Plague Censer Bearers
These fanatical ratfolk are blessed with the "privilege" of wielding devastating plague censers against their hated foes. The fact that they suffer from their own censers fumes does not give them pause. Instead, they revel in it.
For it is a great honor to die in bloody service to their holy crusade. The sacred mission of every plague censer bearer is simply to slaughter as many of their blasphemous foes as they can before they succumb to their own deadly necrotic fumes.
Ratfolk Plague Censer Bearer
Medium humanoid (ratfolk), chaotic evil
- Armor Class 14 (natural armor)(16 with plague disciple)
- Hit Points 67 (9d8+27)
- Speed 40 ft.
STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 16 (+3) 10 (0) 12 (+1) 12 (+1)
- Saving Throws Wis +3, Con +5
- Skills Athletics +5, Perception +3, Religion +4
- Damage Resistances necrotic
- Condition Immunities poisoned
- Senses darkvision 60 ft., passive Perception 13
- Languages Common, Undercommon
- Challenge 3 (700 XP) Proficiency Bonus +2
Crevice Crawler. The ratfolk can move through and stop in a space large enough to fit a creature one size smaller than it without squeezing.
Dark Devotion. The ratfolk has advantage on saving throws against being charmed or frightened.
Fanatical Fumes Plague censers wielded by the ratfolk deal an extra 9 (2d8) necrotic damage with their fumes (included in the attack).
Keen Smell. The ratfolk has advantage on Wisdom (Perception) checks that rely on smell.
Overwhelming Mass (1). The first time each turn that the ratfolk hits a creature with an attack, it deals an extra 1 damage per ally it has within 5 feet of its target that isn't incapacitated. The ratfolk can benefit from up to 3 allies this way.
Plague Disciple When the ratfolk takes necrotic damage from its plague censer, it gains +2 to its AC until the start of its next turn.
Reckless. At the start of its turn, the ratfolk can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
Multiattack. The ratfolk makes two attacks, one with its plague censer and one with its bite.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or contract a disease. Until the disease is cured, the creature is poisoned. The creature can repeat the saving throw at the end of each of its turns, taking 4 (1d8) necrotic damage on a failure. ending the disease on a success.
Plague Censer. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If this is the first plague censer attack made this turn, hit or miss, all creatures within 10 feet of the ratfolk (including the ratfolk) take 9 (2d8) necrotic damage.
Reactions
Scurry Away. When an enemy the ratfolk can see ends its turn, the ratfolk can move up to half its speed away from the creature and become frightened of it until the end of the creature's next turn. This movement doesn't provoke opportunity attacks. While frightened this way, the ratfolk can only take the Dash, Disengage, Dodge, or Hide action. This feature ignores immunity to the frightened condition.

Art Credit
-
Plaguemonk Picnic - Pasi Juhola
1.0.0
- Public release
1.1.0
- Hit Points Increased
- Specified Plague Censer deals the necrotic damage on a hit or miss.
- Added the Reckless feature.
- Charisma Lowered
- Now are proficient constitution saving throws rather then charisma saving throws
- Bite's disease now deals damage if failed on the repeat.
1.2.0
- Update wording of Overwhelming Mass
1.2.1
- Capitalize actions in Scurry Away