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___ ___ > ## Gehrman, The First Hunter (standard) >*Medium Humanoid (human), Lawful Neutral* >
*Ver 1.0.0* > ___ > - **Armor Class** 17 > - **Hit Points** 272 (32d8 + 128) > - **Speed** 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|20 (+5)|18 (+4)|14 (+2)|16 (+3)|12 (+1)| >___ > - **Saving Throws** Dex +10, Wis +8, Cha +6 > - **Skills** Arcana +7, Perception +8, Religion +7, Survival +8 > - **Damage Immunities** Poison, Necrotic > - **Condition Immunities** Poisoned, frightened, charmed > - **Senses** passive Perception 18 > - **Languages** Common > - **Challenge** 15 > ___ > > ### Abilities > ***Legendary Resistance (3/day).*** If Gehrman fails a saving throw, he can choose to succeed instead. > > ***Master Hunter.*** Gehrman is the one of the first hunters who refuses to let his targets live. His weapon attacks score a critical hit on a roll of 19 or 20. > > ***Resilient Will.*** Gehrman is a stalwart hunter who will never yield his position. Gehrman has advantage on Wisdom, Intelligence, and Charisma saving throws against effects that would alter his state of mind or put him to sleep. > ___ > >
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> > ___ > ### Actions > ***Multiattack.*** Gehrman can make 3 attacks: with his Burial Blade, Pistol, or blunderuss. > > ***Burial Blade.*** *Melee weapon attack:* +10 to hit, Reach 10 ft., one target. *Hit:* 23 (4d8+5) slashing damage plus 9 (2d8) force damage. > > ***Hunters Pistol.*** *Ranged weapon attack:* +10 to hit, range (60/120) ft., one target. *Hit:* 12 (2d6+5) piercing damage. > > ***Blunderbuss. (2 points)*** *Ranged weapon attack:* +10 to hit, range (15/30) ft., one target. *Hit:* 16 (2d10+5) piercing damage, this attack can target up to 3 creatures if they are all adjacent of one another and are all within range. > > ### Reactions > ***Hunter's Parry.*** If a creature makes an attack roll against Gehrman he can use his reaction to make a contested attack roll with his pistol against that creature. If Gehrman's attack roll is higher than the creatures, the creature takes damage from his Pistol attack, the creature's attack roll misses, and the creature is knocked prone. > ___ > ### Legendary Actions > Gehrman can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Gehrman regains spent legendary actions at the start of his turn. > > ***Detect.*** Gehrman makes a Wisdom (Perception) check. > > ***Pistol Shot.*** Gehrman makes one pistol attack. > > ***Curved Sword.*** *Melee weapon attack:* +10 to hit, Reach 5 ft., one target. *Hit:* 12 (2d6+5) slashing damage plus 4 (1d6) force damage. > > ***Old Hunter Bone.*** Gehrman quickly teleports to an unoccupied space up to 10 ft. away. This movement does not provoke attacks of opportunity.
\pagebreak ___ ___ > ## Gehrman, The First Hunter (alternate) >*Medium Humanoid (human), Lawful Neutral* >
*Ver 1.0.0* > ___ > - **Armor Class** 17 > - **Hit Points** 450 (53d8 + 212) > - **Speed** 40 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|20 (+5)|18 (+4)|14 (+2)|16 (+3)|12 (+1)| >___ > - **Saving Throws** Dex +10, Wis +8, Cha +6 > - **Skills** Arcana +7, Perception +8, Religion +7, Survival +8 > - **Damage Immunities** Poison, Necrotic > - **Condition Immunities** Poisoned, frightened, charmed > - **Senses** passive Perception 18 > - **Languages** Common > - **Challenge** 14 > ___ > > ### Abilities > ***Master Hunter.*** Gehrman is the one of the first hunters who refuses to let his targets live. His weapon attacks score a critical hit on a roll of 19 or 20. > > ***Paragon Defense (2/day).*** When Gehrman would fail a saving throw, it may instead spend 24 hit points to succeed instead. > > ***Resilient Will.*** Gehrman is a stalwart hunter who will never yield his position. Gehrman has advantage on Wisdom, Intelligence, and Charisma saving throws against effects that would alter his state of mind or put him to sleep. > ___ > > ### Actions > ***Action Points.*** This creature has **5** Action points per turn to spend on any listed actions. > > ***Scythe Blade. (1 point)*** *Melee weapon attack:* +10 to hit, Reach 5 ft., one target. *Hit:* 12 (2d6+5) slashing damage plus 4 (1d6) force damage. > > ***Burial Scythe. (2 points)*** *Melee weapon attack:* +10 to hit, Reach 10 ft., one target. *Hit:* 23 (4d8+5) slashing damage plus 9 (2d8) force damage. > > ***Gasping Scythe. (1 point)*** *Melee weapon attack:* +10 to hit, Reach 10 ft., one target. *Hit:* Gehrman deals no damage but instead pulls the target 5 ft. closer to him and grants his next attack against that creature advantage. > > ***Pistol. (1 point)*** *Ranged weapon attack:* +10 to hit, range (60/120) ft., one target. *Hit:* 12 (2d6+5) piercing damage. > > ***Blunderbuss. (2 points)*** *Ranged weapon attack:* +10 to hit, range (15/30) ft., one target. *Hit:* 16 (2d10+5) piercing damage, this attack can target up to 3 creatures if they are all adjacent of one another and are all within range. > > ***Old Hunters Bone. (1 point)*** Gehrman quickly teleports to an unoccupied space up to 10 ft. away. This movement does not provoke attacks of opportunity. > > ***Visceral. (4 points)*** To use this action Gehrman must target a creature who is prone and within 5 feet of him. Gehrman stabs into the creature with a critical hit (included in damage) that deals 78 (12d12) piercing damage. > > ***End of the Nightmare. (5 points)*** Gehrman releases a large burst of energy all around him, creatures within 30 ft. of Gehrman must make a DC 20 Dexterity saving throw, taking 70 (20d6) force damage on a failure, and taking half the damage on a success. > > ### Reactions > ***Hunter's Parry.*** If a creature attempts to attack Gehrman, as a reaction he can attempt to make a contested attack roll using his blunderbuss or pistol. If he rolls higher than the attacker and his attack hits, in addition to the damage he causes their attack to miss and knocks them prone. > ___ > > ### Paragon Points > This creature has 3 paragon points, it can choose to spend any number of paragon points at the end of another creature's turn on any of its actions, to regain its reaction, or spend a point to reroll a saving throw. This creature regains all paragon points at the start of its turn. \pagebreak ## Credits ##### - Created using GMBinder ##### - Blackthorn Theme by /u/blckthorn ##### - Giffyglyph [Monster Maker](http://www.giffyglyph.com/) ##### - Gehrman, The First Hunter from Bloodborne created by FromSoftware