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### Fire Giants From the molten heart of active volcanoes and the scorching depths of the world's furnace emerge the formidable Fire Giants. Their imposing bodies are reminiscent of flowing magma, with cracks in their skin revealing an inner fiery core that pulses with an incandescent glow. Towering over other beings, their ember-filled eyes burn with an unquenchable fire, radiating an intense heat that can be felt from a distance. With every rumbling step they take, they leave a trail of smoldering footprints, a testament to their searing might. In the fiery chasms they call home, Fire Giants have forged vast subterranean cities, illuminated by rivers of molten lava and lit by their own radiant bodies. They are master blacksmiths, drawing metals from the earth's core to craft weapons and armors of unparalleled quality. Their forges, powered by their innate heat, produce works that are both deadly and beautiful. The rhythmic clang of their hammers is a constant song within their realms, a symphony of creation and destruction echoing through the fiery caverns. Despite their fearsome appearance and intense domain, Fire Giants are creatures of passion and pride. They value strength, honor, and craftsmanship, and are known to respect those who exhibit skill, bravery, and integrity. However, their tempers are as explosive as the volcanoes they inhabit. When provoked or wronged, a Fire Giant's wrath is a blazing inferno, capable of incinerating entire villages and turning landscapes into molten wastelands. To face a Fire Giant is to dance with the unbridled force of fire itself, a perilous encounter that few live to recount. \pagebreak ### Tier 5
___ ___ > ## Fire Giant >*Gigantic, Colossus* > >*Tier 5, Challenge Point 60, XP: 300* > > ### Attributes >|**AC** 16 |**AP** 3 | >|:-|:-| > |**HP** 612 | **Posture** 308 | > |**Mana** 30 > - **Damage Immunities:** Fire > - **Damage Weakness:** Cold > - **Passive Insight/ Perception** 18 > - **Language** Jotun, Elemental Speech (Ignan) > ### Movement >|**Base** 60 | **Climb/Swim** 60 | **Dash** 120| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +12 |**DEX** -2 |**INT** +12 |**WIS** +8 | **CHA** -1| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > > ### Villain Action > - **Villain Magic** Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells > > - **Villain Save** When you fail a Save, you can succeed on it instead. However, you become Knocked Prone, leaving your neck exposed if you do so. > - You cannot use this if you are already Knocked Prone. > ### Abilities > > - **Colossus Climb** A Large or smaller creature can attempt to climb onto you. When it does, it must succeed on an Athletics Save (DC 20) or fall. > - A creature with a Climbing Speed as their Base speed automatically succeeds this Save. If you hit an Attack against a creature that is climbing you, that creature must also repeat the Save. A creature that climbs 40 feet can reach your neck. > - If a creature deals slash or thrust damage with a Melee Attack against your neck, you become weak to that Attacks damage. > - **Fire Aura** At the start of your turn, all creatures within 30 feet of you must succeed on an Agility Save (DC 20) or take 1d6 fire damage and become Ignited (1d6). > - **Fire Form** Any creature that touches you directly (like grappling or mounting) becomes Ignited (1d6). You also take 10 cold damage for every 5 feet you move on water, or whenever you take damage from a spell or similar effect that splashes a lot of water. > - **Heavy Impact** When you hit an Attack against a Medium or smaller creature, that creature must then succeed on an Athletics Save (DC 20), or be pushed 10 feet away and become Stunned and Knocked Prone. > > - **Spell Skill** Spell Hit: +12, Spell DC (20) > - **Smiths Tools** You know the Smith Tools > ### Actions (2) > > - **Fire Hammer** *Hit* +12, *Dmg* 4d12 strike + 2 fire > - *Long Reach:* Your reach is 15 feet > - *Ignite:* On a hit, that target becomes Ignited (1d6). > - *Favorite Weapon:* You ignore all AP and deal extra 1d12 damage against Posture. > - **Throw Lava Rock** Choose 1 point within 60 feet of you. All creatures within 20 feet of that point must succeed on an Agility Save (DC 20), or take 2d8 strike + 2d8 fire damage and become Ignited (1d6). > - **Cast Spell** You can cast the following spells: > - *At Will:* Fire Orb, Tinkering Magic > - *Level 1 (1 Mana):* Flamethrower > - *Level 2 (2 Mana):* Fireball > - *Level 3 (4 Mana):* Fire Barrier > - *Level 4 (6 Mana):* Combustion >