Warlock Otherworldly Patron: the Vampire
Your patron is a higher vampire lord, such as Count Strahd von Zarovich, a being possessed of incredible power even among other vampires. The Vampire teaches its warlocks the secrets of blood magic, allowing them to draw power from life essence and granting them power over the minds of beasts and mortals. In exchange, Vampires often demand the delivery of powerful minions, magical secrets, or even the fulfilling of mundane business they cannot complete in daylight.
| Warlock Level | Vampire Features |
|---|---|
| 1st | Expanded Spell List, Vampiric Siphon, Blood Magic |
| 6th | Sanguine Shield |
| 10th | Master Vampire |
| 14th | Vampire's Bite |
Expanded Spell List
1st-level Vampire feature
The Vampire lets you choose from an expanded list of spells when you learn a warlock spell. The following are added to the warlock spell list for you.
| Spell Level | Spells |
|---|---|
| 1st | Beast Bond, Command |
| 2nd | Summon Beast, Wither and Bloom |
| 3rd | Bestow Curse, Life Transference |
| 4th | Compulsion, Mordenkainen’s Faithful Hound |
| 5th | Animate Objects, Dominate Person |
Vampiric Siphon
1st-level Vampire feature
Your patron grants you a taste for blood. Once per turn, when you deal damage to a creature with a weapon attack or spell, you may regain a number of hit points up to your proficiency bonus.
The damaged creature must possess blood for you to use this feature.
Blood Magic
1st-level Vampire feature
Your patron imparts to you the secrets of drawing power from life essence. As an action, you may choose to regain one expended spell slot by expending a number of your own hit dice equal to the slot’s level.
If you possess spell slots separately from the Pact Magic feature, the spell slot restored cannot be greater than 6th level.
Sanguine Shield
6th-level Vampire feature
When you targeted with an attack or subjected to a damage-dealing spell by a creature you can see, you may use your reaction to expend a number of your own hit dice, up to your proficiency bonus. Roll the expended dice, and gain temporary hit points equal to the rolls – you gain these hit points before the damage of the triggering attack or spell is resolved.
Master Vampire
10th-level Vampire feature
You gain immunity to disease, as well as to the poisoned and charmed conditions.
Vampire's Bite
14th-level Vampire feature
You learn to draw life from others. When you use your Blood Magic and Sanguine Shield features, you may attempt to use another creature’s life essence instead of your own. As part of the action or reaction, you touch a creature within 5 feet of you and force it to make a Constitution saving throw; on a failure, all hit dice you expend for the feature come from that creature’s pool of hit dice instead. You cannot expend more hit dice than a creature possesses. On a successful saving throw, the feature fails; you do not have time to switch back to your own hit dice.