Revised Arcana Domain (D&D 5e)

by FallenAgain

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Revised Arcana Domain


Magic is an energy that suffuses the multiverse and that fuels both destruction and creation. Gods of the Arcana domain know the secrets and potential of magic intimately. For some of these gods, magical knowledge is a great responsibility that comes with a special understanding of the nature of reality. Other gods of Arcana see magic as pure power, to be used as its wielder sees fit.


The gods of this domain are often associated with knowledge, as learning and arcane power tend to go hand-in-hand. In the Realms, deities of this domain include Azuth and Mystra, as well as Corellon Larethian of the elven pantheon. In other worlds, this domain includes Hecate, Math Mathonwy, and Isis; the triple moon gods of Solinari, Lunitari, and Nuitari of Krynn; and Boccob, Vecna, and Wee Jas of Greyhawk.


The spells your deity grants to you vary based on the area of magics you yourself choose to embrace. Choose a semblance of the arcane to focus your study on or determine it randomly, using the Arcane Focus table.


Arcane Focus Table
Arcane Focus Spell List
Melodic Magics Bard
Primal Magics Druid
Intuitive Magics Sorcerer
Otherwordly Magics Warlock
Traditional Magics Wizard

Expanded Spell List


1st-Level Arcana Domain Feature


At each indicated cleric level, add the listed spells from the appropriate expanded spell list to your spells prepared. They do not count towards your limit.


Melodic Magics Expanded Spells
Cleric Level Spells
1st tasha's hideous laughter, heroism
3rd suggestion, phantasmal force
5th leomund's tiny hut, tongues
7th compulsion, freedom of movement
9th modify memory, geas

Primal Magics Expanded Spells
Cleric Level Spells
1st goodberry, speak with animals
3rd pass without trace, spike growth
5th speak with plants, plant growth
7th polymorph, dominate beast
9th tree stride, reincarnate

Intuitive Magics Expanded Spells
Cleric Level Spells
1st chromatic orb, sleep
3rd blink, enlarge/reduce
5th haste, slow
7th greater invisibility, confusion
9th creation, telekinesis

Otherwordly Magics Expanded Spells
Cleric Level Spells
1st hex, unseen servant
3rd suggestion, crown of madness
5th magic circle, counterspell
7th hallucinatory terrain, blight
9th hold monster, planar binding

Traditional Magics Expanded Spells
Cleric Level Spells
1st detect magic, magic missile
3rd magic weapon, Nystul's magic aura
5th dispel magic, magic circle
7th arcane eye, Leomund's secret chest
9th planar binding, teleportation circle

Arcane Initiate


1st-Level Arcana Domain Feature


When you choose this domain at 1st level, you gain proficiency in the Arcana skill, and you gain two cantrips of your choice from your arcane focus spell list; these cantrips do not count against your total number of cantrips known.


Additionally, when you would learn an additional cleric cantrip at 4th, and 10th level in this class; you may choose a cantrip from either the cleric spell list or your arcane focus spell list.

Channel Divinity: Arcane Abjuration


2nd-Level Arcane Domain Feature


You can use your Channel Divinity to abjure otherworldly creatures.


As an action, you present your holy symbol, and one celestial, elemental, fey, or fiend of your choice that is within 30 feet of you must make a Wisdom saving throw, provided that the creature can see or hear you. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.


A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly end its move in a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, then the creature can use the Dodge action.


After you reach 5th level, when a creature fails its saving throw against your Arcane Abjuration feature, the creature is banished for 1 minute (as in the banishment spell, no concentration required) if it isn't on its plane of origin, and its challenge rating is at or below a certain threshold, as shown below.


Arcane Banishment
Cleric Level Banishes Creatures of CR
5th 1/2 or Lower
8th 1 or Lower
11th 2 or Lower
14th 3 or Lower
17th 4 or Lower

Spell Breaker


6th-Level Arcana Domain Feature


When you restore hit points to an ally with a spell of 1st level or higher, you can also end one spell of your choice on that creature. The level of the spell you end must be equal to or lower than the level of the spell slot you use to cast the healing spell.


Additionally, all spells with the ritual tag from your arcane focus spell list are treated as cleric spells, and can be prepared as per normal.


Potent Spellcasting


8th-Level Arcana Domain Feature


You add your Wisdom modifier to the damage you deal with any cleric cantrip.

This feature CANNOT stack with the Agonizing Blast warlock invocation.


Arcane Mastery


17th-Level Arcana Domain Feature


Choose four spells from your arcane focus spell list and one spell from any other class spell list: the spells chosen from your arcane focus spell list must be of 9th level or lower and each spell must be of a different spell level, the spell chosen from the other class spell list must be of 5th level or lower. You add them to your list of domain spells. Like your other domain spells, they are always prepared and count as cleric spells for you.


Additionally, all spells with the ritual tag from every class spell list are treated as cleric spells for you, and can be prepared as per normal.


Variant Feature: Ascendent Magics


17th-Level Arcana Domain Feature


You can no longer have 9th level cleric spells prepared, and cannot upcast spells using your 9th level cleric spell slot.


As an action, you can expand one 9th level cleric spell slot: choose a single spell of 9th level or lower from any class spell list, the effects of your chosen spell immediately take place as part of this action.

If the effects of the spell vary based on the level of spell slot used to cast it; treat the effects of the spell as if it had been cast with a 9th level spell slot.


Additionally, all spells with the ritual tag from every class spell list are treated as cleric spells for you, and can be prepared as per normal.

 

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