Otherworldly Patron
Ancient Beast: Stag
Regarded by many as a symbol of strength and enlightenment, the stag walks among the trees and animals of the forest as a figure of great renown and respect. As such, the stag vows to protect all life in the forest it rules, and to fend off any invaders. It is said that one who has been approached by the Ancient Stag is one who will protect all life and is destined to become a ruler.
Expanded Spell List
| Spell Level | Spells |
|---|---|
| 1st | beast bond, heroism |
| 2nd | animal messenger, enhance ability |
| 3rd | conjure animals, crusader's mantle |
| 4th | guardian of nature, death ward |
| 5th | commune with nature, wrath of nature |
Bonus Proficiencies
At 1st level, as a vessel of the king and protector of the forest, you gain proficiency in martial weapons, medium armor, and shields.
Wisdom of the Woods
Additionally at 1st level, your connection to your patron allows for its experiences to prepare you for any fight. At the end of each long rest, choose a colored stag:
- Black Stag: When you hit with a melee attack, you deal additional poison damage equal to your proficiency bonus.
- Red Stag: When you hit with a melee attack, you deal additional fire damage equal to your proficiency bonus.
- White Stag: When you hit with a melee attack, you deal additional cold damage equal to your proficiency bonus.
Instinctual Intelligence
As you have progressed in your adventures, your patron has decided to impart more wisdom unto you. Starting at 6th level, you gain the following benefits:
- When you engage in two weapon fighting, neither of the weapons you attack with need to possess the light property.
- Your speed increases by 10 feet.
- You can no longer be surprised while you are conscious.
Signs of the Stag
Beginning at 10th level, your patron begins to shape itself into your very being and slightly affect your physical appearance. As a result of this, at the end of each long rest, choosing a colored stag grants you an additional benefit:
- Black Stag: You gain resistance to poison damage and advantage on saves against being poisoned.
- Red Stag: You gain resistance to fire damage.
- White Stag: You gain resistance to cold damage.
Also, you no longer need to eat or drink to sustain yourself.
Beast Channeling: Crown of the Deep Forest
Starting at 14th level, you have gained a great understanding and control over the power your patron holds, and now you can begin to channel even greater power. As an action, you can enter a special transformation that lasts for 1 minute. While in this state, a pair of magnificent antlers sprout from your head, fur grows along your limbs and the edges of your body in the color of your current Sign of the Stag, and your legs become powerful hooves. While in this transformation, you gain the following benefits:
- You gain immunity to the damage type granted by your current Sign of the Stag for the duration.
- You have advantage on Strength and Dexterity checks and saves for the duration, and your high jump and long jump distances are doubled.
- When you initially transform, creatures of your choice that can see you within 60 feet must make a Wisdom saving throw against your spell save DC or be frightened of you for the duration.
You can use this feature once per long rest.
Invocations
Coat of the Forest
Prerequisite: 5th level, Ancient Beast: Stag Patron
You are permanently under the effects of the barkskin spell.
Prey to Predator
You can now cast the primal savagery cantrip.
Cervine Familiar
Prerequisite: Pact of the Chain, Ancient Beast: Stag Patron
Your familiar can take the form and statistics of an Elk.
Feral Form
Prerequisite: 3rd level, Ancient Beast Patron
You gain the ability to, as an Action, polymorph into the same creature as your patron. You can do this once per long rest.
Perfect Beast Channeling
Prerequisite: 18th-level, Ancient Beast Patron
When you use your Beast Channeling Feature, you gain these additional benefits:
- You gain +1 to your Charisma modifier.
- The duration of your transformation increases to 10 minutes.
- The spell regenerate is cast on yourself with you as the caster.
Elk
Large Beast, Unaligned
- Armor Class 10
- Hit Points 13 (2d10+2)
- Speed 50 ft.
STR DEX CON INT WIS CHA 16 (+3) 10 (+0) 12 (+1) 2 (-4) 10 (+0) 6 (-2)
- Senses Passive Perception 10
- Languages --
- Challenge 1/4 (50 XP) Proficiency Bonus +2
Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Actions
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4+3) bludeoning damage
Art Credit
- Jonas Jodicke - https://twitter.com/JoJoesArt
- GaudiBuendia - Northern Tales
