Heavy - 1d10 (1d12) 6 lbs. Maul ↻

Player's Handbook Ranged Weapons

Properties Simple Martial Range Weight Weapons
- 1d4 1d6 30/120 0 lbs. Sling
Light, Loading 1d4 1d6 30/120 3 lbs. Hand Crossbow
Loading 1d6 1d8 25/100 1 lbs. Blowgun *, Slingshot Ω
Two-Handed 1d6 1d8 80/320 2 lbs. Shortbow
Heavy, Two-Handed - 1d8 150/600 2 lbs. Longbow
Loading, Two-Handed 1d8 1d10 80/320 5 lbs. Light Crossbow
Heavy, Loading, Two-Handed - 1d10 100/400 18 lbs. Heavy Crossbow
Firearm, Loading 1d10 1d10 30/90 3 lbs. Pistol
Firearm, Loading, Two-Handed 1d12 1d12 40/120 10 lbs. Musket

Unused Ranged Weapon Property Combinations

Heavy, Loading - 1d8 40/160 2 lbs. Heavy Hand Crossbow Ω
Firearm, Light, Loading 1d8 1d8 20/60 1 lbs. Palm Pistol Ω

Because of the new weapon property combinations, some changes had to be made to the table of available weapons. These changes are categorized in three different types: Ω Homebrew Weapons, ↻ Repurposed Weapons, and * Special Weapons.

Ω Homebrew Weapons

I had to come up with some weapon examples, which you can find in the Weapons column in these tables.

↻ Repurposed Weapons

Some weapons feel more natural with some of these new combinations, and have been relocated accordingly.

* Special Weapons

These weapons have a damage output different from what it should have based on their properties, as further explained in the Player's Handbook. And are now accompanied by a weapon that does use the correct damage output.

Why aren't there even more possible weapon property combinations?

Because of balance reasons, there are a few property combinations that are prohibited as explained below.

  • A heavy weapon cannot be wielded by small creatures, because for small creatures it would need even more strength to use properly. The finesse and light properties would be weird to combine with the heavy property, because those feats make a weapon being used for fast and fluid combat, not strength-based combat.

  • A light weapon is small enough and balanced right to be used for duel wielding. A two-handed or a reach weapon is too big to be used for dual wielding.

  • Ranged weapons cannot have the finesse or reach properties.

Missing Properties

Ammunition

Every ranged weapon automatically has the ammunition property.

Thrown

Every melee weapon that has neither the heavy nor reach property can be thrown with a range of 20/60.

Versatile

Every weapon that has neither the light or two-handed property, qualifies for the versatile property. Granted that the weapon in question can gain any benefit from being wielded two-handedly, unlike the whip or rapier for instance. The damage done while the weapon is wielded with two hands is being shown in parentheses.

Starting Weapon Proficiencies

'With what proficiencies does my characters start their adventure?' You might ask yourself. This simple table should be able to replace the starting proficiencies in each of the races and classes description.

Origin Weapon Proficiency
Artificer, Bard, Cleric, Druid, Sorcerer, Warlock, and Wizard Simple proficiency with all weapons
Monk and Rogue Simple proficiency with finesse and/or light weapons
Barbarian, Fighter, Paladin, and Ranger Martial proficiency with all weapons
Races and Subclasses Martial proficiency with 3 additional weapons
 

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