BACKGROUND OPTIONS
Bonus Feats
At the DM's option, all characters in the campaign gain access to a bonus feat. If the background you choose doesn’t provide a feat, you gain a bonus feat of your choice from the list below.
- Charger
- Dungeon Delver
- Expert Forger*
- Grappler
- Healer
- Intellectual Savant*
- Prodigy
- Magic Training*
.
- Martial Training*
- Performer*
- Savage Attacker
- Skilled
- Skulker
- Spell Sniper
- Survivalist*
- Tough
Recommended Feats
Below are recommendations for what feat you may choose for specific backgrounds.
Background Feats
| Background | Feat Options |
|---|---|
| Acolyte | Healer, Magic Training*, Skilled |
| Charlatan | Expert Forger*, Performer*, Skilled |
| Criminal | Dungeon Delver, Expert Forger*, Skilled |
| Entertainer | Performer*, Prodigy, Skilled |
| Folk Hero | Grappler, Survivalist*, Tough |
| Guild Artisan | Expert Forger*, Prodigy, Skilled |
| Hermit | Healer, Intellectual Savant*, Skilled |
| Noble | Magic Training*, Martial Training*, Skilled |
| Outlander | Skulker, Survivalist*, Tough |
| Sage | Intellectual Savant*, Magic Training*, Prodigy |
| Sailor | Martial Training*, Skilled, Tough |
| Soldier | Charger, Martial Training*, Savage Attacker |
| Urchin | Dungeon Delver, Skulker, Tough |
Additional Feats
The following section presents a variety of feats.
Expert Forger
You're practiced in replicating items and writing, gaining the following benefits:
- You gain proficiency with Forgery Kits if you don’t already have it, and you gain proficiency in one type of artisan’s tools of your choice.
- When you copy writing or craftwork produced by yourself or someone else, you have advantage on any ability checks you make to produce an exact duplicate.
- When you fail an ability check using a tool, you can add a d4 to the roll, potentially turning the roll into a success. You can use this benefit a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.
Intellectual Savant
You have an ingenius mind. You gain the following benefits:
- You learn three languages of your choice.
- You can accurately recall anything you have seen or heard within the past month.
- When you make an Intelligence check, you can roll a d4 and add the number rolled to the ability check. You can wait until after you roll the d20 before deciding to add the d4, but you must decide before the DM says whether the roll succeeds or fails. You can use this benefit a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.
Magic Training
You have studied magic, gaining the following benefits:
- You learn one cantrip of your choice. The spell's spellcasting ability is Intelligence, Wisdom, or Charisma when you cast it with this feat (choose when you gain the feat).
- When you damage a creature with a spell, you can cause the spell to deal extra damage to the creature. The extra damage equals your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.
Martial Training
You have trained to master fighting with armor and various weapons, gaining the following benefits:
- You gain proficiency with light armor. If you already have light armor proficiency, you gain proficiency with medium armor.
- You gain proficiency with four weapons of your choice. Each one must be a simple or a martial weapon.
Performer
You're a practiced entertainer, gaining the following benefits:
- You gain proficiency in a musical instrument of your choice.
- Your proficiency bonus is doubled for any ability check you make that uses your proficiency with a musical instrument.
- You can mimic the sounds made by other creatures that you have heard, including the speech of another person. A creature that hears the sounds you make can tell they are imitations only with a successful Wisdom (Insight) check against a DC of 8 + your proficiency bonus + your Charisma modifier.
Survivalist
You are trained in woodcraft, gaining the following benefits:
- You always know which direction is north, and you have advantage on any Wisdom (Survival) check you make to navigate.
- Whenever you make an Wisdom (Survival) check to track beasts, you are considered proficient in the Survival skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
- Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts.