Feat: Crook's Cunning v2

by driftvvood

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Feat: Crook's Cunning

You've spent time with the right people doing wrong. You've put in work to pick up the skills needed to charm locks, disable traps, slip into shadows, and hide with "friends" when the plan goes South. Whether by formal education, exposure, or trial-and-error, you gained the following abilities:

  • You gain the Thieves’ Cant feature, as per the Rogue class feature, or any language of your choice.
  • You gain proficiency with thieves' tools. If you are already proficient with them, you may choose another set of tools to gain proficiency with.
  • You may add a d6 to rolls made when searching specifically for hidden doors or traps, making a saving throw against a trap, performing a Dexterity ability check or Charisma (Deception) ability check.

Image: Lockpicking, Eren Arik

 

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