Cephalo Papi

by drokangel

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Cephalo Papi

Cephalo Papi

Medium Aberration, Lawful Evil


  • Armor Class 16 (Breastplate)
  • Hit Points 165 (22d8+66)
  • Speed 30ft.

STR DEX CON INT WIS CHA
19 (+4) 16 (+3) 16 (+3) 19 (+4) 17 (+3) 17 (+3)

  • Saving Throws Str +9, Dex +8, Con +8, INT +8, WIS +7, CHA +7
  • Skills Arcana +8, Athletics +13, Deception +7, Insight +7, Intimidation +7, Perception +7, Persuasion +7, Stealth +8
  • Senses Darkvision 120 ft., Passive Perception 17
  • Languages Deep Speech, Telepathy 120 ft., Undercommon
  • Challenge 16
  • Proficiency Bonus +5

  • Magic Resistance Cephalopapi has advantage on saving throws against spells and other magical effects.

  • Innate Spellcasting (Psionics) The Cephalo Papi’s innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:

  • At will: detect thoughts, levitate

  • 1/day each: dominate monster, plane shift (self only)

  • Brave Cephalo Papi has advantage on saving throws against being frightened.

  • Brute A melee weapon deals one extra die of its damage when the Cephalo Papi hits with it (included in the attack).

  • Legendary Resistance (3/Day)

Actions

Multiattack. Cephalo Papi makes three melee attacks (one tentacle and two psychic blade) or two ranged attacks.

Tentacles.. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 20 (3d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 17) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.


Extract Brain. Melee Weapon Attack: +9 to hit, reach 5 ft., one incapacitated humanoid grappled by Cephalo Papi. Hit: The target takes 60 (11d10) piercing damage. If this damage reduces the target to 0 hit points, Cephalo Papi kills the target by extracting and devouring its brain.

Psychic Knife. Melee Weapon Attack: +9 to hit, reach 5ft., one creature. Hit 18 (4d6+4) spychic damage. Attacks against grappled targets are at advantage. This attack also has a ranged attack out to a range of 60ft.

Mind Blast (Recharge 5–6) Cephalo Papi magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 17 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

Cephalo Papi has 3 Legendary actions per round.

Move. Papi moves up to half its speed without provoking opportunity attacks.

Psychic Knife Attack. Papi makes a melee or ranged weapon attack with the Psychic Knife.

Tentacle attack. (2 actions) Papi makes a tentacle attack. If the target is already grappled and incapacitated, Papi can instead use Extract Brain.

Reactions

Mind Flash. Papi adds 5 to its AC against one melee or ranged weapon attack that would hit it. To do so, it must be able to see the attacker. If the attack misses, the creature must make an intelligence save DC 17 or be stunned until the end of its next turn.


Practice

Safe

Homebrewing

While playing on Eldritch Foundry during a livestream with my favorite TikToker, I came across the Deep Dweller species and shortly after that the dimension adjuster. I made a beefy illithid. There are plenty of wizard/illithid combinations, but not many that are strong, so I made my own hybrid. Cephalo Papi is a Legendary Gladiator (idea borrowed from Dragonix, check them, they have great stuff) and a standard illithid with some flavor additions and adjustments, like a psychic knife attack. This beefcake can pose, strike, and eat its way into your brain, or the brains of your martial party members. Enjoy!

Cover Art: Skiorh

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