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# Way of Nature Spirit - Monk Subclass Monks of this way imbue their bodies with power from natural world, plants and animals, even bare stone is what models monks of this way. They are very similar to druids, expect alongside giving importance to spiritual development, they give wast importance to their physical development as well. Their knowledge of natural energy gives them power to manipulate primal elements that makes very existance of material plane. ### Nurturing Touch At 3rd Level, your touch can infuse life around you. As an Action you can spent any number of Ki points to touch a creature and restore 2 + your Wisdom modifier (Minimum 1) per Ki point spent this way. Alternatively, as part of same action you can spent Ki points to cure the target of one disease or neutralize one poison affecting it for each Ki point spent. ### Invoke Nature At 3rd Level, you can invoke natural power of elements at your desire. You know Druidcraft and Dancing Lights Cantrips. You can cast them as part of your Ki Feature without providing material components. You can use Invoke Elements Feature. As action, you can make ranged spell attack with a range of 60 feet against one target. You are proficient with it, and you add your Wisdom modifier to its attack and damage rolls. Its deals damage of your choice within these damage types: acid, cold, fire, lightning, or thunder, and its damage die is one roll of your Martial Arts die. Also you can use Invoke Elements Feature as bonus action, but only if you used your action for Invoke Elements Feature first. At 6th Level, Number of damage die of Invoke Elements increases to two rolls of your Martial Arts die. ### Preserve Health At 6th Level, you become extraordinary knowledgeable in natural phenomenal. You gain proficiency in nature skill and your proficiency bonus is doubled for any ability check you make with it. Also, as part same action of using Nurturing Touch, you can chose to spent Ki points to cure the target of one blinded, deafened, paralyzed or stunned condition affecting it for each Ki point spent. ### One With Nature At 6th Level, As part of your Ki Feature, you can spent 1 Ki point to cast Create or Destroy Water and Goodberry spells without providing material spell components. Additionally you can breathe under water and you gain swimming speed equal to you walking speed. \columnbreak ### Master of Invocation At 11th Level, you can use Elemental Blast Feature. As an action, you create an mote of element and blast it at a point you choose within 120 feet, where it explodes into a sphere of elemental energy. The energy spreads around corners and damages non-magical objects. Each creature in that 5-foot-radius sphere must succeed on a Constitution (for cold or thunder damage) or Dexterity (for acid, fire or lightning damage) saving throw or take three rolls of your Martial Arts die of acid, cold, fire, lightning, or thunder damage (your choice). Additionally, you can increase this features, radius and damage by expending additional Ki points, up to maximum of 5 Ki points. Radius increases by 5 ft, and damage increases by one more martial Arts die for each Ki point spent. ### Master of Body At 11th Level, as reaction to taking damage, you can spent any number of Ki points to reduce taken damage by 2 + your Wisdom modifier (Minimum 1) per Ki point spent this way. ### Patron of Nature At 17th level, you reached one of highest ascensions of nature being, you gain following Abilities: #### Ascendant of Fairies As bonus action, you can spent 4 Ki points to gain flying and hover speed equal to you walking speed for 10 minutes. #### Touch of life As part of the same action of using Nurturing Touch, you can spent 5 Ki points to cure the target of one charmed or petrified conditions affecting, or one curse, including the target’s attunement to a cursed magic item ,or one reduction to one of target’s ability scores, or one effect reducing the target’s hit point maximum, or to reduce the target’s exhaustion level by one. Once you use this ability, you gain one level of exhaustion. #### Embodiment of Nature Your body can overcome any fatal injury, if given enough time to repair. If you are not dead, you grow, heal and regenerate your limbs, organs and you recover from both magical and nonmagical mental illnesses (such as madness) and debilitating mind effects (such as memory or personality loss) over short time of 10 days. Also If you are in direct contact with nature (at least l hour of sunbathe, or being submerged in water, or barefoot natural ground contact per day) for 10 days, you can increase your aging lifespan by 1d4 months, when you do this, you can also become visibly younger and healthier. Additionally, you permanently gain resistance to acid, cold, fire, lightning, and thunder damage.