Ogre
Large giant, any alignment
- Armor Class 12 (natural armor)
- Position 95 (10d10 + 40)
- Speed 50 ft.
STR DEX CON INT WIS CHA 18 (+4) 8 (-1) 14 (+2) 6 (-2) 8 (-1) 5 (-3)
- Saving Throws Str +6, Con +4
- Damage Vulnerabilities piercing
- Damage Resistances bludgeoning, slashing
- Senses passive Perception 9
- Languages —
- Challenge 3 (700 Souls)
Bloodied. While bloodied the Ogre makes one additional Fists attack with its Multiattack action for a total of 3 attacks.
Grappler. The Ogre has advantage on attack rolls against any creature grappled by it.
Actions
Fists. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage plus 7 (2d6) poison damage.
Multiattack. The Ogre makes two attacks with its fists.
Body Slam. The Ogre flops bodily in a direction of its choice. All creatures in that direction (10 ft. by 15 ft. line extending in that direction from the Ogre) must make a DC 12 Dexterity saving throw. On success those creatures move out of the area that the Ogre now occupies and take no damage. Otherwise those creatures take 25 (6d6 + 4) bludgeoning damage and are knocked prone. The Ogre is also knocked prone.
Consume. A grappled creature must immediately make a DC 14 strength saving throw or be consumed. A consumed creature is immediately reduced to 0 position.