Thuzadin Necromancer

by rpgcasey

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Thuzadin Necromancer

Medium undead (scourge), lawful evil


  • Armor Class 12 (15 with mage armor)
  • Hit Points 66 (12d8 + 12)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 12 (+1) 17 (+3) 15 (+2) 5 (-3)

  • Saving Throws Int +7, Wis. +6
  • Skills Arcana +7, Perception +6
  • Damage Resistances poison
  • Condition Immunities poisoned
  • Senses darkvision 60 ft., passive Perception 16
  • Languages Common
  • Challenge 9 (5,000 XP)

Necromancer's Puppet. Once per long rest the Thuzadin Necromancer may summon a Skeleton which obeys the Thuzadin Necromancer's commands. The Skeleton goes directly after the Thuzadin Necromancer in initiative order.

Spellcasting

The necromancer is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The necromancer has the following wizard spells prepared:


Cantrips (at will): chill touch, sapping sting, prestidigitation, mind sliver


1st level (4 slots}: shield, mage armor, detect magic,


2nd level (3 slots}: blindness/deafness, ray of enfeeblement, web


3rd level (3 slots): animate dead, summon undead. counterspell


4th level (3 slots): locate creature, dimension door, stoneskin


5th level (2 slots}: negative energy flood, cloudkill


6th level (l slot}: circle of death


Actions

Withering Touch. Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 5 (2d4) necrotic damage.

 

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