Blood Hag By Sonixverse Labs

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Blood Hags

Blood hags are a powerful type of hag that specialize in the art of blood magic. These hags believe that the source of true power lies within the blood, and have an extensive collection of blood within their homes that they have acquired from their various victims. Their macabre collection is primarily used for various rites and incantations that are fueled by the blood of their victims. In fact, some legends even seem to suggest that it was from blood hags that humanoids first learned the arts of hemomancy.

Vampiric Alliance

Because of their expertise in hemomancy, it is natural that many blood hags find kinship with many vampiric entities. Although blood hags do not require blood for sustenance, such an alliance can still prove to be quite fruitful as they will have access to a multitude of potential subjects on which they can perform their blood experiments. In some rare instances, some blood hags have become so obsessed in blood magic that they have willingly allowed themselves to contract vampirism in an attempt to gain an even greater aptitude for hemomancy.

Blood Hag Tactics

In combat, blood hags are opportunistic fighters that specifically target weaker or heavily injured creature. The weaker a creature is, the easier it is for the blood hag to magically corrupt and siphon the blood from their enemy while it is in a weakened state. Their mastery of blood magic also grants them supernatural endurance allow them to quickly heal from their wounds.

Blood Hex

The blood hag's greatest power lies within their blood hex. This magic curse not only corrupts the blood of its victims but also tethers the target's life force to the blood hag. As a result, the blood hag can easily keep tabs of its victim as long as they remain on the same plane as the hag. Secondly, the hag can use the blood hex as a defense measure, using the target's life force to shield them from harm and even bring the hag back from the brink of death by siphoning the life force of their foe.



Blood Hag

Medium Fey, varies


  • Armor Class 16 (Natural Armor)
  • Hit Points 85 (10d8+40)
  • Speed 30ft.

STR DEX CON INT WIS CHA
17(+3) 15 (+2) 19 (+4) 14 (+2) 17 (+3) 19 (+4)

  • Saving Throws Con +7, Int +5, Wis +6, Cha +7
  • Skills Deception +7, Insight +6, Intimidation +7, Perception +10
  • Damage Resistances bludgeoning, piercing, and slashing damage from non-silvered attacks; necrotic
  • Senses darkvision 120ft., passive Perception 20
  • Languages Common, Sylvan
  • Proficiency Bonus +3
  • Challenge 6 (2300 xp)

Blood Gambit(1/day) When the hag is reduced to 0 hitpoints while a creature is under its Blood Hex, it can force the hexed creature to make a DC 15 Constitution saving throw. On a failed saving throw, the target takes 27 (6d8) necrotic damage and its hitpoint maximum is reduced by the necrotic damage.

On a successful saving throw, the target takes half damage and is otherwise unaffected. If this reduction reduces a creature to 0 hitpoints, it immediately dies. This reduction can be removed when a creature finishes a long rest.

Upon using this feature, the hag immediately regains a number of hitpoints equal to the necrotic damage dealt.

Blood Magic Creatures below half their hitpoint maximum have disadvantage against the blood hag's spell damage effects.

Blood Sight The hag can pinpoint the location of a creature below half its hitpoint maximum within 300ft. of it.

Magical Attacks The hag's attacks are considered magical for the purposes of overcoming resistance

Magic Resistance The hag has advantage on saving throws against spells and magical effects

Regeneration The hag regains 10 hitpoints at the start of each of its turns. If it takes damage from a silvered weapon, it cannot benefit from this feature until the end of its next turn.

Witch Sight The hag can see the true form of any shapechanger or creature concealed by Illusion or Transmutation magic

Innate Spellcasting

The hag is an 8th-level Spellcaster. Its Spellcasting ability is Intelligence (spell save DC 15, +7 to hit wi8th spell attacks). The hag has the following Wizard Spells prepared:

  • At Will Mage Hand, Prestidigitation, Thaumaturgy, Toll the Dead
  • 1st Level (4 slots) Find Familiar, Hex, Inflict Wounds
  • 2nd Level (3 slots) Hold Person, Ray of Enfeeblement, Wither and Bloom
  • 3rd Level (2 slots) Bestow Curse, Counterspell, Dispel Magic, Vampiric Touch
  • 4th Level (1 slot) Blight, Locate Creature.

Actions

Multiattack. The hag can cast a spell and make two claw attacks

Claw. Melee Weapon Attack: +6 to hit, 5ft., one target. Hit: 8 (2d4+3) slashing damage.

Bonus Actions

Blood Hex. As a bonus action, the hag can mark a creature it can see within 60ft. of it with a Blood Hex. Creatures under this hex cannot regain hitpoints for the duration; instead, whenever it recovers hitpoints, the blood hag regains hitpoints instead.

Whenever the hexed creatures take damage, it takes an additional 4(1d8) necrotic damage and the hag regains a number of hitpoints equal to the necrotic damage dealt.

While hexed in this manner, the hag always knows the location of the target as long as they are on the same plane of existence.

This hex lasts for 1 hour or until the hag uses this ability on another creature, Remove Curse is used on the target, or if the hag dies.

Reactions

Blood Bind When the hag takes damage while a creature is under its Blood Hex, it can use its reaction to force the hexed creature to make a DC 15 Constitution saving throw. On a failed saving throw, the hag takes no damage and the hexed creatures takes necrotic damage equal to the damage the hag would have taken instead. On a successful saving throw, the hag takes half damage and a hexed creature takes the other half as necrotic damage.

 

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