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Become a Patron!
## Pact Boons #### Pact of the Trigger Your patron manifests an enchanted revolver for you. You can use your action to summon your pact revolver into your empty hand. This gun does not fire bullets, but it empowers your cantrips. When you cast a cantrip through your pact revolver, you may add your Charisma modifier to the damage. At each level when a cantrip would increase in damage, you may instead cast it through your pact revolver and make separate attacks for each damage increase it would normally receive. Your pact revolver fades into smoke if it is ever more than 30 feet away from you or if you will it away, requiring no action on your part. #### Pact of the Totem You learn the insidious ways to create totems of your allies and enemies. Over the course of a short rest, you may perform a ritual to create a totem or doll and bind part of the body of your target to it, such as their hair or fur, a vial of blood, several nail clippings, or pieces of skin or scales. While you have a totem or doll bound this way, you may cast spells on the target as though they were in the space of the totem as long as they are both on the same plane of existence. If you attack the doll while it's bound, the target takes 1d4 psychic damage. You may only cast a spell on or attack each totem once per short or long rest. You may have multiple totems bound to multiple creatures from several short rests, however you may only have a maximum number equal to your proficiency bonus at a time. If you bind an extra totem, you must choose one existing totem to disenchant. You may only have one totem bound to one creature at a time. ## Eldritch Invocations ##### Cone of Wrath *Prerequisite: 5th level, Pact of the Trigger* As an action, you summon a duplicate of your pact revolver and unleash a flurry of bullets in a 15 foot cone in front of you. Each creature in that area must make a Dexterity saving throw against your spell save DC or take 3d8 cold, fire, or force damage (your choice), taking half on a failure. You must have your pact revolver in one hand and have the other hand free to use this action and may only do this a number of times equal to your Charisma modifier (minimum 1) per long rest. ##### Crippling Shot *Prerequisite: Pact of the Trigger* Once per turn when you damage an enemy with a cantrip cast through your poact revolver, you can force them to make a Strength saving throw against your spell save DC or have their speed reduced to 0 until the start of your next turn. \columnbreak ##### Cursed Summoning *Prerequisite: 11th level, Pact of the Totem* Once per long rest, you may target one totem in your possession and attempt to summon the creature it is bound to. As long as the target is within 10 miles, you may force it to make a Charisma saving throw against your spell save DC or be teleported to a space adjacent to you. The creature may choose to fail this save. ##### Eldritch Dartboard *Prerequisite: Pact of the Totem* The damage from attacking your bound totems upgrades to a d8. You may hurt a totem more than once per short rest. ##### Hex of Vengeance *Prerequisite: 5th level, Pact of the Trigger* As an action, you can curse a creature you can see. For the next minute, your spell attacks against your cursed target deal an extra die of damage. ##### Quickdraw *Prerequisite: Pact of the Trigger* When you cast a cantrip, you may summon your pact revolver as part of the casting. If your pact revolver is already summoned, it fades to smoke wherever it is and reappears in your hand during the casting. ##### Soul Touch *Prerequisite: Pact of the Totem* You can cast *Cure Wounds* on one of your totems as a 1st level spell once without using a spell slot. You can't do so again until you finish a short rest. ##### Trick Shot *Prerequisite: 5th level, Pact of the Trigger* Your cantrips shot through your pact revolver can ignore half and three-quarters cover. ##### Wicked Whispers *Prerequisites: Pact of the Totem* You may whisper into one of your totem and force the bound creature to hear your words in their mind as long as you are both on the same plane. ##### Wrathful Proxy *Prerequisite: 5th level, Pact of the Totem* You can cast *Enemies Abound* on one of your totems as a 3rd level spell once without using a spell slot. You can't do so again until you finish a long rest.