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### Cloud Giants Draped in the ethereal veils of the heavens, Cloud Giants are elusive and majestic entities that dominate the vast expanse of the sky. Often mistaken for ordinary cumulus formations, these beings are vast, amorphous, and nearly intangible, their massive presence often spanning horizons. The only tangible aspect of their form is their two colossal eyes, which seem to shimmer like twin stars, piercing through the haze of their nebulous bodies. These eyes are not only gateways to their souls but also the only physical anchors tethering them to the material world, offering a mesmerizing and otherworldly sight to those fortunate enough to witness them. While the Cloud Giants float serenely across the sky, their motives and emotions remain as enigmatic as the ever-changing patterns they form. Legends suggest that their moods influence the weather; a joyous Cloud Giant may usher in clear, sunny days, while one in distress might herald stormy tempests. Ancient texts even recount tales of societies worshipping these giants, offering sacrifices and prayers in exchange for favorable climates, hoping to appease these celestial beings and gain their benevolence. Although largely indifferent to the plights of terrestrial beings, provoking a Cloud Giant can lead to disastrous consequences. With the ability to summon storms, lightning, and torrential rains, an angered Cloud Giant can devastate entire regions. Yet, those who manage to forge a connection with these ephemeral entities, perhaps through ancient rituals or genuine acts of kindness, might find themselves blessed with the Giant's favor, bestowed with insights into the mysteries of the skies or the rare gift of gentle rains in times of drought. \pagebreak ### Tier 5
___ ___ > ## Cloud Giant >*Gigantic, Colossus* > >*Tier 5, Challenge Point 60, XP: 300* > > ### Attributes >|**AC** 16 |**AP** 0 | >|:-|:-| > |**HP** 492 | **Posture** 248 | > |**Mana** 50 > - **Damage Immunities:** Bleed, Brain, Electric, Poison > - **Damage Resistances:** Slash, Strike, Thrust > - **Passive Insight/ Perception** 18 > - **Language** Jotun, Elemental Speech (Auran) > ### Movement >|**Base/ Fly (Hover)** 60 | **Climb/ Swim** 60 | **Dash** 120| >|:-|:-:|-:| > ### Stats + Skills >|**STR** +12 |**DEX** -2 |**INT** +12 |**WIS** +8 | **CHA** -1| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > > ### Villain Action > - **Summon Storm** When you roll for Initiative, all the area within 1.000 feet of you is affected by a powerful storm. All that area is affected by strong winds, and is considered harsh terrain, except for you. > - When a creature ends its turns, it must make a Luck Check (DC 20). On a fail, it must then succeed on a Reflex Save (DC 20), or be struck by a lightning, taking 4d12 electric damage. > - A creature can avoid all the effects of this storm if it is on a close environment. > - **Villain Magic** Once per round, you can cast a spell at any moment, ignoring any restriction from Normal Spells > - **Villain Mana** When you start your turn with 0 Mana, you can regain 1d6 Mana. > - **Villain Save** When you fail a Save, you can succeed on it instead. However, your Eyes become exposed for 1 turn, making you weak against all Attacks. > > > > ### Abilities > - **Cloud Camouflage** While you remain motionless, you take the form of a cloud. Any creature attempting to analyze you must succeed on a Nature Check (DC 20) in order to discern that you are not a genuine cloud. > - **Colossus Fly** A creature can attempt to reach your eyes, which are the only material part of your body. > - Your eyes are usually located 40 feet above your feet, but you can move your eyes freely to other areas across your body. > - If a creature deals slash or thrust damage with a Melee Attack against your eyes, you become weak to that Attacks damage, ignoring any damage resistances you may have. > - **Immaterial Form** You are immune against being Stunned, Contained, Immobilized, Knocked Prone, Suffocated or Poisoned. You can also pass through any creature or object space, regardless of size. > - **Spell Skill** Spell Hit: +12, Spell DC (20) > - **Smiths Tools** You know the Smith Tools > ### Actions (1) > - **Cast Spell** You can cast the following spells: > - *At Will:* Minor Lightning, Tinkering Magic > - *Level 1 (1 Mana):* Lightning Strike > - *Level 2 (2 Mana):* Bolt of Lightning > - *Level 3 (4 Mana):* Lightning Storm > - *Level 4 (6 Mana):* Great Lightning Chain > - *Level 5 (10 Mana):* Great Lightning Spear > - *Level 6 (14 Mana):* Tornado > ### Reaction > - **Evasion** When an Attack would hit you, you can use your Reaction to gain a +5 bonus to your AC, potentially making that Attack miss instead.