Golem

by CanceRevolution

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Golems

Golems are animate beings, often crafted from inanimate materials such as stone, clay, metal, or even wood. They are brought to life through arcane rituals, ancient incantations, or alchemical means. These constructs typically serve their creators without question, possessing enormous strength and resilience, but lacking in free will and sentience. While many assume golems to be mere tools or weapons, their origins are deeply rooted in mysticism, with legends of their creation dating back to ancient civilizations seeking to harness the power of life itself.

Tier 2


Golem

Medium, Construct

Tier 2, Challenge Point 3, XP: 6

Attributes

AC 16 AP 3
HP 23 Posture 13
  • Damage Immunities: Bleed, Brain, Poison
  • Damage Weakness: Acid
  • Passive Insight/ Perception 14
  • Language 2 Languages

Movement

Base 25 Climb/ Swim 20 Dash 40

Stats + Skills

STR +5 DEX -1 INT -1 WIS +4 CHA -2
  • LU +0: Luck Points: 0; Critical Fail: 1

Abilities

  • Golem Body You are immune against being Bleeding, Suffocated or Poisoned

Actions (2)

  • War Hammer: Hit +5, Dmg 1d10 strike or thrust
  • Versatile: If you Attack with both hands, the damage roll of this weapon becomes 1d12.
  • Favorite Weapon: You ignore 3 AP

Reaction

  • Endure When you take any damage (except acid, psychic, or sonic damage), you can use your Reaction to reduce that damage by 4.


Golem Fighter

Medium, Construct

Tier 2, Challenge Point 6, XP: 12

Attributes

AC 16 AP 3
HP 41 Posture 22
  • Damage Immunities: Bleed, Brain, Poison
  • Damage Weakness: Acid
  • Passive Insight/ Perception 14
  • Language 2 Languages

Movement

Base 25 Climb/ Swim 20 Dash 40

Stats + Skills

STR +5 DEX -1 INT -1 WIS +4 CHA -2
  • LU +0: Luck Points: 0; Critical Fail: 1

Abilities

  • Force Attack (2) Once per round, you can make 1 Attack as a Free Action. You can only use this ability once per Short or Long rest.
  • Golem Body You are immune against being Bleeding, Suffocated or Poisoned

Actions (2)

  • War Hammer: Hit +5, Dmg 1d10 strike or thrust
  • Versatile: If you Attack with both hands, the damage roll of this weapon becomes 1d12.
  • Favorite Weapon: You ignore 3 AP

Bonus Action

  • Forced Posture You can gain 4 Posture.

Reaction

  • Endure When you take any damage (except acid, psychic, or sonic damage), you can use your Reaction to reduce that damage by 4.


Golem Defender

Medium, Construct

Tier 2, Challenge Point 6, XP: 12

Attributes

AC 16/ +3 Shield AP 3
HP 53 Posture 28
  • Damage Immunities: Bleed, Brain, Poison
  • Damage Weakness: Acid
  • Passive Insight/ Perception 14
  • Language 2 Languages

Movement

Base 15 Climb/ Swim 20 Dash 40

Stats + Skills

STR +5 DEX -4 INT -1 WIS +4 CHA -2
  • LU +0: Luck Points: 0; Critical Fail: 1

Abilities

  • Great Shield While wielding the Great Shield, you are also in harsh terrain.
  • Protector When a friendly creature within 5 feet of you would be hit by an Attack, you can transfer that Attack to you instead.
  • Golem Body You are immune against being Bleeding, Suffocated or Poisoned

Actions (2)

  • War Hammer: Hit +5, Dmg 1d10 strike or thrust
  • Versatile: If you Attack with both hands, the damage roll of this weapon becomes 1d12.
  • Favorite Weapon: You ignore 3 AP

Reaction

  • Endure When you take any damage (except acid, psychic, or sonic damage), you can use your Reaction to reduce that damage by 4.