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## 3 Save System One of the awkward things about 5e is Saving throws. I cannot count the number of times I've see people ask "What does an Intelligence/Charisma saving throw look like?" or something along those lines. Previous Editions of DnD had a more clearly defined system, you had Fortitude, Will, and Reflex. These words are very descriptive of what they actually are doing. There are a number of downsides of these systems, and this looks to update and improve on all previous editions. ### What Saves exist? In this system, we return to Reflex, Will, and Fortitude saves. They are calculated a bit differently, as this is designed as a module to plug into a 5e game. ### General Rules for determining your Save bonus * You never add Your proficiency Bonus more than once to a given saving throw bonus. If you would add Your Proficiency bonus and half your proficiency bonus (once or twice) instead add only your full proficiency bonus. If you would add half your proficiency bonus twice, add your full proficiency bonus. * If you ever add half of a value, round down. (this is a general rule of 5e, but it should be reiterated here) * **Dexterity** Adds your full modifier to **Reflex** saves. If you are proficient in **Dexterity** saving throws, you also add your full Proficiency bonus to this save * **Constitution** adds your full modifier to **Fortitude** saves. If youIf you are proficient in **Constitution** saving throws, you also add your full Proficiency bonus to this save * **Wisdom** adds your full modifier to **Will** saves. If you are proficient in **Wisdom** saving throws, you also add your full Proficiency bonus to this save * **Strength** Adds half modifier to **Will** and **Fortitude** saves. If you are proficient in **Strength** saving throws, you also add half your Proficiency bonus to these save * **Intelligence** Adds half modifier to **Reflex** and **Will** saves. If you are proficient in **Intelligence** saving throws, you also add half your Proficiency bonus to these saves. * **Charisma** adds half modifier to **Fortitude** and **Reflex** saves. If you are proficient in **Charisma** saving throws, you also add half your Proficiency bonus to these saves. ### General rules for determining which save is targetted * If an effect calls for a **Dexterity** Saving throw, it instead targets **Reflex**. * If an effect calls for a **Strength** or **Constitution** saving throw, it instead targets **Fortitude**. * If an effect calls for an **Intelligence**, **Charisma**, or **Wisdom** saving throw, it instead targets **Will**. \columnbreak ### An example Character Billy bob, ### Secondary impacts There are a few things using these changes will cause, and because these rules are so general there are bound to be outliers that will not fit well. Of those that I can immediately say are ***Saving throw bonuses will be higher in general. This is particularly true for lower level characters***.