Conversions by KaizoTrapKat.
Spells
Beast Claw
1st-level evocation (bestial incantation)
This incantation represents the fury of Gurranq, his bestial nature returned, as much as it does his restless agitation.
- Casting Time: 1 action
- Range: Self (15-foot cone)
- Components: S
- Duration: Instantaneous
- Classes: Druid, Warlock
You graze your fingertips across the ground, sending forth claw-like protrusions in a 15-foot cone in front of you. Each creature in that area must make a Dexterity saving throw, taking 3d8 slashing damage on a failed save.
At Higher Levels. When you cast this spell using a spell slot of 2nd-level or higher, the damage increases by 1d8 for each slot level above 1st.
Bestial Sling
Evocation cantrip (bestial incantation)
It is said that in the time before the Erdtree, stones were the first weapons of the beasts who had gained intelligence.
- Casting Time: 1 bonus action
- Range: Self (15-foot cone)
- Components: S, M (a handful of gravel)
- Duration: Instantaneous
- Classes: Druid, Warlock
A number of sharp rock shards are flung violently with a wave of your hand. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 1d4 piercing damage on a failed save, or half as much damage on a successful one.
At Higher Levels. This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4). Starting at 11th level, if a creature fails the saving throw, they are stunned until the end of their next turn.
Bestial Vitality
1st-level abjuration (bestial incantation)
Having gained intelligence, the beasts must have felt how their wildness slipped away as civilization took hold.
- Casting Time: 1 bonus action
- Range: Self
- Components: V, S, M (a vial of beast's blood)
- Duration: Concentration, up to 2 minutes
- Classes: Druid, Warlock
You fill your body with bestial vigor. For the spell's duration, at the beginning of your turn, you regain 1d4 + 1 hit points.
Gurranq's Beast Claw
5th-level evocation (bestial incantation)
Long ago, Gurranq was a beast of such terrifying ferocity that his former name meant "Death of the Demigods."
- Casting Time: 1 action
- Range: Self (15-foot radius)
- Components: V, S
- Duration: Instantaneous
- Classes: Druid, Warlock
You dig your fingers into the ground, wrenching them out as you release claw-like protrusions in a 15-foot radius around you. Each creature within the radius must make a Dexterity saving throw, taking 10d8 slashing damage on a failed save.
At Higher Levels. When you cast this spell using a spell slot of 6th-level or higher, the damage increases by 1d8 for each slot level above 5th.
Stone of Gurranq
3rd-level evocation (bestial incantation)

- Casting Time: 1 action
- Range: 60 ft.
- Components: V, S, M (a small stone)
- Duration: Instantaneous
- Classes: Druid, Warlock
You hurl a boulder at one creature you can see. Make a ranged spell attack against the target. On a hit, the target takes 6d8 bludgeoning damage and must make a Strength saving throw, or else be knocked prone.
At Higher Levels. When you cast this spell using a spell slot of 4th-level or higher, the damage increases by 1d8 for each slot level about 3rd.
Conversions by KaizoTrapKat.
Weapons
For all equipment listed below: if you would like to keep Elden Ring's concept of upgrading gear, you can turn them into +1, +2, or +3 items. Remember to adjust item rarity accordingly.
Beastclaw Greathammer
Weapon (maul), rare (requires attunement)
Greathammer with a striking end modelled to resemble five beastly claws.
The black nails protruding from golden fur are said to represent Serosh, Lord of Beasts, who went to become King Godfrey's Regent.
This weapon cannot be infused with Ashes of War, nor can its Ash of War be removed.
Signature Ash of War: Regal Beastclaw. As an action, you slam the hammer into the ground, rending the land asunder with the armament's five bestial claws. Each creature in a 15-foot cone in front of you must make a Dexterity saving throw, take 6d10 slashing damage on a failed save. The DC is 8 + your proficiency bonus + your Wisdom modifier.
You can use this feature a number of times equal to your Proficiency Bonus, and regain all expended uses when you finish a long rest.
Beastman's Cleaver
Weapon (greatsword), uncommon (requires attunement by a barbarian)
Curved greatsword of colossal size forged of dull iron and wielded by the beastmen of Farum Azula.
The blade is incredibly heavy, but well-balanced. Comparatively easy to wield for the damage it delivers. It's clear the beastmen possess knowledge beyond human ken.
This greatsword does not have the Two-Handed property while attuned to it, and gains the Finesse and Versatile properties instead, dealing 1d10 slashing damage one-handed and 2d6 slashing damage two-handed.
This weapon cannot be infused with Ashes of War, nor can its Ash of War be removed.
Signature Ash of War: Barbaric Roar. During your rage, you can let loose a bestial roar to further rally your spirit. Once per turn, when you use the Reckless Attack feature and hit a melee attack with this weapon, you deal the max damage possible for that attack.
You can use this property a number of times equal to your Proficiency Bonus, and regain all expended uses when you finish a long rest.
Clawmark Seal
Wondrous item, spellcasting focus, rare (requires attunement)
A sacred seal given by Gurranq, the Beast Clergyman.
The claw mark represents Gurranq's wrath. Enhances bestial incantations learned from Gurranq.
While attuned to this seal, you can add your spellcasting ability modifier to the damage dealt by spells marked as bestial incantations. Additionally, you can use Strength as your spellcasting ability for these incantations.