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___ ___ > ## Ogre >*Large giant, any alignment* >___ > - **Armor Class** 12 (natural armor) > - **Position** 95 (10d10 + 40) > - **Speed** 50 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|8 (-1)|14 (+2)|6 (-2)|8 (-1)|5 (-3)| >___ > - **Saving Throws** Str +6, Con +4 > - **Damage Vulnerabilities** piercing > - **Damage Resistances** bludgeoning, slashing > - **Senses** passive Perception 9 > - **Languages** — > - **Challenge** 3 (700 Souls) >___ > ***Bloodied.*** While bloodied the Ogre makes one additional _Fists_ attack with its _Multiattack_ action for a total of 3 attacks. > > ***Grappler.*** The Ogre has advantage on attack rolls against any creature grappled by it. > ### Actions > ***Fists.*** _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 18 (4d6 + 4) bludgeoning damage. > > ***Bite.*** _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 18 (4d6 + 4) bludgeoning damage plus 7 (2d6) poison damage. > > ***Multiattack.*** The Ogre makes two attacks with its fists. > > ***Body Slam.*** The Ogre flops bodily in a direction of its choice. All creatures in that direction (10 ft. by 15 ft. line extending in that direction from the Ogre) must make a DC 12 Dexterity saving throw. On success those creatures move out of the area that the Ogre now occupies and take no damage. Otherwise those creatures take 25 (6d6 + 4) bludgeoning damage and are knocked prone. The Ogre is also knocked prone. > > ***Consume.*** A grappled creature must immediately make a DC 14 strength saving throw or be consumed. A consumed creature is immediately reduced to 0 position. ___ ___