Warlock Patron: The Vampire

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Warlock Otherworldly Patron: the Vampire

Your patron is a higher vampire lord, such as Count Strahd von Zarovich, a being possessed of incredible power even among other vampires. The Vampire teaches its warlocks the secrets of blood magic, allowing them to draw power from life essence and granting them power over the minds of beasts and mortals. In exchange, Vampires often demand the delivery of powerful minions, magical secrets, or even the fulfilling of mundane business they cannot complete in daylight.

Warlock Level Vampire Features
1st Expanded Spell List, Vampiric Siphon, Blood Magic
6th Sanguine Shield
10th Master Vampire
14th Vampire's Bite

Expanded Spell List

1st-level Vampire feature

The Vampire lets you choose from an expanded list of spells when you learn a warlock spell. The following are added to the warlock spell list for you.

Spell Level Spells
1st Beast Bond, Command
2nd Summon Beast, Wither and Bloom
3rd Bestow Curse, Life Transference
4th Compulsion, Mordenkainen’s Faithful Hound
5th Animate Objects, Dominate Person

Vampiric Siphon

1st-level Vampire feature

Your patron grants you a taste for blood. Once per turn, when you deal damage to a creature with a weapon attack or spell, you may regain a number of hit points up to your proficiency bonus.

The damaged creature must possess blood for you to use this feature.

Blood Magic

1st-level Vampire feature

Your patron imparts to you the secrets of drawing power from life essence. As an action, you may choose to regain one expended spell slot by expending a number of your own hit dice equal to the slot’s level.

If you possess spell slots separately from the Pact Magic feature, the spell slot restored cannot be greater than 6th level.

Sanguine Shield

6th-level Vampire feature

When you targeted with an attack or subjected to a damage-dealing spell by a creature you can see, you may use your reaction to expend a number of your own hit dice, up to your proficiency bonus. Roll the expended dice, and gain temporary hit points equal to the rolls – you gain these hit points before the damage of the triggering attack or spell is resolved.

Master Vampire

10th-level Vampire feature

You gain immunity to disease, as well as to the poisoned and charmed conditions.

Vampire's Bite

14th-level Vampire feature

You learn to draw life from others. When you use your Blood Magic and Sanguine Shield features, you may attempt to use another creature’s life essence instead of your own. As part of the action or reaction, you touch a creature within 5 feet of you and force it to make a Constitution saving throw; on a failure, all hit dice you expend for the feature come from that creature’s pool of hit dice instead. You cannot expend more hit dice than a creature possesses. On a successful saving throw, the feature fails; you do not have time to switch back to your own hit dice.

Design by Lexi Abbey | Made with GM Binder
 

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