Oath of Vigilance Paladin Subclass
Created By Pixel-Wiz
Oath of Vigilance
When most people imagine a paladin, they think of a righteous slayer of evil, a valiant crusader standing their ground against massive hoards of fiends and monsters outside the safety of civilization, however, few think to look at the threats within the city walls. This is where you will see the Oath of Vigilance. Often called truthseekers, patrol dark streets and alleyways, seeking to expose lies and treachery. Looking out for thieves guilds and corrupt politicians within the city walls, they tear evil out by the root and stop them from harming civilians, but they never take justice into their own hands. They are the vessels for justice, shining light on misdeeds so all can see them. In the eyes of the vigilant, those who were swayed to do wrong may be redeemed, the ones who willingly chose to do evil will have no such mercy.
Tenants of Vigilance
The Tenets of the Oath of Vigilance teach a paladin to uphold justice and truth in all their actions, and to be an unwavering defender against corruption and deceit.
Honesty. Always strive to be honest and truthful, both in your words and your actions. Never deceive or mislead others, and always speak the truth even when it is difficult.
Leadership. Inspire others to join your quest for justice and truth. Command respect and trust, and make difficult decisions when necessary.
Trust. Know when to trust others who have proven themselves to be honest and just, but be cautious and don't naively trust those who have proven themselves untrustworthy or corrupt.
Integrity. Have unwavering integrity, and never compromise your principles even in the face of temptation or pressure.
Restraint. Exercise caution, gather all facts and perspectives before taking action, and remain open to new information that challenges your preconceptions. Don't sacrifice the truth for expediency.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Vigilance Spells
Paladin Level | Spells |
---|---|
3rd | Disguise Self, Hunter's Mark |
5th | Detect Thoughts, See Invisibility |
9th | Clairvoyance, Speak With Dead |
13th | Arcane Eye, Locate Creature |
17th | Commune, Scrying |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Cognizant Grace You can use your Channel Divinity to bless yourself and your allies with heightened senses and intuition. As an action, you can choose a number of creatures you can see within 30 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). For 1 hour, you and the chosen creatures have advantage on Wisdom (Insight) and Intelligence (Investigation) checks.
Mirror of Morality You can use your Channel Divinity to reflect truth back at a creature, forcing them to confront their actions. As an action, choose one creature within 30 feet of you that you can see. That creature must make a Charisma saving throw. On a failed save, the creature had disadvantage on all attack rolls and ability checks for 1 minute, as they face spectral illusions depicting the victims of their wrongdoings.
Aura of Clarity All creatures within 10 feet of you gain advantage on ability checks and saving throws against Illusion spells and effects.
Something to break through Illusions and Enchantments
knowledge cleric stuff
Super mode Advantage on insight and investigation checks, can see Invisible creatures and objects, can tell if a shapechanger is not in their true form
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