Cambion Player Race

by ChromosomeChorus

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Cambion

Born of the union between fiends and mortals, cambions are usually malevolent fiendish creatures who combine both the physical and psychological traits of their dual heritage often resulting in individuals of varied appearances and abilities that reassemble and enhance those of their parentage, but who are invariably dangerous and unpredictable as their mortal side seldom wins in the face of the evil that created them. Cambions have a propensity for ambition even if they are not outright evil, this is by design, as their siring is often a planned affair by their fiendish parent who generally steers them towards a course of action that benefits their own plans in the long term, often without the knowledge of the cambion.

Scions of Evil

The circumstances surrounding a cambion's birth are usually gruesome, seldom pleasant, and thankfully rare. Often born of the machinations of evil fiend-worshipping cults or the dark bargains between fiends and mortals, cambions have their lot in life cut out for them as their inherent evil is either fostered or poorly repressed by their parental figures, who even in the best of scenarios struggle with the nature of their child as their unusual growth and malevolent tendencies test even the most kind-hearted of individuals and serves to isolate them from most mortals. This lack of filial bonds, friendships, or personal attachments sets cambions on a very narrow path to evil, but sometimes they can deviate from this destiny thanks to outside intervention or in rare cases by their own volition allowing them to set aside the path that was laid out for them before the moment they were born.

Unwitting Pawns

Cambions are very aware of what they are and their place in the conflict between good and evil that underlies all of creation almost as soon as they are old enough to think for themselves, however this is often leveraged by their fiendish parent in order to use the cambion as part of their schemes. This is no mere accident, as fiends are known to create plans that span centuries if not thousands of years with every step carefully calculated to advance their nefarious ambitions, making the process of siring offspring just another way in which they can influence the otherwise inaccessible Material Plane. Cambions may indeed believe themselves to be in full control of their actions when they pursue selfish and evil ambitions, but there is always the possibility that by doing so they are playing directly into the hand of their fiendish sire.

Fiend Instincts, Mortal Heart

Cambions are troubled creatures, for even if they are completely set in their evil ways they will always harbor an inner turmoil stemming from the duality that makes up their body, mind, and soul. The nature of this struggle ties directly into the kind of fiend that sired them, a cambion born of devils may see the world as a roiling chaotic mass in dire need of structuring while a cambion born of demons may see the world as unsettlingly still and slow to change with little to distract them from the violent impulses that often possess them. These factors combined with their keen cosmic awareness makes it so most cambions see themselves as superior to their blissfully ignorant mortal peers.


Cambion Traits

You share the following traits in common with all other members of your kind.

Ability Score Increase. One ability score of your choice increases by 2.

Age. Cambions age at the same rate as their mortal parents, but their fiendish blood makes them much more longed lived often living upwards of 300 years old.

Alignment. Cambions have the inborn tendencies of their fiendish parent ranging from chaotic to lawful, but with an invariable pull towards evil.

Size. Cambions can range from all shapes and sizes based on their heritage. Your size is Small or Medium (your choice).

Speed. You have a base walking speed of 30 feet.

Fiend. Your creature type is fiend instead of humanoid.

Darkvision. You have the eyes of a fiend giving you superior vision in dark and dim conditions. You can see in dim light as if it were bright light and in darkness as if it were dim light out to a range of 60 feet.

Fiendish Resilience. You have resistance to fire and poison damage and you have advantage on saving throws against poison.

Languages. You can speak read and write Common, Abyssal, and Infernal.

Wings. You have large bat-like wings sprouting from your back. You gain a flight speed of 30 feet. You cannot use this flight speed while wearing heavy armor.

Art Credits
"Arueshalae" by Wayne Reynolds
"Roots, Eyes, and Teeth" by Luka Brico
 

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