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### Fire Dragons Fire Dragons are fearsome creatures of legend, embodying the very essence of raging flames and smoldering embers. Their scales, a dazzling combination of deep reds, bright oranges, and molten gold, not only serve as armor but also shimmer in reflection of their fiery abode. With wings that appear as if made from burning coal, they soar through the skies, leaving trails of smoke and a searing heat in their wake. Notoriously greedy, these dragons have an insatiable lust for gold and treasures. Their lairs are often found deep within the caverns of mountains, where they hoard vast piles of gold coins, precious gems, and artifacts of immeasurable value. Legends tell of adventurers who, drawn by the allure of such wealth, dared to steal from a Fire Dragon's cache, only to meet a swift and fiery end. Though feared for their ferocious temper and destructive capabilities, Fire Dragons are also respected and revered. Their association with fire, a primal force, symbolizes transformation, purification, and rebirth. Cults and clans have been known to worship these magnificent creatures, hoping to gain a fraction of their power or to strike a bargain for a share of their glittering treasure. But one thing remains consistent in all tales of Fire Dragons: to cross one is to invite a blaze of wrath from which few have emerged unscathed. \pagebreak ### Tier 4
___ ___ > ## Young Fire Dragon >*Enormous, Draconic* > >*Tier 4, Challenge Point 40, XP: 160* > > ### Attributes >|**AC** 18 |**AP** 3 | >|:-|:-| > |**HP** 330 | **Posture** 168 | > - **Damage Resistance:** Fire > - **Damage Weakness:** Cold > - **Passive Insight/ Perception** 18 > - **Senses** Dark Vision > - **Language** Draconic > ### Movement >|**Base/ Fly** 45 | **Climb/Swim** 25| **Dash** 50 | >|:-|:-:|-:| > ### Stats + Skills >|**STR** +10|**DEX** +8 |**INT** +1 |**WIS** +8 |**CHA** -1| >|:---:|:---:|:---:|:---:|:---:| > - **LU +1:** Luck Points: 1; Critical Fail: 1 > > ### Villain Actions > - **Pride Action** Once per round, you can use 1 Action anytime that you want. > - **Fire Blast Roar** - When you roll for Initiative, you can make a great roar that is actually just a loud explosion coming from your mouth. > - All creatures within 300 feet of you must make an Endurance Save (DC 18) or take 1d12 sonic damage on a fail, or half as much on a success. > - Any creature that takes this sonic damage must also succeed on an Insight Save (DC 18) or become Scared of you for 1 turn. > - All creatures within 120 feet must also make an Agility Save (DC 18). On a fail, they take 1d12 fire damage and become Ignited (1d6). On a success, they only take half that damage. > >\columnbreak > > ### Abilities > - **Influence Weakness:** A creature can only influence you using Bargain. If it succeeds, your attitude increases by 2 instead of just 1. > ### Actions (3) > - **Fire Breath** All creatures in a 60 feet wide and 120 feet long area in front of you must make an Agility Save (DC 18). On a fail, they take 4d8 fire damage and become Ignited (1d6). On a success, they only take half that damage. > - *Triumph:* This Action has a limit of once per round. > - **Bite** *Hit* +10, *Dmg* 2d10 thrust > - *Armor Piercer:* You ignore 2 AP > - *Swallow (Concentration):* On a hit, the target must succeed on a Brawling Save (DC 18) or be swallowed by you if it’s Large or smaller. While swallowed: > - • Shares the same space as you. > - • Is in Full Cover. > - • Becomes Paralyzed if it has 0 Posture. > - • Takes 2d10 acid damage at the start of its turns. Any Construct or Armor/Shield/Weapon being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - You can have 2 creatures swallowed at once, but you vomit if you lose Concentration. > - *Triumph:* This Action has a limit of once per round. > - **Fire Claw** *Hit* +10, *Dmg* 2d10 slash + 1d8 fire > - *Ignite:* On a hit, that target becomes Ignited (1d6). > - **Tail** *Hit* +10, *Dmg* 1d12 strike > - *Long Reach:* The reach of this weapon is 30 feet. > - *Knocker:* On a hit, a target smaller than you becomes Knocked Prone and takes double Posture damage. \pagebreak ### Tier 5
___ ___ > ## Fire Dragon >*Gigantic, Draconic* > >*Tier 5, Challenge Point 60, XP: 300* > > ### Attributes >|**AC** 19 |**AP** 3 | >|:-|:-| > |**HP** 492 | **Posture** 249 | > - **Damage Resistance:** Fire > - **Damage Weakness:** Cold > - **Passive Insight/ Perception** 19 > - **Senses** Dark Vision > - **Language** All Languages > ### Movement >|**Base/ Fly** 45 | **Climb/Swim** 30 | **Dash** 60 | >|:-|:-:|-:| > ### Stats + Skills >|**STR** +12|**DEX** +9 |**INT** +4 |**WIS** +9 |**CHA** -1| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Villain Actions > - **Ego Save** When you fail a Save, you can deal 4d12 psychic damage to yourself and succeed on it instead. > - **Pride Action** Once per round, you can use 1 Action anytime that you want. > - **Fire Blast Roar** - When you roll for Initiative, you can make a great roar that is actually just a loud explosion coming from your mouth. > - All creatures within 300 feet of you must make an Endurance Save (DC 20) or take 2d10 sonic damage on a fail, or half as much on a success. > - Any creature that takes this sonic damage must also succeed on an Insight Save (DC 20) or become Scared of you for 2 turns. > - All creatures within 120 feet must also make an Agility Save (DC 20). On a fail, they take 2d8 fire damage and become Ignited (1d8). On a success, they only take half that damage. > >\columnbreak > > ### Abilities > - **Shape Shift** You can cast the *Alter Body* spell at will, using Athletics as the Spell Skill. You can also change your size to Small, Medium, or Large when you cast it in this way. > - **Influence Weakness:** A creature can only influence you using Bargain. If it succeeds, your attitude increases by 2 instead of just 1. > ### Actions (3) > - **Fire Breath** All creatures in a 60 feet wide and 120 feet long area in front of you must make an Agility Save (DC 20). On a fail, they take 6d8 fire damage and become Ignited (1d8). On a success, they only take half that damage. > - *Triumph:* This Action has a limit of once per round. > - **Bite** *Hit* +12, *Dmg* 2d12 thrust > - *Armor Piercer:* You ignore 3 AP > - *Swallow (Concentration):* On a hit, the target must succeed on a Brawling Save (DC 20) or be swallowed by you if it’s Large or smaller. While swallowed: > - • Shares the same space as you. > - • Is in Full Cover. > - • Becomes Paralyzed if it has 0 Posture. > - • Takes 2d10 acid damage at the start of its turns. Any Construct or Armor/Shield/Weapon being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - You can have 2 creatures swallowed at once, but you vomit if you lose Concentration. > - *Triumph:* This Action has a limit of once per round. > - **Fire Claw** *Hit* +12, *Dmg* 2d12 slash + 1d8 fire > - *Ignite:* On a hit, that target becomes Ignited (1d8). > - **Tail** *Hit* +12, *Dmg* 2d8 strike > - *Long Reach:* The reach of this weapon is 30 feet. > - *Knocker:* On a hit, a target smaller than you becomes Knocked Prone and takes double Posture damage. \pagebreak ### Tier 6
___ ___ > ## Ancient Fire Dragon >*Gigantic, Draconic* > >*Tier 6, Challenge Point 100, XP: 600* > > ### Attributes >|**AC** 20 |**AP** 4 | >|:-|:-| > |**HP** 814 | **Posture** 410 | > - **Damage Resistance:** Fire > - **Damage Weakness:** Cold > - **Passive Insight/ Perception** 20 > - **Senses** Dark Vision > - **Language** All Languages > ### Movement >|**Base/ Fly** 90 | **Climb/Swim** 60 | **Dash** 120 | >|:-|:-:|-:| > ### Stats + Skills >|**STR** +14 |**DEX** +10 |**INT** +8 |**WIS** +10 |**CHA** -1| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > ### Villain Actions > - **Fire Blast Roar** - When you roll for Initiative, you can make a great roar that is actually just a loud explosion coming from your mouth. > - All creatures within 300 feet of you must make an Endurance Save (DC 22) or take 2d12 sonic damage on a fail, or half as much on a success. > - Any creature that takes this sonic damage must also succeed on an Insight Save (DC 22) or become Scared of you for 2 turns. > - All creatures within 120 feet must also make an Agility Save (DC 22). On a fail, they take 4d10 fire damage and become Ignited (1d10). On a success, they only take half that damage. > > - **Pride Action** Once per round, you can use 1 Action anytime that you want. > - **Ego Save** When you fail a Save, you can deal 4d12 psychic damage to yourself and succeed on it instead. > - **Second Phase** Once you reach 0 HP, instead of dying, you become a *Burning Dragon Soul*. > > > ### Abilities > - **Shape Shift** You can cast the *Alter Body* spell at will, using Athletics as the Spell Skill. You can also change your size to Small, Medium, or Large when you cast it in this way. > ### Actions (3) > - **Fire Breath** All creatures in a 120 feet wide and 300 feet long area in front of you must make an Agility Save (DC 22). On a fail, they take 6d10 fire damage and become Ignited (1d10). On a success, they only take half that damage. > - *Triumph:* This Action has a limit of once per round. > - **Bite** *Hit* +14, *Dmg* 3d10 thrust > - *Armor Piercer:* You ignore all AP > - *Swallow (Concentration):* On a hit, the target must succeed on a Brawling Save (DC 22) or be swallowed by you if it’s Large or smaller. While swallowed: > - • Shares the same space as you. > - • Is in Full Cover. > - • Becomes Paralyzed if it has 0 Posture. > - • Takes 3d10 acid damage at the start of its turns. Any Construct or Armor/Shield/Weapon being used by a creature also takes 1 Corrosion Point when they take this acid damage. > - You can have 4 creatures swallowed at once, but you vomit if you lose Concentration. > - *Triumph:* This Action has a limit of once per round. > - **Fire Claw** *Hit* +14, *Dmg* 3d10 slash + 1d10 fire > - *Ignite:* On a hit, that target becomes Ignited (1d10). > - **Tail** *Hit* +14, *Dmg* 2d12 strike > - *Long Reach:* The reach of this weapon is 60 feet. > - *Knocker:* On a hit, a target smaller than you becomes Knocked Prone and takes double Posture damage. \pagebreak ___ ___ > ## Burning Dragon Soul >*Gigantic, Draconic/ Elemental* > >*Tier 6, Challenge Point 100, XP: 600* > > ### Attributes >|**AC** 20 |**AP** 0 | >|:-|:-| > |**HP** 214 | **Posture** 110 | > - **Damage Immunities** Brain, Bleed, Fire, Poison > - **Damage Resistance** Slash, Strike, Thrust > - **Damage Weakness** Cold > - **Passive Insight/ Perception** 20 > - **Senses** Dark Vision > - **Language** All Languages > ### Movement >|**Base/ Fly** 90 | **Climb/Swim** 60 | **Dash** 120 | >|:-|:-:|-:| > ### Stats + Skills >|**STR** +14 |**DEX** +10 |**INT** +8 |**WIS** +10 |**CHA** -1| >|:---:|:---:|:---:|:---:|:---:| > - **LU +0:** Luck Points: 0; Critical Fail: 1 > > > - \columnbreak > > ### Villain Actions > - **Ego Save** When you fail a Save, you can deal 4d12 psychic damage to yourself and succeed on it instead. > - **Frenetic Rage** On the end of each creature turn, you can make 1 Fire Claw Attack against it if possible. > ### Abilities > - **Fire Aura** At the start of your turn, all creatures within 30 feet of you must succeed on an Agility Save (DC 22) or take 1d12 fire damage and become Ignited (1d10). > - **Fire Form** Any creature that touches you directly (like grappling or mounting) becomes Ignited (1d10). You also take 10 cold damage for every 5 feet you move on water, or whenever you take damage from a spell or similar effect that splashes a lot of water. > - **Immaterial Form** You are immune against being Stunned, Contained, Immobilized, Knocked Prone, Suffocated or Poisoned. You can also pass through any creature or object space, regardless of size. > ### Actions (1) > - **Fire Breath** All creatures in a 60 feet wide and 120 feet long area in front of you must make an Agility Save (DC 22). On a fail, they take 10d10 fire damage and become Ignited (1d10). On a success, they only take half that damage. > - *Triumph:* This Action has a limit of once per round. > - **Burning Soul Claw** *Hit* +14, *Dmg* 2d12 fire > - *Ignite:* On a hit, that target becomes Ignited (1d10).