(Optional) Subclass feature: Better Elixir's
This 3rd level alchemist feature feature replaces the alchemist artificer's Experimental Elixir, any reference towards Elixirs in the subclass now refer's to their "Better Elixir's" counterpart:
Beginning at 3rd level, whenever you finish a long rest, you can magically produce an experimental elixir in an empty flask you touch. Roll on the Experimental Elixir table for the elixir's effect, which is triggered when someone drinks the elixir. When you create the Elixir without expending a spell slot you can create one corresponding to a spell slot equal to half your proficiency bonus. As an action a creature can drink the elixir or administer it to another creature that it can see.
| Better Elixirs |
|---|
| d6 | Effects |
|---|---|
| 1 | The drinker regains a number of hit points equal to 2d4 per spell slot expended + your Artificer Level. |
| 2 | The Drinkers movement speed Increases by 10 feet per spell slot expended for 1 hour. |
| 3 | The Drinker gains a +1 bonus to AC per spell slot expended for 10 minutes. |
| 4 | The Creature gains a flying speed of 10 x the spell slot expended for 10 minutes. |
| 5 | The Drinker can roll a d4 and add it to any attack roll and saving throw it makes for the next minute. |
| 6 | The creature transforms as if by the alter self spell. The effect lasts for a number of minutes equal to 10 x the spell slot expended |
(Optional) Subclass Feature: Skilled Practitioner
Starting at 5th level in addition to your Alchemical Savant feature you gain the ability to on your turn to drink or administer an Experimental Elixir to a creature (including yourself) as a bonus action in addition to your normal action however when you do this you cannot administer more than one potion to a single creature in a given turn.
Credits
Written by: Mjoyze/Anunqualifiedhuman
Criticism/Suggestions/Edits:
Special Thanks to: Raspilicious.