Worldbreaker - Warlock Subclass

by Rain-Junkie

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The Worldbreaker

Warlock Subclass

"Unearthly light flooded the valley as a piercing wail rattled the rocks from the cliffs, my sinews from their bones, the very thoughts from my mind! Then... silence." -

Your patron is an agent of absolute destruction. It seeks to bring all life as you know it to ruin, wanting nothing more than to collapse the universe to dust. Examples of patrons you might entreat include Pandorym, Tharizdun, or Ygorl. Alternatively, you might create a pact with a sentient sphere of annihilation.

While a hunger for power might have drawn you to your patron, you might now act against its interests now that you know its true desires. In these cases, your patron sees no reason to revoke the boons its granted you, seeing you as nothing more than a vessel through which its power can reach out and destroy, regardless of your intentions.

Expanded Spell List

The Worldbreaker lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Worldbreaker Expanded Spells
Spell Level Spells
1st catapult, earth tremor
2nd flaming sphere, spike growth
3rd erupting earth, tidal wave
4th storm sphere, wall of fire
5th maelstrom, immolation

Emissary of the Apocalypse

1st-level Worldbreaker feature


You can cause a non-magical item within 5 feet of you that isn't being worn or carried by another creature and weighs less than 10 pounds to crumble under the weight of your gaze as an action on your turn; if the item has a gold cost equal to or less than twice your warlock level, it's immediately destroyed and turns to dust.

You can use this feature to crumble an item a number of times equal to half your warlock level (rounded up), and regain your expended uses when you finish a long rest.

Additionally, when you reduce a creature to 0 hit points, you can scar the earth as a marker of your devastation. The ground within 10 feet of the creature becomes corrupted as plants wither and rock erodes. This ground becomes difficult terrain for 1 year, or until it's removed by dispel magic or a similar spell.

Fall to Ruin

1st-level Worldbreaker feature


When an allied creature deals damage to a creature or object you can see within 60 feet of you, you can use your reaction to inflict ruin upon it. The target takes an additional 2d6 force damage. If the damage this feature deals reduces a creature to 0 hit points, you don't expend a use of it.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

At 10th level, this damage increases to 4d6, and you can have the creature and any non-magical equipment it's wearing or carrying is immediately destroyed if it's reduced to 0 hit points, turning to dust.


Elevated Destruction

6th-level Worldbreaker feature


You gain half cover while you're in or above any area of difficult terrain created by one of your warlock features or spells. As a bonus action, you can grant yourself a flying speed equal to your walking speed, which lasts for 10 minutes.

Once you use this feature to grant yourself a flying speed, you can't do so again until you finish a short or long rest.

Desecration

10th-level Worldbreaker feature


Creatures in areas of difficult terrain have disadvantage on saving throws against your warlock spells. A creature that is unaffected by difficult terrain it's in is immune to this effect.

Your magic lingers and permanently corrupts the land around it. Any area of difficult terrain you create with your warlock features or warlock spells of 1st-level or higher remains as difficult terrain indefinitely. Difficult terrain that lingers this way can be removed with a dispel magic or similar spell cast at 5th-level or higher. You can also dismiss any lingering difficult terrain you've created that you can see as an action on your turn.

End of Days

14th-level Worldbreaker feature


As an action on your turn, you can choose a point you can see within 300 feet of you on the ground. A 40-foot cube of magical force appears at the point, tearing the earth apart. Non-magical objects and structures in the area that aren't being worn or carried take 300 force damage; any object or structure inside the area that isn't immediately destroyed becomes vulnerable to all damage until properly repaired.

Creatures in the area must make a Strength saving throw against your warlock spell save DC, taking 4d12 force damage and becoming stunned until the end of your next turn on a failed save, or take half as much damage and not becoming stunned on a success. If you reduce a creature to 0 hit points with this feature, it and any non-magical equipment it's wearing or carrying is immediately destroyed, turning to dust.

Once you use this feature, you can't do so again until you finish a long rest.

Eldritch Invocations

At 2nd level, a warlock gains the Eldritch Invocations feature. Here are new options for warlocks with the Worldbreaker patron, in addition to the options in the Player's Handbook.

If an eldritch invocation has a prerequisite, you must meet it to learn the invocation. You can learn the invocation at the same time you meet its prerequisite. A level prerequisite refers to your level in this class.


All is Dust

Prerequisite: 15th level, The Worldbreaker Patron

When you cast a warlock spell of 1st through 5th-level that deals damage, you can deal maximum damage with that spell. You can't do so again until you finish a long rest.

Chronicle of Ruin

Prerequisite: The Worldbreaker Patron, Pact of the Tome feature

Whenever you destroy an item using your Emissary of the Apocalypse feature, you can magically record it, listing it in your Book of Shadows. As an action, you can remove an item listed in your Book of Shadows and return it to an unoccupied space within 5 feet of you or have it appear in your hands.

Your Book of Shadows can record a total number of items equal to your warlock level, any additional items beyond this limit fail to be recorded and are destroyed.

Destructive Destabilization

Prerequisite: The Worldbreaker Patron, Pact of the Chain feature

When a creature you've created or summoned using a warlock spell is reduced to 0 hit points, creatures of your choice within 5 feet of it take 2d6 force damage.

Unmake Reality

Prerequisite: The Worldbreaker Patron

Spells you cast that deal damage and can target or effect creatures can also target and effect objects and structures.

Your spells deal twice as much damage to objects and structures.

Weight of the Apocalypse

Prerequisite: The Worldbreaker Patron, Pact of the Blade feature

Whenever you score a critical hit against a creature or reduce it to 0 hit points with your pact weapon, creatures of your choice within 10 feet of the target (including the target) have their speed reduced to 0 until the end of your next turn.


Credits
  • Created by u/Rain-Junkie. More of my work can be found here. Version 1.1 [13/09/23]
  • Artwork by Dominik Mayer
  • Made using GMBinder