Auffertop (Race)

by Ogskive

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Auffertop

Like three kobolds in a trench coat, auffertops are indeed three separate entities acting as one. Auffertop skeletons function largely of their own accord. Their bones break and snap easily, sliding past each other in a complicated and inscrutable dance. Apart from their bones, the mind exists solely within the head. To an auffertop, their body and skeleton are mere accessories to their stately noggin. The body, while subject to the mind, can be separated from the head without harm. An auffertop skeleton perishes if it finds itself outside of the body.

Auffertops are a regal people. They pride themselves on etiquette and hospitality. Ceremonies and exhibitions are staple parts of auffertop culture, allowing them to share their inventions and great wealth of knowledge.

Auffertop Traits

As an auffertop, you have the following racial traits.

Creature Type. You are a Humanoid.

Size. You are Medium.

Speed. Your walking speed is 30 feet.

Erudite. You are proficient in your choice of two of the following skills: Arcana, History, Nature, Religion, Persuasion, and Performance. You can forgo gaining one of these skill proficiencies to learn two languages instead.

Puzzle Bones. You can dislocate your bones at will. You have advantage on ability checks and saving throws made avoid or end being grappled or restrained, and crawling and squeezing don't cost you any extra movement.

Separate Head and Body. You can use an action on your turn to separate your head from your body, or to reattach your head to your body if they are within 5 feet of each other.

 

While detached, your head and body still count as the same creature—they share hit points and ability scores like normal, and if both are subjected to an area of effect, you only suffer the consequences once. You count as being in both your head's space and your body's space simultaneously. Your head is size Tiny, you can only perceive and speak from your head, and your body retains all of its functionality otherwise. When you move on your turn, you can choose to move your body like normal, or you can spend movement to move your head by rolling it around.

Effects and conditions affect both your head and body simultaneously (for example, if your body becomes poisoned, your head is poisoned as well, regardless of distance). However, while detached, your head and body make separate saving throws and ability checks made to avoid or end being grappled or restrained. Your head or body can move like normal while the other is grappled or restrained.

Most abilities you use must originate from your body. However, if you cast a spell with a verbal component or use an ability that requires a target to be able to hear you, you can cause for the spell or ability to originate from your head.

Skull Cannon. When you separate your head from your body, you can choose for your head to land safely at your feet, or you can choose for it to launch up to 60 feet in a direction of your choice. If you aim your head at a target, you make an unarmed strike against that target, hitting them with your head and dealing damage on a success. You take falling damage as normal if your head falls after launching it using this trait.

 

Suggested Characteristics

The auffertop race is intended to be used with the minimalistic racial rules set out in Mordenkainen Presents: Monsters of the Multiverse. If you prefer to use the racial rules set out in the Player's Handbook, the following racial traits are appended to the auffertop:

Ability Score Increase. Your Strength score increases by 1, and your Intelligence score increases by 2.

Age. Auffertops mature at the age of 30 and can live to be 250 years old.

Alignment. Auffertops are almost never chaotic or evil, but otherwise have no tendency toward any particular alignment.

Languages. You can speak, read, and write Common and one additional language of your choice.

 

Credits
  • Created by Ogskive
  • Made using GMBinder
  • Auffertop by Ogskive
  • Watercolor stain by Jared Ondricek
 

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