Jungle Trolls

by Sonixerse

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Jungle Trolls

Due to their regenerative nature, trolls have been known to undergo significant mutations that drastically alter their physiology. The jungle troll is a relatively common example of these deviants. Jungle trolls are believed to originate in regions with abundant plant growth and floral magic. As a result, their skins often possess a deep green pigment and at times, they may even have floral growths on their body, such as hair that resembles grass or ivy.

Forest Skulkers

Despite their large size, jungle trolls are extremely stealthy hunters. Thanks to their appearance, they are able blend into the undergrowth lying in wait for their prey. Instead of recklessly charging into the fray, jungle trolls prefer to use the environment to their advantage by darting in and out of the forest and descending from the tree tops onto unsuspecting prey.

Whereas most trolls primarily use their claws and sharp teeth, jungle trolls prefer to use large clubs crafted from trees and other large plants to bring down their prey.

Sunlit Regeneration

Due to their biological attunement to nature magic, jungle trolls possess a natural healing factor that is far more advanced than the rest of their kind. The presence of sunlight is believed to amplify the regenerative properties of the jungles troll's body, allowing them to recover from deadly wounds at an alarming rate. Because of this, jungle trolls are known to be incredibly hard to kill (even by troll standards). A single ray of sunlight is enough to act as a catalyst for a jungle troll's healing factor.

Radiant Absorption

However, sunlight does more than simply accelerate the jungle troll's healing factor, but temporarily heightens its metabolism as well. When exposed to large concentrations of radiant energy, the troll is able to convert that energy to give itself a sudden burst of speed. As a result, these giants are able to move with supernatural speed agility and attack with incredible speed.

Battle Tactics

When dealing with a jungle troll, it is best to come well prepared and fully research their capabilities. Jungle trolls tend to be more strategic than their other kin and typically fight when they have a significant advantage, such as fighting in broad daylight or in dense jungles. Despite their enhanced abilities, they still possess an innate weakness to fire, so through careful coordination, one will be able to bring down these giants with very few casualties.



Jungle Troll

Large Giant, varies


  • Armor Class 16 (Natural Armor)
  • Hit Points 84(8d10+40)
  • Speed 30ft., climb. 30ft.

STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 20 (+5) 7 (-2) 14 (+2) 7 (-2)

  • Saving Throws Dex +4, Con +8
  • Skills Athletics +7, Acrobatics +4, Stealth +4,Perception +5
  • Senses darkvision 120ft, passive Perception 15
  • Languages Giant
  • Proficiency Bonus + 3
  • Challenge 6(2300 xp)

False Appearance While motionless, the jungle troll is indistinguishable from a moss covered stone.

Forest Stride The jungle troll can move across difficult terrain caused by plant life without costing it extra movement.

Fury If the jungle troll takes acid or fire damage, its gains advantage on all weapon attacks until the end of its next turn.

Keen Senses The jungle troll has advantage on Wisdom (Perception) checks that rely on smell.

Rapid Recovery The jungle troll can end one of the following conditions at the start of its turns: blinded, deafened, diseased, or poisoned. If the jungle troll takes acid or fire damage, this trait doesn't function at the start of the jungle troll's next turn.

Regeneration The jungle troll regains 10 hitpoints at the start of its turn. If the troll starts its turn in sunlight, it regains 20 hitpoints instead. If the jungle troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The jungle troll only dies if it starts its turn within 0 hitpoints, is not currently in sunlight, and cannot regenerate.

Sun Frenzy When the jungle troll takes radiant damage, it takes no damage. Instead, its movement speed is doubled until the end of its next turn. While in this state, it can make one additional tree club attack as part of its Attack action.

Siege Monster The jungle troll can deal double damage to buildings and objects

Actions

Multiattack. The jungle troll can make two tree club attacks

Tree Club. Melee Weapon attack: +7 to hit, 15ft, one target. Hit: 17 (2d12+4) bludgeoning damage. On a hit, the target must succeed a DC 15 Strength saving throw or be knocked prone.

Stone. Ranged Weapon attack: +7 to hit, 30ft./120ft., one target. Hit: 21 (3d10+4) bludgeoning damage. On a hit, the target must succeed a DC 15 Strength saving throw or be knocked prone.

Bonus Actions

Floral Camouflage While lightly obscured by ample plant life, the jungle troll can use its bonus action to Hide

 

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