




Druid: Circle of Spirits
Circle of the Afterlife
Druids who choose to join the circle of spirits focus their bond with nature toward the spirits of past protectors of the lands, creating ties with them, deepening the druid's affiliation with nature.
Circle Spells
Your bond with the various spirits in your world has granted you access to additional spells when you reach certain levels in this class, as shown in the Circle of Spirits spells table
Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the Druid Spell List, the spell is nonetheless a druid spell for you. In addition to the following spells, spells of the Necromancy spell type are added to your druid spell list.
| Druid Level | Spells |
|---|---|
| 3rd | Spiritual Weapon , Find Familiar, Toll the Dead |
| 5th | Bestow Curse, Speak with Dead |
| 7th | Guardian of Faith, Phantasmal Killer |
| 9th | Hallow, Summon Draconic Spirit |
Call Spirit
At 3rd level, You can summon a primal spirit. As an action, you can expend one use of your Wild Shape feature to summon your chosen spirit, rather than assuming a beast form.
The spirit is friendly to you and your companions and obeys your commands, and can be dismissed as a bonus action.
Your spirit shares your initiative count, and can only take the dodge action on its turn. You can use your bonus action to command the spirit to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the spirit can take any one of its actions, using them as best as it can to protect you.
When you call a spirit, you can choose between Wolf, Dragon, or Hummingbird. The statblocks of the spirits are listed at the end of this subclass.
Unleash Apparition
At 3rd level, you can heighten the power of your summoned spirit. Whenever you take the attack action, you may command your spirit to make one attack as part of the same action. The spirit is considered not to have the multiattack feature when attacking this way.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Enhanced Spirit
At 6th level, your summoned spirits grow more powerful, as you infuse them with more powerful druidic magic. Your summoned spirits unlock the following additional features:
Wolf
- Multiattack. The wolf spirit can make two bite or claw attacks when it takes the attack action
- Spiritual Pack Tactics. When you are within 5 feet of your wolf spirit, both you and the spirit get advantage on attack rolls
Dragon
- Multiattack. The dragon spirit can make two bite attacks when it takes the attack action
- Draconic Legacy. While you or a friendly creature are within 10ft of your dragon spirit, they have resistance to the damage type associated with your chosen dragon
Hummingbird
- Improved Nectar. When you or one of your allies gains hit points from your hummingbird's soothing nectar, the amount of hit points gained increases by your wisdom modifier (Minimum of 1)
Sacrificial Spirit
At 10th level, you gain the ability to sacrifice your summoned spirit to increase your own vitality. Whenever you dismiss your spirit, you may regain hit points equal to your druid level plus half of the remaining hit points your spirit had when you sacrificed it. Once you use this feature, you must finish a short or long rest to use it again.
Army of Spirits
At 14th level, your connection with the spiritual world deepens. Whenever you hit a creature with a weapon attack, you deal extra force damage equal to your wisdom modifier. Additionally, you can have up to two spirits summoned at once, which can coexist. The two spirits must be of different types, and you gain the passive bonuses from both of these spirits (Spiritual Pack Tactics, Draconic Legacy). However, you can only command one of the two spirits using your bonus action. You may use your action to command the other spirit to take an action.
Wolf Spirit
Medium Beast
- Armor Class 10 + Your wisdom modifier + your constitution modifier
- Hit Points 20 + your druid level + PB
- Speed 40ft.
STR DEX CON INT WIS CHA 20 (+5) 18 (+4) 16 (+3) Shares your INT mod Shares your WIS mod Shares your CHA mod
- Languages Understands the languages you speak
- Senses Darkvision 120ft.
Actions
Claw. Melee weapon attack: 5 + your wisdom modifier + PB to hit, Reach 5ft, one target. Hit (1d8 + your wisdom modifier) Force Damage
Howl. The wolf lets out a primal roar. All non allied creatures within 30ft of it to make a charisma saving throw of become frightened of the spirit for one minute.
Dragon Spirit
Medium Beast
- Armor Class 10 + your wisdom modifier + your constitution modifier
- Hit Points 20 + your druid level + PB
- Speed 30ft., fly 30ft.
STR DEX CON INT WIS CHA 14 (+2) 18 (+4) 12 (+1) Shares your INT mod Shares your WIS mod Shares your CHA mod
- Languages Understands the languages you speak
- Draconic Ancestry When you summon this spirit, choose which type of dragon you summon. The Spirit has resistance to the damage type associated with this type of dragon
Actions
Bite. Melee Weapon Attack: 4 + your wisdom modifier + PB to hit, Reach 5ft, one target. Hit: (1d6 + your wisdom modifier) Force Damage
Breath Weapon (Recharge 5-6). You can expend one spell slot to command the dragon spirit to make a breath weapon attack, the damage type being the one associated with it's type. The damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 4d8.
Hummingbird Spirit
Small Beast
- Armor Class 10 + your wisdom modifier + your constitution modifier
- Hit Points 20 + twice your druid level + PB
- Speed fly 40ft.
STR DEX CON INT WIS CHA 8 (-1) 18 (+4) 12 (+1) Shares your INT mod Shares your WIS mod Shares your CHA mod
- Languages Understands the languages you speak
Actions
Beak. Attack Style: Your wisdom modifier + PB to hit, Reach 5ft, one target. Hit: (1d4 + your wisdom modifier) Force Damage
Soothing Nectar. The spirit heals a creature of your choice within 20ft of it for 2d4+ your wisdom modifier hit points