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# Artificer Specialist Mesmerists are masters of psychological warfare, controlling a battlefield is easy when the illusions you make are the ones responsible for creating the battlefield. Mesmerists use a mixture of holographs and illusory tech to deceive people and to disrupt the flow of combat. Using their technology and keen intellect in place of a sharp tongue or conversation skills. #### Mesmerism Spells You gain artificer spells at the levels listed. ##### Mesmerism Spells | Artificer Level | Spells | |:---:|:-----------:| | 3rd | *Silent Image, Unseen Servant* | | 5th | *Mirror Image, Phantasmal Force* | | 9th | *Hypnotic Pattern, Major Image* | | 13th | *Hallucinatory Terrain, Greater Image* | | 17th | *Mislead, Seeming* | #### Tool Proficiency At 3rd level when you pick this subclass you gain proficiency with Tinker’s Tools, if you already are proficient with Tinkers Tools then you gain proficiency with another type of artisan’s tools #### Holographic Double At 3rd level you gain a holographic projector that mirrors your movement, you can use an action to create a double as in the spell *Mirror Image*, it recreates your movement and you can use a bonus action to either move the double up to your movement speed or talk and gesture, You can use this feature a number of times equal to your proficiency bonus, the doubles exist for 1d4+PB minutes #### Mirage Hologram At 5th level you can expend a use of Holographic Double in order to create an illusory scenery around a large area. You expend a use of Holographic Double in order to create an illusory dome that affects all creatures in a 30ft radius, While in this dome creatures are considered blinded to all creatures outside this dome, and the creatures inside must make a WIS saving throw or are frightened by the Mesmerist \columnbreak #### Intellectual Liar At 5th level you may add your Intelligence modifier in place of your Charisma modifier, and you add double your proficiency modifier to Deception checks if you already have proficiency with the skill. #### Smoke and Mirrors At 9th level your illusions are harder to disprove whilst in the effects of another spell. Creatures are at disadvantage to insight and perception checks against your illusions and spell saving throws if they are in the area of effect of another spell. Your Mirage Hologram and Holographic Double is considered as a spell for this effect. #### Masterful Mesmerism At 15th When you may expend all uses of Holographic Double to cast Mirage Arcane that lasts for PB hours and your illusions cannot be disproven with *True Sight* and *Detect Magic* or similar effects