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## Monk: Way of the Raging Storm #### Path of Destruction Monks who follow the way of the raging storm focus their ki to align themselves with the forces of destruction. You can bend storms at your will, and harness their power into your strikes. Monks that follow the path of the raging storm model themselves after thunder and lightning, striking very quickly in combat and with great force. Some monks of this tradition use their newfound abilities to bring peae to those at war, while others use it to cause destruction. ### Fists of Thunder Starting at 3rd level, the power of the storm is infused into your strikes. Your attacks made with monk weapons and unarmed strikes are considered magical for the sake of overcoming resistances and immunities to nonmagical damage, and when you make unarmed strikes through your flurry of blows feature, the target takes additional thunder damage equal to your wisdom modifier (Minimum of One). You also gain a resistance to both lightning and thunder damage. ### Storm Surge Starting at 3rd level, your spiritual connection to the storm allows you to push yourself beyond your normal limit for a moment. On your turn, you may spend a two ki points to take an additional action. You must finish a short or long rest before you can use this feature again. Starting at 17th level, you can use this feature twice before finishing a rest. ### Aspect of the Storm Starting at 6th level, your connection to the storm deepens, and your movements become lightning fast. When you use your flurry of blows feature, you may make three unarmed strikes instead of two. ### Stormsoul Starting at 11th level, your ki empowered abilities become infused with even more stormy power. When you Start your turn with zero ki points remaining, you regain one ki point. Additionally, when you are hit my a melee weapon attack, you can use your reaction to spend one ki point and deal thunder damage equal to your monk level plus your wisdom modifier. The attacker must also succeed a constitution saving throw against a DC equal to 8 plus your proficiency bonus plus your wisdom modifier or become deafened for one minute. \columnbreak
### Living Storm Starting at 17th level, you can draw power from storms to unlock unimaginable potential and enter a stormy rage as a bonus action. While in this rage, you gain the following benefits for one minute, or until you are knocked unconscious. You can also end your rage as a bonus action. * You gain a flying speed equal to your walking speed * Your unarmed strikes' damage die changes to 2d6, and deal thunder damage * You can add your wisdom modifier instead of strength or dexterity to attack and damage rolls * You can use either your Flurry of blows or step of the wind feature without using a ki point * You gain +2 to attack and damage rolls