Standard Bearer
Those who wield charismatic power on the battlefield are usually the ones who lead nations and armies into combat. These combatants enhance their allies and bring detrimental effects to their foes when their group works together.
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency in two of the following skills of your choice: Persuasion, Intimidation, Deception or Performance. You also gain proficiency in Weaver's Tools.
Inspirational Leader
Starting at 7th level, when you roll initiative and are not surprised, you and each ally within 10ft of you can add your Charisma modifier to their initiative roll.
Art by Sanghyun Kam on Artstation
Unwavering Dedication
Starting at 10th level, you can use your dedication to your allies to help them overcome obstacles. Whenever an creature you can see within one of your banner's auras makes a saving throw or ability check you can add your Charisma modifier to their roll. You may use this ability after you see the dice but before the DM tells you whether it was a success of fail. You can use this ability a number of times equal to your proficiency bonus and you regain all expended uses on a short and long rest.
Exhilarating Spirit
At 15th level you've learned how to let your allies benefit from your own bodies adrenaline by pure inspirational force, allowing you to use your Second Wind and Action Surge in new ways.
Healing Wind: Your Second Wind feature also adds your Charisma modifier to the amount healed. Additonally, whenever you use your Second Wind feature, you and all allies within your banner's aura regains the same amount of hitpoints.
Adrenaline Rush: Whenever an ally you can see within your banners aura finishes their action, you may expend a use of your Action Surge as a reaction to give them another action. You can use this effect once without expending a use of Action Surge once a long rest.
Unbreakable Zeal
At 18th level you've learned how to provide even better encouragement to your allies. Your banners have resistance to all damage, you can choose to double a banners aura size whenever you activate it, and you gain a special reaction that you can use to allow an ally within 60ft of you to make a melee or ranged weapon attack against an enemy within their range. You can use this reaction once a round without expending your reaction.