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> ## Thuzadin Necromancer >*Medium undead (scourge), lawful evil* >___ > - **Armor Class** 12 (15 with mage armor) > - **Hit Points** 66 (12d8 + 12) > - **Speed** 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|9 (-1)|14 (+2)|12 (+1)|17 (+3)|15 (+2)|5 (-3)| >___ > - **Saving Throws** Int +7, Wis. +6 > - **Skills** Arcana +7, Perception +6 > - **Damage Resistances** poison > - **Condition Immunities** poisoned > - **Senses** darkvision 60 ft., passive Perception 16 > - **Languages** Common > - **Challenge** 9 (5,000 XP) >___ > ***Necromancer's Puppet.*** Once per long rest the Thuzadin Necromancer may summon a Skeleton which obeys the Thuzadin Necromancer's commands. The Skeleton goes directly after the Thuzadin Necromancer in initiative order. > > > > > ### Spellcasting > The necromancer is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The necromancer has the following wizard spells prepared: > ___ > Cantrips (at will): chill touch, sapping sting, prestidigitation, mind sliver > ___ > 1st level (4 slots}: shield, mage armor, detect magic, > ___ > 2nd level (3 slots}: blindness/deafness, ray of enfeeblement, web > ___ > 3rd level (3 slots): animate dead, summon undead. counterspell > ___ > 4th level (3 slots): locate creature, dimension door, stoneskin > ___ > 5th level (2 slots}: negative energy flood, cloudkill > ___ > 6th level (l slot}: circle of death > > \columnbreak > ___ > ### Actions > > > ***Withering Touch.*** >Melee Spell Attack: +7 to hit, reach 5 ft., one creature. Hit: 5 (2d4) necrotic damage. > > > > >