Weapons Revisited
For D&D 5th Edition
Player's Handbook Melee Weapons
| Properties | Simple | Martial | Weight | Weapons |
|---|---|---|---|---|
| Light | 1d4 | 1d6 | 2 lbs. | Club, Hand-Axe, Light Hammer, Sickle |
| Finesse, Light | 1d4 | 1d6 | 1 lbs. | Dagger, Scimitar, Short-Sword |
| Finesse, Reach | 1d4 (1d6) | 1d6 (1d8) | 2 lbs. | Whip *, Chain Whip Ω |
| Reach | 1d4 (1d6) | 1d6 (1d8) | 3 lbs. | Lance *, Longspear Ω |
| Finesse | 1d6 (1d8) | 1d8 (1d10) | 2 lbs. | Dart, Rapier |
| - | 1d6 (1d8) | 1d8 (1d10) | 3 lbs. | Battleaxe, Flail, Javelin, Long-Sword, Mace, Morning-Star, Quarterstaff, Spear, Trident, War pick, War-Hammer |
| Two-Handed | 1d8 | 1d10 | 3 lbs. | Great-Club |
| Heavy, Reach, Two-Handed | - | 1d10 | 6 lbs. | Halberd, Pike |
| Heavy, Two-Handed | - | 1d12 | 6 lbs. | Greataxe, Great-Sword |
Unused Melee Weapon Property Combinations
| Finesse, Reach, Two-Handed | 1d6 | 1d8 | 2 lbs. | Meteor Hammer Ω |
| Reach, Two-Handed | 1d6 | 1d8 | 3 lbs. | Naginata Ω |
| Finesse, Two-Handed | 1d8 | 1d10 | 2 lbs. | Nodachi Ω |
| Heavy, Reach | - | 1d8 (1d10) | 6 lbs. | Glaive ↻ |
| Heavy | - | 1d10 (1d12) | 6 lbs. | Maul ↻ |
Player's Handbook Ranged Weapons
| Properties | Simple | Martial | Range | Weight | Weapons |
|---|---|---|---|---|---|
| - | 1d4 | 1d6 | 30/120 | 0 lbs. | Sling |
| Light, Loading | 1d4 | 1d6 | 30/120 | 3 lbs. | Hand Crossbow |
| Loading | 1d6 | 1d8 | 25/100 | 1 lbs. | Blowgun *, Slingshot Ω |
| Two-Handed | 1d6 | 1d8 | 80/320 | 2 lbs. | Shortbow |
| Heavy, Two-Handed | - | 1d8 | 150/600 | 2 lbs. | Longbow |
| Loading, Two-Handed | 1d8 | 1d10 | 80/320 | 5 lbs. | Light Crossbow |
| Heavy, Loading, Two-Handed | - | 1d10 | 100/400 | 18 lbs. | Heavy Crossbow |
| Firearm, Loading | 1d10 | 1d10 | 30/90 | 3 lbs. | Pistol |
| Firearm, Loading, Two-Handed | 1d12 | 1d12 | 40/120 | 10 lbs. | Musket |
Unused Ranged Weapon Property Combinations
| Heavy, Loading | - | 1d8 | 40/160 | 2 lbs. | Heavy Hand Crossbow Ω |
| Firearm, Light, Loading | 1d8 | 1d8 | 20/60 | 1 lbs. | Palm Pistol Ω |
Because of the new weapon property combinations, some changes had to be made to the table of available weapons. These changes are categorized in three different types: Ω Homebrew Weapons, ↻ Repurposed Weapons, and * Special Weapons.
Ω Homebrew Weapons
I had to come up with some weapon examples, which you can find in the Weapons column in these tables.
↻ Repurposed Weapons
Some weapons feel more natural with some of these new combinations, and have been relocated accordingly.
* Special Weapons
These weapons have a damage output different from what it should have based on their properties, as further explained in the Player's Handbook. And are now accompanied by a weapon that does use the correct damage output.
Why aren't there even more possible weapon property combinations?
Because of balance reasons, there are a few property combinations that are prohibited as explained below.
-
A heavy weapon cannot be wielded by small creatures, because for small creatures it would need even more strength to use properly. The finesse and light properties would be weird to combine with the heavy property, because those feats make a weapon being used for fast and fluid combat, not strength-based combat.
-
A light weapon is small enough and balanced right to be used for duel wielding. A two-handed or a reach weapon is too big to be used for dual wielding.
-
Ranged weapons cannot have the finesse or reach properties.
Missing Properties
Ammunition
Every ranged weapon automatically has the ammunition property.
Thrown
Every melee weapon that has neither the heavy nor reach property can be thrown with a range of 20/60.
Versatile
Every weapon that has neither the light or two-handed property, qualifies for the versatile property. Granted that the weapon in question can gain any benefit from being wielded two-handedly, unlike the whip or rapier for instance. The damage done while the weapon is wielded with two hands is being shown in parentheses.
Starting Weapon Proficiencies
'With what proficiencies does my characters start their adventure?' You might ask yourself. This simple table should be able to replace the starting proficiencies in each of the races and classes description.
| Origin | Weapon Proficiency |
|---|---|
| Artificer, Bard, Cleric, Druid, Sorcerer, Warlock, and Wizard | Simple proficiency with all weapons |
| Monk and Rogue | Simple proficiency with finesse and/or light weapons |
| Barbarian, Fighter, Paladin, and Ranger | Martial proficiency with all weapons |
| Races and Subclasses | Martial proficiency with 3 additional weapons |