Gauntlets of the Titan: D&D 3.5

by ThreeDelta0

Search GM Binder Visit User Profile

Gauntlets of the Titan

Gauntlets of the Titan are a pair of scale mail gauntlets that look well worn but are fully functional. The gauntlets are long, covering the wearer's entire forearm.

Nonlegacy Game Statistics: +1 gauntlets; Cost 2,400 gp; Weight ----.

Omen: The wearer of the Gauntlets of the Titan is granted Titangrip, gaining the feat Monkey Grip as long as the gauntlets are worn.

History

Eons ago, Mecto, the Titan, ascended to the throne of the fire giants. He ruled the fire giants through intimidation, fear and martial prowess. He was trained in the use of multiple types of weapons and due to his size and strength, he always carried several wherever he went. (DC 15)

Several years into his reign, Mecto angered Surtr, the lesser god of fire and in his wrath, Surtr reduced King Mecto to a mere human in all but size. Mecto hid his new weakness from the other Fire Giants, thus he lose his kingship. He spent many years trying to appease Surtr, but no avail. A skilled artisan, Mecto created a pair of gauntlets in secret. He then commissioned the gauntlets to be imbued with magical powers. When worn, these gauntlets granted the wielder the power of a Giant. Mecto was always seen wearing the gauntlets so they became known as the Gauntlets of the Titan. With these gauntlets, Mecto was able fight off any who challenged his right to be king of the Fire Giants. (DC 20; Who Is Your Daddy)

Years later, during the Thousand Year War between dragonkind and the giant nation of Ostoria, Mecto and his fire giant forces were devastating the dragons. The copper dragon Xindo, The Clever, hatched a plan. She shape changed into a giant and seduced King Mecto. During their relationship, Xindo learned of Mecto's weakness and vowed to use it against him. One night, she goaded Mecto into a drinking contest. Using her dragon magic to remain sober, she waited until Mecto had passed out drunk. Xindo then killed the king and made off with the gauntlets. (DC 25; Giant Slayer)

After the death of Mecto, in-fighting broke out between the fire giants over who would replace Mecto as king. It was because of this distraction that the dragons were able to rout the fire giants and win battle after battle. This also caused the giants to be driven out of the southern portion of Ostoria.

The gauntlets were lost to time when Xindo was killed by the frost giant Hjurnur Wyrmrever in battle before the Thousand Year War ended. (DC 30; Trial of the Dragon)

Size and Magic Items

When an article of magic clothing or jewelry is discovered, most of the time size shouldn’t be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. As a rule, size should not keep overweight characters, characters of various genders, or characters of various kinds from using magic items. Players shouldn’t be penalized for choosing a halfling character or deciding that their character is especially tall.

Only say “It doesn’t fit” if there’s a good reason. Cloaks made specifically by the selfish, self-absorbed drow elves might fit only elves. Dwarves might make items usable only by dwarf-sized and dwarf-shaped characters to keep their items from being used against them. Such items should be the exceptions, however, not the rule. (DMG pg 213)

Wearer Requirements

Fighters, and Paladin's get the most out of Guantlets of the Titan, although any character proficient with medium armor might be interested in the item.

Gauntlets of the Titan Wielder Requirements
  • Base attack bonus +5
  • Strength score 18
  • Power Attack
  • Armor Proficiency (Medium)

Legacy Rituals

Three rituals are required to unlock all of the abilities of the Gauntlets of the Titan:

  • Who Is Your Daddy?: You must successfully intimidate or demoralize three different opponents, each possessing no fewer than 5 Hit Dice, by using Intimidate checks. Cost: 2,000 gp.; Feat Granted: Least Legacy (Gauntlets of the Titan).
  • Giant Slayer: You must face a giant with a CR equal to your level or higher (maximum CR16) in single combat. Gauntlets of the Titan must be your only weapon; but you can use any spells, abilities, or other magic items you possess. Cost: 13,500 gp.; Feat Granted: Lesser Legacy (Gauntlets of the Titan).
  • Trial of the Dragon: You must defeat an Dragon in personal combat. The creature's CR must be equal to or greater than your character level. Cost: 40,500 gp.; Feat Granted: Greater Legacy (Gauntlets of the Titan).
Table 1: Gauntlets of the Titan
Wielder Level Attack Penalty Skill Check Penalty Hit Point Loss Abilities
5th Strength of a Titan +2
6th -1 Weapons Aplenty
7th -1 Fire resistance
8th Bloodlust
9th -2
10th Titan Among Men
11th -2 Strength of a Titan +4
12th -2 Defiance of a Titan
13th -2 Fire resistance, improved
14th -2
15th -2 Unstoppable Cleave
16th -2 Revitalizing Strike
17th Strength of a Titan +6
18th -2
19th -3 Fire resistance, greater
20th -2 Titan's Wrath

Legacy Item Abilities

The following are legacy item abilities for Gauntlets of the Titan:

  • Bloodlust: Starting at 8 level, whenever you deal an opponent damage, you gain +1 morale bonus on your next attack against the same opponent. The next attack must occur within 1 round, or the bonus is lost. The bonus is cumulative, so if your next attack hits, you gain a +2 morale bonus on your following attack against that opponent, and so on up the a maximum of +5. As long as you continue successfully damaging the same foe, you gain this bonus, but if you miss or fail to damage the opponent with an attack, the bonus is lost.
  • Defiance of a Titan: At 12th level, three times per day on command, the gloves affect the wearer as the greater heroism spell. Caster level is equal to character level.
  • Revitalizing Strike: Starting at 16th level, once per day when you hit a living creature, you can heal yourself for 3d8+10 hit points as a swift action. This ability also eliminates any fatigue or exhaustion you currently suffer. Caster level 10th.
  • Strength of a Titan: At 5th level, you gain a +2 enhancement bonus to Str and a +2 resistance bonus on all saving throws. This bonus rises to +4 at 11th level and +6 at 17th level.
  • Titan Among Men: Beginning at 10th level, once per day on command you can use enlarge person as the spell. Caster level equals character level.
  • Titan's Wrath: Beginning at 20th level, once per day as a swift action, you can be filled with a boundless fury that equals a mighty barbarians rage. For 10 rounds, you gain a +6 bonus to Str and Con along with a +3 bonus on Will saves, but you take a -2 penalty to AC.
  • Unstoppable Cleave: Starting at 15th level, even if you fail to drop an opponent with an extra attack granted by the Great Cleave feat, you can still make an extra attack against another eligible foe as though you have dropped the previous enemy. This ability can only be used once per round.
  • Weapons Aplenty: Starting at 6th level, on command, the wearer of Gauntlets of the Titan can store a single weapon he is holding in the gauntlets. When he does so, a graven image of the weapon appears on the gauntlet's plates. The wearer can store up to 10 weapons in the gauntlets in this manner. Retrieving a weapon requires the wearer to touch the image of the weapon he wants. Doing so is a free action. When a weapon is retrieved, it appears in the hands of the wearer and any weapons the wearer had in his hands is stored in the gauntlets. If there is no room in the gauntlet for the weapons the wearer is holding, those weapons are dropped. The gauntlets can only store weapons; other items cannot be placed in the gauntlet.