Thuzadin Necromancer
Medium undead (scourge), lawful evil
- Armor Class 12 (15 with mage armor)
- Hit Points 66 (12d8 + 12)
- Speed 30 ft.
STR DEX CON INT WIS CHA 9 (-1) 14 (+2) 12 (+1) 17 (+3) 15 (+2) 5 (-3)
- Saving Throws Int +7, Wis. +6
- Skills Arcana +7, Perception +6
- Damage Resistances poison
- Condition Immunities poisoned
- Senses darkvision 60 ft., passive Perception 16
- Languages Common
- Challenge 9 (5,000 XP)
Necromancer's Puppet. Once per long rest the Thuzadin Necromancer may summon a Skeleton which obeys the Thuzadin Necromancer's commands. The Skeleton goes directly after the Thuzadin Necromancer in initiative order.
Spellcasting
The necromancer is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The necromancer has the following wizard spells prepared:
Cantrips (at will): chill touch, sapping sting, prestidigitation, mind sliver
1st level (4 slots}: shield, mage armor, detect magic,
2nd level (3 slots}: blindness/deafness, ray of enfeeblement, web
3rd level (3 slots): animate dead, summon undead. counterspell
4th level (3 slots): locate creature, dimension door, stoneskin
5th level (2 slots}: negative energy flood, cloudkill
6th level (l slot}: circle of death
Actions
Withering Touch. Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 5 (2d4) necrotic damage.