Classes: Reloaded

by DragnaCarta

Search GM Binder Visit User Profile

The 5th Edition Classes: Reloaded

Class Features

Barbarian

The barbarian class gains the following optional features:

Menacing Presence

At 4th level, when you make a weapon attack against a creature on your turn, you can threaten that creature until the start of your next turn or until it successfully leaves your reach.

Threatened creatures provoke opportunity attacks from you when they cast a spell or make an attack roll against any other creature. When you make an opportunity attack against a threatened creature, you do so with advantage.

Oppressive Fury

At 8th level, when you use your Menacing Presence to threaten a creature, you can force that creature to make a Wisdom saving throw or be frightened of you until the start of your next turn. The DC for the saving throw is equal to 8 plus your Strength modifier plus your proficiency bonus.

Fighter

The fighter class gains the following optional features:

Sentry's Guard

Starting at 4th level, your presence safeguards your surroundings from enemy passage. While you are not incapacitated, you control an area with a radius equal to five times your proficiency bonus. When a hostile creature enters or moves out of that area, you may move up to your speed toward it and make a weapon attack against it.

Additionally, when you hit a creature with an opportunity attack or with your Sentry's Guard, its speed is reduced by half until the start of its next turn.

Sweeping Blow

At 8th level, when you hit a Large or smaller creature with an opportunity attack, that creature must succeed on a Strength saving throw or be knocked prone. The DC for the saving throw is equal to 8 plus your Strength modifier plus your proficiency bonus.

Monk

The monk class gains the following optional features:

Deflecting Palm

Starting at 4th level, when a creature within your reach makes an attack roll, you can use your reaction to make a melee attack against it. On a hit, that creature's attack roll is reduced by your Dexterity modifier. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage.

Arcane Disruption

At 8th level, creatures provoke opportunity attacks from you when they attempt to cast spells within your reach. When you hit a creature with an attack in this way, you can spend three ki points to force that creature to make a Constitution saving throw against your ki save DC. On a failure, the creature's spell fails and has no effect.

Paladin

The paladin class gains the following optional feature:

Protector's Ward

Starting at 4th level, you can use a bonus action to choose another creature to protect within your reach. The creature remains protected until the start of your next turn or until it leaves your reach.

When the protected creature is targeted by a melee attack, you may use your reaction to move up to half your speed toward the attacking creature and make a melee attack against it.

Gallant Shield

At 8th level, when you use your Protector's Ward to attack a creature, that creature has disadvantage on any attack roll that isn't against you until the start of your next turn.

Ranger

The ranger class gains the following optional features:

First Strike

Starting at 4th level, you can't be surprised. Additionally, when you roll initiative, you may choose a creature within 30 feet. You may immediately move up to your speed toward that creature and make a weapon attack against it. That creature has disadvantage on attack rolls and on Strength and Dexterity saving throws until the end of its next turn.

Storm of Blows

At 8th level, the first time you reduce a creature to 0 hit points with a weapon attack on your turn, you can immediately move up to your speed and make a weapon attack.

Rogue

The rogue class gains the following optional features:

Stalking Strike

At 4th level, when you deal damage to a creature, you can choose to mark that creature until the start of your next turn. Whenever the marked creature is hit by another creature's attack, you may use your reaction to make a weapon attack against it.

Striker's Advantage

At 8th level, you have advantage on attack rolls against creatures you've marked using your Stalking Strike.

Wizard

The wizard class gains the following optional feature:

Arcane Casting

When you first take a level in this class, complete the following steps.

Choose a primary school of magic from Evocation or Transmutation. You may learn wizard spells from the chosen school. You can prepare an additional number of spells from the chosen school per day equal to your proficiency bonus.

Choose two secondary schools of magic from Abjuration, Enchantment, and Conjuration. You may learn wizard spells from the chosen schools.

Choose two tertiary schools of magic from Divination, Illusion, and Necromancy. You may learn wizard spells from the chosen schools.

You may not learn wizard spells from schools you haven't chosen.

Spell Lists

Bard

Cantrip

    Blade Ward

Dancing Lights

Encode Thoughts

Friends

Guidance

Mending

Message

Mind Sliver

Minor Illusion

Prestidigitation

Resistance

Sapping Sting

Spare the Dying

Thaumaturgy

Thunderclap

Vicious Mockery

1st Level

    Bane

Bless

Cause Fear

Charm Person

Color Spray

Command

Comprehend Languages

Cure Wounds

Detect Evil and Good

Detect Magic

Disguise Self

Dissonant Whispers

Faerie Fire

Healing Word

Heroism

Identify

Illusory Script

Protection from Evil and Good

Silent Image

Silvery Barba

Sleep

Tasha’s Hideous Laughter

Thunderwave

2nd Level

    Aid

Blindness/Deafness

Calm Emotions

Crown of Madness

Detect Thoughts

Enthrall

Gentle Repose

Hold Person

Magic Weapon

Mind Spike

Mirror Image

Misty Step

Nathair’s Mischief

Phantasmal Force

See Invisibility

Shatter

Silence

Suggestion

Tasha’s Mind Whip

Warding Bond

Zone of Truth

3rd Level

    Bestow Curse

Counterspell

Dispel Magic

Enemies Abound

Fear

Hypnotic Pattern

Magic Circle

Major Image

Protection from Energy

Slow

Thunderstep

Tongues

4th Level

    Banishment

Charm Monster

Compulsion

Confusion

Death Ward

Dominate Beast

Hallucinatory Terrain

Phantasmal Killer

#####5th Level

    Animate Objects

Bigby’s Hand

Creation

Danse Macabre

Dominate Person

Geas

Greater Restoration

Hold Monster

Legend Lore

Mass Cure Wounds

Mislead

Modify Memory

Seeming

Steel Wind Strike

Synaptic Static

Wall of Force

6th Level

    Conjure Fey

Globe of Invulnerability

Mass Suggestion

Otto’s Irresistible Dance

7th Level

    Project Image

8th Level

    Antimagic Field

Antipathy/Sympathy

Dominate Monster

Feeblemind

Glibness

Illusory Dragon

Mind Blank

9th Level

    Power Word Kill

Psychic Scream

Weird

Wish

Cleric

Cantrips

    Blade Ward

Chill Touch

Control Flames

Guidance

Infestation

Light

Mending

Produce Flame

Resistance

Sacred Flame

Sapping Sting

Spare the Dying

Thaumaturgy

Toll the Dead

Word of Radiance

1st Level

    Absorb Elements

Bane

Bless

Ceremony

Command

Create or Destroy Water

Cure Wounds

Detect Evil and Good

Detect Poison and Disease

Divine Favor

False Life

Guiding Bolt

Healing Word

Heroism

Inflict Wounds

Protection from Evil and Good

Purify Food and Drink

Ray of Sickness

Sanctuary

Shield

Shield of Faith

2nd Level

    Aid

Augury

Enhance Ability

Gentle Repose

Healing Spirit

Lesser Restoration

Locate Object

Magic Weapon

Moonbeam

Prayer of Healing

Protection from Poison

Ray of Enfeeblement

See Invisibility

Skywrite

Spiritual Weapon

Warding Bond

Zone of Truth

3rd Level

    Aura of Vitality

Beacon of Hope

Call Lightning

Clairvoyance

Create Food and Water

Daylight

Magic Circle

Mass Healing Word

Nondetection

Protection from Energy

Remove Curse

Revivify

Sending

Speak with Dead

Spirit Guardians

Spirit Shroud

4th Level

    Blight

Control Water

Death Ward

Divination

Freedom of Movement

Guardian of Faith

Locate Creature

Sickening Radiance

5th Level

    Antilife Shell

Commune

Contact Other Plane

Contagion

Dawn

Dispel Evil and Good

Flame Strike

Greater Restoration

Hallow

Holy Weapon

Insect Plague

Mass Cure Wounds

Planar Binding

Raise Dead

Scrying

Skill Empowerment

Summon Celestial

Wall of Light

6th Level

    Circle of Death

Forbiddance

Harm

Heal

Planar Ally

Sunbeam

Tasha’s Otherworldly Guise

Word of Recall

True Seeing

7th Level

    Conjure Celestial

Divine Word

Plane Shift

Regenerate

Resurrection

Temple of the Gods

8th Level

    Earthquake

Holy Aura

Sunburst

9th Level

    Astral Projection

Gate

Mass Heal

Power Word Heal

True Resurrection

Druid

Cantrips

    Acid Splash

Control Flames

Create Bonfire

Druidcraft

Frostbite

Gust

Infestation

Magic Stone

Mold Earth

Poison Spray

Primal Savagery

Produce Flame

Ray of Frost

Shape Water

Shillelagh

Thorn Whip

Thunderclap

1st Level

    Absorb Elements

Animal Friendship

Beast Bond

Burning Hands

Chromatic Orb

Create or Destroy Water

Cure Wounds

Detect Evil and Good

Detect Magic

Detect Poison and Disease

Earth Tremor

Ensnaring Strike

Fog Cloud

Goodberry

Grease

Hail of Thorns

Ice Knife

Purify Food and Drink

Snare

Speak with Animals

Thunderwave

2nd Level

    Animal Messenger

Augury

Barkskin

Beast Sense

Earthbind

Flame Blade

Gentle Repose

Gust of Wind

Healing Spirit

Heat Metal

Lesser Restoration

Locate Animals or Plants

Maximilian’s Earthen Grasp

Moonbeam

Pass without Trace

Skywrite

Snilloc’s Snowball Swarm

Spike Growth

Summon Beast

Warding Wind

Web

3rd Level

    Call Lightning

Clairvoyance

Conjure Animals

Elemental Weapon

Erupting Earth

Flame Arrows

Lightning Arrow

Meld into Stone

Plant Growth

Sleet Storm

Speak with Plants

Wall of Sand

Wall of Water

Water Breathing

Water Walk

Wind Wall

4th Level

    Conjure Minor Elementals

Conjure Woodland Beings

Control Water

Dominate Beast

Freedom of Movement

Giant Insect

Grasping Vine

Guardian of Nature

Ice Storm

Locate Creature

Stone Shape

Stoneskin

Storm Sphere

Summon Elemental

Wall of Fire

Watery Sphere

5th Level

    Awaken

Commune

Commune with Nature

Cone of Cold

Conjure Elemental

Control Winds

Immolation

Insect Plague

Maelstrom

Mass Cure Wounds

Passwall

Reincarnate

Scrying

Transmute Rock

Tree Stride

Wall of Stone

Wrath of Nature

6th Level

    Bones of the Earth

Conjure Fey

Druid Grove

Find the Path

Investiture of Flame

Investiture of Ice

Investiture of Stone

Investiture of Wind

Move Earth

Primordial Ward

Summon Fey

Transport via Plants

Wall of Thorns

Wind Walk

7th Level

    Fire Storm

Whirlwind

8th Level

    Animal Shapes

Antimagic Field

Control Weather

Earthquake

Incendiary Cloud

Tsunami

9th Level

    Storm of Vengeance

Warlock

Cantrips

    Acid Splash

Chill Touch

Create Bonfire

Dancing Lights

Eldritch Blast

Encode Thoughts

Friends

Green-Flame Blade

Mage Hand

Message

Mind Sliver

Minor Illusion

Poison Spray

Ray of Frost

Sapping Sting

Thaumaturgy

Toll the Dead

1st Level

    Armor of Agathys

Arms of Hadar

Bane

Cause Fear

Charm Person

Command

Comprehend Languages

Detect Magic

Detect Poison and Disease

Disguise Self

Dissonant Whispers

Faerie Fire

False Life

Hellish Rebuke

Hex

Illusory Script

Inflict Wounds

Protection from Evil and Good

Ray of Sickness

Silent Image

Sleep

Tasha’s Hideous Laughter

Witch Bolt

2nd Level

    Alter Self

Blindness/Deafness

Blur

Crown of Madness

Darkness

Darkvision

Heat Metal

Hold Person

Melf’s Acid Arrow

Mind Spike

Mirror Image

Misty Step

Pass without Trace

Phantasmal Force

Ray of Enfeeblement

See Invisibility

Shadow Blade

Suggestion

Tasha’s Mind Whip

3rd Level

    Animate Dead

Bestow Curse

Blink

Clairvoyance

Fear

Hunger of Hadar

Hypnotic Pattern

Major Image

Slow

Speak with Dead

Spirit Shroud

Summon Lesser Demons

Summon Shadowspawn

Summon Undead

Vampiric Touch

4th Level

    Banishment

Blight

Charm Monster

Compulsion

Confusion

Dominate Beast

Evard’s Black Tentacles

Greater Invisibility

Hallucinatory Terrain

Phantasmal Killer

Shadow of Moil

Sickening Radiance

Summon Aberration

Summon Construct

Summon Greater Demon

5th Level

    Antilife Shell

Contact Other Plane

Danse Macabre

Dispel Evil and Good

Dominate Person

Dream

Enveration

Geas

Hold Monster

Infernal Calling

Mislead

Negative Energy Flood

Planar Binding

Seeming

Synaptic Static

Telekinesis

6th Level

    Circle of Death

Conjure Fey

Create Undead

Eyebite

Flesh to Stone

Harm

Mass Suggestion

Otto’s Irresistible Dance

Planar Ally

Programmed Illusion

Soul Cage

Summon Fiend

Tasha’s Otherworldly Guise

Word of Recall

7th Level

    Etherealness

Finger of Death

Mirage Arcane

Plane Shift

Power Word: Pain

8th Level

    Abi-Dalzim’s Horrid Wilting

Dark Star

Demiplane

Dominate Monster

Feeblemind

Maddening Darkness

Power Word: Stun

Telepathy

9th Level

    Astral Projection

Blade of Disaster

Power Word: Kill

Psychic Scream

Weird