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\pagebreak ## Lay On Hands Feats ### Extra Lay On Hands You can use your lay on hands ability more often. Prerequisite: Lay on hands class feature, 4th level. - You can use your lay on hands ability four additional times per day. You can gain Extra Lay On Hands multiple times. Its effects stack. ### Maximize Lay on Hands You gain the maximum amount of healing from your Lay on Hands ability. Prerequisite: Extra Lay on Hands, 8th level - Thrice per day your lay on hands ability heals the maximum possible amount of hit points of damage you are normally capable of. Alternatively, you may use this ability to deal maximum damage to undead creatures with a successful melee spell attack. ### Improved Lay on Hands The goddess of healing and peace grants you her power to help you protect your allies. Prerequisite(s): Cha 15, lay on hands class feature, 4th level. - Increase your Charisma score by 1, to a maximum of 20. - Your lay on hands increase in power, you gain and extra 2d6 to the roll. ### Reactive Healing You can channel healing energy in response to an attack that would knock you unconscious. Prerequisite(s): Channel energy or lay on hands class feature. - Increase your Charisma or Wisdom score by 1, to a maximum of 20. - When the damage from an attack or an effect would reduce you to 0 or fewer hit points, you can expend one use of channel energy (of a form that would heal you) or two uses of lay on hands as an reaction to heal yourself. The healing affects only you, even if it would normally affect others. \columnbreak ### Reward of Life When you lay on hands, you are also healed. Prerequisites: Lay on hands class feature. - Increase your Charisma or Wisdom score by 1, to a maximum of 20. - Each time you use your lay on hands ability to heal a creature other than yourself, you heal a number of hit points equal to your Charisma bonus. This ability has no effect if you use lay on hands to harm undead. ### Word of Healing Using the same divine energy as your lay on hands ability, you can heal others at a distance. Prerequisites: Lay on hands class feature. - You may use your lay on hands to heal another creature at a range of 30 feet as an action. You must be able to speak. The target heals half the amount they would have healed if you had touched them, but gains the benefits of your mercies as normal. ## Channeling Feats ### Energy Channel You distill your channeled energy into your weapon. Prerequisites: Channel energy class feature When you use this feat, choose one of the following damage types: acid, cold, fire, lightning, poison or thunder. - As a bonus action, you can expend one use of channel energy to grant your weapon attacks a bonus on damage rolls equal to twice the number of dice rolled for your channel energy. This effect lasts for your next three weapon attacks. ### Channeled Shield Wall You draw upon your channel energy to enhance the protective ability of your shield and those of allies while they are adjacent to you. Prerequisites: Channel energy, proficiency with a shield. - As a bonus action, you can spend a use of your channel energy to grant yourself a +2 bonus to ac while using a shield. This bonus lasts 1 minute per level. While you benefit from this bonus, allies with shields also gain a +2 bonus while they are adjacent to you. \pagebreak ### Selective Channeling You can choose whom to affect when you channel energy. Prerequisite: Cha 13, channel energy class feature. - Increase your Charisma or Wisdom score by 1, to a maximum of 20. - When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy. - Your channel energy gain an extra d6. ### Extra Channel You can channel divine energy more often. Prerequisite: Channel energy class feature. - You can channel energy two additional times per day. - If a paladin with the ability to channel positive energy takes this feat, she can use lay on hands four additional times a day, but only to channel positive energy. You can gain Extra Channel multiple times. Its effects stack. ### Quick Channel Your divine energies flash with dazzling speed. Prerequisites: channel energy class feature, 4th level. - You may channel energy as a bonus action by spending 2 daily uses of that ability. - The range when channeling energy increase by 10 feet. ### Siphon Channel You can channel negative energy to feed off the suffering of others. Prerequisite(s): Channel energy 3d6. - When you channel negative energy to damage living creatures, you gain a number of temporary hit points equal to half the damage result of your channeled energy + 1 per creature affected by the channeled energy. For each affected creature that did not succeed at its saving throw against the channeled energy, you gain an additional temporary hit point. These temporary hit points disappear after 1 hour. You can use this ability numnber of times per day equal to your spellcasting modifier \columnbreak Expansion for this https://www.gmbinder.com/share/-Mu7VDBvA94_NlrkvDWj