Cheshires by Sonixverse Labs

by Sonixerse

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Cheshire

The cheshire is an iconic inhabitant of the Feywild and seems to share an inexplicable connection to bad luck. In its true form, the cheshire resembles a large cat with brightly colored fur that almost seems to possesses an enchanting appearance to it. However, its most disturbing features are its oversized face, glowing eyes, and exaggerated toothy maw. It is believed that they fur has the magical property to change one’s fate. There are reports that when the cheshire was targeted with deadly blows, its assailant seemingly impaled itself with its own blade while spellcasters had their spells redirected back at them. Many hunters and arcanists hunt these creatures for their magical pelts; however, few ever return while those who survive recall tales of bad fortune and a nightmarish creature with the jaws the size of an adult humanoid.

Cheshire Tactics

Despite their appearance, cheshires are very elusive but malevolent predators reveling in the opportunity to lure unsuspecting prey to its doom. Often shapeshifting as a normal cat, cheshires tend to approach unsuspecting humanoids as a curious and friendly cat. As it is socializing, it attempts to spread its jinx curse to as many creatures as possible while luring it away from safety. If creatures are in a group, it attempts to separate the group using its ability to shapeshift and turn invisible causing them to get lost, which can be quite easy in the Feywild. Then it proceeds to slowly pick each creature one by one using its hypnotic eyes and psychedelic fur to incapacitate its quarry. They it proceeds to feast on its prey using its oversized jaws.

When overwhelmed, it can make a quick escape thanks to its ability to redirect spells, teleport, and turn invisible.



Cheshire

large fey(shapechanger), Chaotic Neutral


  • Armor Class 15 (Natural Armor)
  • Hit Points 115(10d10+50)
  • Speed 40ft., climb 40ft.

STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 20 (+5) 13 (+1) 12 (+1) 17 (+3)

  • Skills Perception +6, Stealth +5
  • Damage Resistances bludgeoning, piercing, and slashing damage from non-silvered attacks, psychic
  • Senses darkvision 60ft., passive perception 14
  • Languages Can understand Fey but cannot speak it
  • Proficiency Bonus +3
  • Challenge 7 (2900 XP)

Fated Fur Whenever the cheshire is hit with a critical hit, it takes normal damage instead.

Fey Touched The cheshire has advantage on saves against being frightened or charmed.

Jinx Curse When the cheshire hits a creature with a melee weapon attack, it can force that creature to make a DC 13 Charisma saving throw. On a failed save, the creature falls under a Jinx Curse for 1 hour.

Creatures under the Jinx curse can critically fail on an ability check, attack roll, or saving throw on a roll of 1-3. Attacks against these creature deal critical damage on rolls of 18-20. This effect can only be removed when the duration ends, from the spell Remove Curse, or a greater magical effect. On a successful save, the creature is immune to this curse for the next 24 hours.

Magical Attacks The cheshire's attacks are considered to be magical for the purpose of overcoming resistance.

Nondetection The cheshire cannot be targeted or detected by an divination magic or perceived through magical scrying sensors

Pounce If the cheshire moves at least 20 ft. straight toward a creature and then hits it with a bite Attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the cheshire can make one bite Attack against it as a bonus action.

Spell Turning The cheshire has advantage on magical saving throws against any spell that targets the cheshire. If its saving throw succeeds, the spell has no effect and instead targets the caster

Actions

Multiattack The cheshire can use its Hypnotizing Gaze and makes one bite attack and two claw attacks.

Bite Melee Weapon Attack: +7 to hit, reach 5ft., one target, Hit 25(6d6+4) piercing damage.

Claws Melee Weapon Attack: +7 to hit, reach 5ft., one target, Hit 9(1d8+4) slashing damage.

Hypnotizing Gaze The cheshire can target one creature it can see within 30ft. of it. If the target can see the cheshire, the target succeed a DC 14 Wisdom saving throw or become charmed for 1 minute. Creatures charmed in this manner has its movement speed reduced to 0 and is considered incapacitated for the duration. It can repeat its saving throw at the end of each of its turns or whenever it takes damage On a successful save, creature are immune to being charmed in this manner for the next 24 hours.

Bonus Actions

Cat Shape It can use its bonus action to polymorph into a Small cat or back to its true form. Its statistics other than its size are unchanged.

Misty Escape The cheshire can use its bonus action to teleport to a spot that it can see within 40ft.

Superior Invisibility As a bonus action, cheshire magically turns invisible until its concentration ends(as if it were concentrating on a spell). Any equipment the cheshire wears or carries is invisible with it.

Reactions

Jinx When the cheshire is hit with an attack roll, it can use its reaction for that attack to target the attacker or another creature of its choice within the range.

 

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