Wild Brute (Ranger)

by Ogskive

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Wild Brute Ranger | Ogskive

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

DM Note: Tracking via Scent

Page 244 of the Dungeon Master's Guide contains the comprehensive rules for tracking. However, these rules lack any indication of how a creature would track via scent.

Following a scent trail is harder than following visible tracks. Assume a DC of 20 for a Wisdom (Perception) check made to track with your nose. This check is made with disadvantage if the creature being tracked doesn't have a strong odor. A creature wouldn't normally be able to track a creature that doesn't have an odor at all.

 

Credits
  • Mechanics and Art by Ogskive
  • Made in GMBinder

Wild Brute (Ranger)

Lone rangers that succumb to savagery become twisted by interminable bloodlust. Such Wild Brutes stalk untamed tracts of land, relying only on their infallible instincts to fuel their beastly way of life. These rangers don't protect the wilderness because of some lofty morals or need to protect others. Rather, the wilds are their hunting grounds, and any good they do is a byproduct of defending their territory.

Fell Strike

3rd-level Wild Brute feature


You can make a single weapon attack as a bonus action on each of your turns. This attack is made with disadvantage, and if you hit, you deal an extra 1d4 damage.

Unseeing Tracker

3rd-level Wild Brute feature


You can magically track creatures even when they don't leave physical traces of their passage. For every creature you see, you magically sense their aura, the memory of which you retain for 8 hours. During this time, you can use an action to make a Wisdom (Survival) check with a DC equal to the creature's passive Stealth score. Alternatively, the creature you are tracking can contest your Wisdom (Survival) check with their Dexterity (Stealth) check if they are moving stealthily. If you succeed in either case, you can track the creature's path they traveled on the ground as if they had left footprints. On a failure, you lose the sensation of their aura and you can't use this feature to track them until you see them again.

Gut Judgement

7th-level Wild Brute feature


As an action, you can magically read how a creature would react to your presence. Choose one creature that you can see within 60 feet of you. The DM tells you whether or not that creature would be openly hostile to you if you make your presence known to them.

You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain any expended uses when you finish a long rest.

Brutish Flurry

11th-level Wild Brute feature


When you miss a creature with an attack on your turn, you have advantage on attack rolls you make against that creature until the end of the turn.

Savage Critical

15th-level Wild Brute feature


When you make a weapon attack and the attack roll is made with advantage, you score a critical hit if both of the rolls would hit the target.

 

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