My Documents
Become a Patron!
### Cleric Domain: Occult Domain ##### Occult Domain Spells | Cleric Level | Spells | |:---:|:-------------| | 1st | Bane, Hex | | 3rd | Nystul's Magic Aura, Ray of Enfeeblement | | 5th | Bestow Curse, Magic Circle | | 7th | Banishment, Divination | | 9th | Antilife Shell, Contact other Plane | #### Esoteric Knowledge Starting at 1st level you gain proficiency in one skill from the following list: Arcana, History, Investigation or Religion. You also learn one language of your choice. #### Occult Rituals Starting at 1st level you learn two spells of your choice from any spell list that is a level you can cast with the ritual tag and can cast them as rituals. At 6th, 10th, 14th and 18th level you learn one more ritual spell of your choice from any spell list. #### Channel Divinity: Focused Fascination Starting at 2nd level when you cast a spell that requires concentration you can expend a use of your channel divinity, while concentrating on the spell, damage cannot break your concentration. Additionally you can expend one use of your channel divinity to swiftly cast a ritual spell. The spell takes its original casting time to cast, without the additional 10 minutes normally required for ritual spellcasting. #### Forgotten Magic Starting at 6th level, you can perform a hidden ritual over the course of an hour and choose one of the rituals below, you gain the benefits until you perform the ritual again. **Sacrifice:** Sometimes your pain can help others. When you take damage you can use your reaction and target a creature you can see within 30 feet, not including yourself. That creature regains hit points equal to your Cleric level plus your Wisdom Modifier (minimum of 1) You can use this feature a number of times equal to your Proficiency bonus and regain all uses after a long rest. **Devotion:** When you finish the ritual choose a number of creatures you can see within 30 feet (including yourself) equal to your wisdom modifier (minimum of 1). They each select a skill or tool proficiency of their choice and gain proficiency in that skill or tool until you perform this ritual again or die. One of the creatures you target can instead choose a skill or tool they have proficiency in and gain expertise with that skill or tool. **Visionary:** When a creature you can see within 60 feet of you rolls a 1 or a 20 on an attack roll, ability check or saving throw you gain one charge, up to a maximum of your wisdom modifier (minimum of 1). These charges last until you finish a long rest. As a reaction when a creature within 60 feet rolls a die you can expend any number of charges you have to reduce or increase the roll by an amount equal to your proficiency bonus per charge expended. #### Potent Spellcasting Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip. #### Mystical Arcana Starting at 17th level, your knowledge of the forgotten has grown, when you select the benefit from your Forgotten Magic feature it's power is enhanced as detailed below. **Sacrificial Martyr (Sacrifice):** When a creature of your choice within 60ft makes a death saving throw, a success is 5 or higher, additionally rolling an 18 or higher restores them to 1 hit point and rolling a 1 only causes 1 failure. **Devoted Envoy (Devotion):** When a creature selects a skill or tool proficiency they can choose 2 to gain proficiency in. If they select a skill or tool they are already proficient in they gain expertise in that skill or tool. Each creature can only have a maximum of 1 expertise granted by this feature. **Visionary Prophet (Visionary):** When you alter a creatures roll using this feature, the creature retains some of the risidual energy for a time. If you used your bonus to add to a roll the creature gets advantage on their next attack roll, ability check or saving throw, if you subtracted from the roll they gain disadvantage instead.
Image Credit: https://www.deviantart.com/solfour