Revised Arcana Domain
Magic is an energy that suffuses the multiverse and that fuels both destruction and creation. Gods of the Arcana domain know the secrets and potential of magic intimately. For some of these gods, magical knowledge is a great responsibility that comes with a special understanding of the nature of reality. Other gods of Arcana see magic as pure power, to be used as its wielder sees fit.
The gods of this domain are often associated with knowledge, as learning and arcane power tend to go hand-in-hand. In the Realms, deities of this domain include Azuth and Mystra, as well as Corellon Larethian of the elven pantheon. In other worlds, this domain includes Hecate, Math Mathonwy, and Isis; the triple moon gods of Solinari, Lunitari, and Nuitari of Krynn; and Boccob, Vecna, and Wee Jas of Greyhawk.
The spells your deity grants to you vary based on the area of magics you yourself choose to embrace. Choose a semblance of the arcane to focus your study on or determine it randomly, using the Arcane Focus table.
Arcane Focus Table
| Arcane Focus | Spell List |
|---|---|
| Melodic Magics | Bard |
| Primal Magics | Druid |
| Intuitive Magics | Sorcerer |
| Otherwordly Magics | Warlock |
| Traditional Magics | Wizard |
Expanded Spell List
1st-Level Arcana Domain Feature
At each indicated cleric level, add the listed spells from the appropriate expanded spell list to your spells prepared. They do not count towards your limit.
Melodic Magics Expanded Spells
| Cleric Level | Spells |
|---|---|
| 1st | tasha's hideous laughter, heroism |
| 3rd | suggestion, phantasmal force |
| 5th | leomund's tiny hut, tongues |
| 7th | compulsion, freedom of movement |
| 9th | modify memory, geas |
Primal Magics Expanded Spells
| Cleric Level | Spells |
|---|---|
| 1st | goodberry, speak with animals |
| 3rd | pass without trace, spike growth |
| 5th | speak with plants, plant growth |
| 7th | polymorph, dominate beast |
| 9th | tree stride, reincarnate |
Intuitive Magics Expanded Spells
| Cleric Level | Spells |
|---|---|
| 1st | chromatic orb, sleep |
| 3rd | blink, enlarge/reduce |
| 5th | haste, slow |
| 7th | greater invisibility, confusion |
| 9th | creation, telekinesis |
Otherwordly Magics Expanded Spells
| Cleric Level | Spells |
|---|---|
| 1st | hex, unseen servant |
| 3rd | suggestion, crown of madness |
| 5th | magic circle, counterspell |
| 7th | hallucinatory terrain, blight |
| 9th | hold monster, planar binding |
Traditional Magics Expanded Spells
| Cleric Level | Spells |
|---|---|
| 1st | detect magic, magic missile |
| 3rd | magic weapon, Nystul's magic aura |
| 5th | dispel magic, magic circle |
| 7th | arcane eye, Leomund's secret chest |
| 9th | planar binding, teleportation circle |
Arcane Initiate
1st-Level Arcana Domain Feature
When you choose this domain at 1st level, you gain proficiency in the Arcana skill, and you gain two cantrips of your choice from your arcane focus spell list; these cantrips do not count against your total number of cantrips known.
Additionally, when you would learn an additional cleric cantrip at 4th, and 10th level in this class; you may choose a cantrip from either the cleric spell list or your arcane focus spell list.
Channel Divinity: Arcane Abjuration
2nd-Level Arcane Domain Feature
You can use your Channel Divinity to abjure otherworldly creatures.
As an action, you present your holy symbol, and one celestial, elemental, fey, or fiend of your choice that is within 30 feet of you must make a Wisdom saving throw, provided that the creature can see or hear you. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly end its move in a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, then the creature can use the Dodge action.
After you reach 5th level, when a creature fails its saving throw against your Arcane Abjuration feature, the creature is banished for 1 minute (as in the banishment spell, no concentration required) if it isn't on its plane of origin, and its challenge rating is at or below a certain threshold, as shown below.
Arcane Banishment
| Cleric Level | Banishes Creatures of CR |
|---|---|
| 5th | 1/2 or Lower |
| 8th | 1 or Lower |
| 11th | 2 or Lower |
| 14th | 3 or Lower |
| 17th | 4 or Lower |
Spell Breaker
6th-Level Arcana Domain Feature
When you restore hit points to an ally with a spell of 1st level or higher, you can also end one spell of your choice on that creature. The level of the spell you end must be equal to or lower than the level of the spell slot you use to cast the healing spell.
Additionally, all spells with the ritual tag from your arcane focus spell list are treated as cleric spells, and can be prepared as per normal.
Potent Spellcasting
8th-Level Arcana Domain Feature
You add your Wisdom modifier to the damage you deal with any cleric cantrip.
This feature CANNOT stack with the Agonizing Blast warlock invocation.
Arcane Mastery
17th-Level Arcana Domain Feature
Choose four spells from your arcane focus spell list and one spell from any other class spell list: the spells chosen from your arcane focus spell list must be of 9th level or lower and each spell must be of a different spell level, the spell chosen from the other class spell list must be of 5th level or lower. You add them to your list of domain spells. Like your other domain spells, they are always prepared and count as cleric spells for you.
Additionally, all spells with the ritual tag from every class spell list are treated as cleric spells for you, and can be prepared as per normal.
Variant Feature: Ascendent Magics
17th-Level Arcana Domain Feature
You can no longer have 9th level cleric spells prepared, and cannot upcast spells using your 9th level cleric spell slot.
As an action, you can expand one 9th level cleric spell slot: choose a single spell of 9th level or lower from any class spell list, the effects of your chosen spell immediately take place as part of this action.
If the effects of the spell vary based on the level of spell slot used to cast it; treat the effects of the spell as if it had been cast with a 9th level spell slot.
Additionally, all spells with the ritual tag from every class spell list are treated as cleric spells for you, and can be prepared as per normal.